Are you on Steam or Microsoft Store version?
MS Windows and XBox
Are you using Developer Mode or made changes in it?
Yes/Time of day
Brief description of the issue:
SU 7 sets all the help stuff to “easy” and turns on the co-pilot.
I set it all to HARD and turned off co-pilot, but did not reatart the sim.
Departure is without issues; used autopilot for a flight about 50nm.
Switched off AP for final.
Landed on ground and wanted to taxi to a parking spot.
Steering is impossible. All helping is still urned off.
A higher movement of the rudder and holding the stick in a twisted position let’s the rudder and the front wheel move a little to the outside and let’s it come back a little slow to the center.
The pedals in the cockpit do the same. A full movement is not possible, also with a speed of 0.
I had this on 2 different PCs and XBox with different aicrafts. 2 of them were 3rd party addons. The 3rd I do not remember.
I restart FS. At takeoff taxxiing is ok.
Build Version # when you first started experiencing this issue:
SU7
Does anyone recognize the same?
I had something similar yesterday after landing with the 787. Rudder wobbles and jitters all over the place when taxiing after touchdown. Almost uncontrollable. Pedals are completely jittery. This worked before SU7.
Yes, I have the same issue. Very hard to steer when taxing after the update.
Checked the axes and the animations inside the cockpit, it’s not an input issue.
Check your assists option. Make sure everything is set to True to Life and HARD. Then test again.
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I’ve read some same problems and solutions here on the forum. Maybe you could check these. I had the same problem. Overall it looked like a problem of the controllers you use. Different for everybody. I tried to callibrate my controler (thrustmaster flight stick) but that option is not available. In the manuel I read that when putting the controler in my usb port I should not touch the controller, because it calibrates itself. After that and using a different usb port, my problems were over.
I do not think, that this is an Input problem because when starting a new flight without any change the steering to the departure runway is all right.
I tried it again with the XBox using the carenado C182.
I just used “direct to” to aim the arrival airport. After 50nm and landing I cannot taxi to a parking spot.
What I realized is: I can make some extreme movements on the steer direction, which ends in the aircraft making a narrow circle but then following exactly the heading of the runway!
It steered back to the center line of the runway and keeps this line forever leaving the airport behind.
Everything is set to hard/manual and co-pilot is off.
Made 3 flights in PC, 1 with G58 Asobo, 2 with Carenadoe Addon aircraft.
Everything was fine…
I confirm the 787 steering issue after landing, since SU7 applied. No change on the input, nor on the rudder device, nor on the calibration.
This is really a SU7 concern, I’ve checked on external view that the nose gear is no more rotating, as well as the rudder control surface, which is confirmed by the EICAS/SYS/FCTL Rudder pointer which stay in the center position and meanwhile the 3D Cockpit (VC) pedals are moving the right side and immediately return to the center position by themselves, even with let say the HW Rudder device on full right …
I will make some other check, in order to try to find a potential workaround, with checking if the Autopilot induce any incidence on this issue
I have PC with Logitech Extreme 3D Pro. Yes. I noticed this anomaly just after SU7. No nose wheel steering on taxiing after landing (why just after landing and taxi back to ramp. Take-offs and flight is fine. Also, I noticed at the same time that moving and holding the rudder full left or right works for an instant, then the rudder slowly returns to neutral all by itself (again, only upon landing). This, combined with the loss of nose wheel steering adds for some pretty sloppy taxiing after landing. So far it does this on the default A320 Neo, Cessna Citation, Cessna Longitude, and the new default F-18. While I’m at it I notice that when I apply reverse thrust I can hear the noise, but the reverse thrust seems like it is only 25% of what it was pre-SU7.
I have PC with Logitech Extreme 3D Pro. Please try it with a few default turbojet AC and report back. Tricycle prop jobs do not have this problem on my system, just the jets.
Just to add, I’ve performed a full manual takeoff and landing with the 787 and don’t encountered the issue …
I will do the testing with other jet aircraft and report here
[EDIT] I’m using Thrustmaster TFRP Rudder
Perhaps due to new system introduced with F/A-18, like change in hydraulics management … ???
Tried at the moment with Citation CJ4 and don’t get the issue. I’ve not found which conditions are met to trigger this steering issue
For me it was the assistance setting which were all turned on on max lecel after the update. Switching everything off solved the issue.
I realy don’t think it has to do with the latest update. Please surch for " Rudder recentering while applying full rudder" earlier this year. I think it describes the exact same problem. I’ve encountered this also before the latest update.
Have you tried a short flight, then landing?
Yes, this is exactly what I’ve mentioned with the CJ4 related post, both takeoff and landing
Yes, it was the case for me with the sync issue triggering a red error message on FS start, however everything was revert back to initial setting just after FS has finished to start and before going to World Map/Flight planning. I don’t know if there’s some specific state which require for us to restart the sim after correcting the situation … ?
Outside the current steering issue, I find the sync not able on start, occurring at every sim launch since SU7, so previous parameters are going to default in the Assistance area and I have to adjust them on each start. I guess there’s a bit of stability to refine in next SU, or perhaps the online services for FS have reached their own limit due to current users number !?! …
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I would refine the perception on this visual behavior, at this point the nose gear would rotate only after the aircraft get some bit of speed on the ground, so we wouldn’t see the nose gear rotate left or right if the aircraft is not rolling, also specifically in the case where the ASSISTANCE OPTION parameter [PILOTING/AUTO-RUDDER] is set to ON (or perhaps potentially locked internally for some reason or issue, this last assumption is only my thought) and the nose gear will only rotate on a slightly reduced angle. When the aircraft goes into a full stop, we are not able to bring the nose gear on the straight aircraft longitudinal axis, it will stay oriented in the last heading it get just until full stop and will recover its mobility once the aircraft speed value will enter again in the required small speed range. When the aircraft speed will increase above this range we will also loose this rotating ability, which will be compensated by the Rudder deflection
The initial issue I’ve encountered is a bit different as the nose gear get an erratic and unexpected behavior, with sometime rotating the other side where I would expect to turn, this in a random manner
Current behavior with [PILOTING/AUTO-RUDDER] set to OFF (I’ve missed to make some screenshots of the initial issue)
Speed value in the required range :
Aircraft on Full STOP :
I experienced the same symptom when landing the Boeing 777. Again with the A320 neo. Steering is uncontrollable upon landing after update 7.
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