Back to the original question of this thread
I find with the new CPU I can run at 150 lod for terrain and objects and stay at 35-45 fps over a lot or most scenery. But there are still places over cities or big airports I need to go to 100. And over certain very dense cities I need to drop as low as 60 lod to keep from dropping well below 30gps, sometimes into the mid teans.
Here’s the thing. 60 lod used to give me tons of obvious, ugly popping of noticably low res buildings and terrain, with only quite close scenery having full detail. Even with my old CPU and pretty bad fps I hated going below 100 lod because of how bad it looked. But now?? I swear 60 or even 50 lod doesn’t look all that bad? The more distant scenery is noticably less detailed and I can still see some not so bad lod switching, but not the very noticable popping I had in earlier versions. So I see MANY complaints after updates that MSFS has gotten slower, and at the same settings I have found this to be the case. But after adjusting settings I can get it to be faster AND look better than before the updates??
Anyone else find this to be the case? Could some of the outrage and hair pulling be avoided if people tried retesting their settings after updates visually rather than assuming all the old settings still give the same details, visual quality??
PS (I’ve solved the freezing on exiting flights, but there’s a dozen or so add ons I still haven’t put back, they aren’t important me and I got tired of narrowing it down further. So, I still can’t say exactly why that was happening.)