Grumman Albatross HU-16/G111 Thread

@AerobaticAce Yes, this issue has been brought up before, during the SU4 beta. It’s a sim bug. Basically the current engine state (and any persistent variable changes) aren’t being saved if you close the sim immediately after ending your flight. If you end the flight, keep the sim running, then start a new fight… then it will save the data from the previous flight correctly.

Hopefully that gets fixed in SU5. Also the hobbs in the sim isn’t really a 1:1 record of engine running time. It uses percent rpm and speed thresholds and modifiers. I’m just using the default Asobo hobbs code that every other plane uses, so the results should be the same.

Cheers.

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Seems the G1000 BARO incrase/decrease keybindings dont have any effect in the G111. It works when you use SPAD with the corresponding B:Events though.

Mine is working. I am on X-Box With Axair.

@GabryelDarrow I just tested this and can’t see any issues. I bound both the PFD and MFD baro inc/dec keybinds to separate buttons on my throttle and they all worked correctly on the G1000 G-111s.

Possibly some other addon conflicting?

It sounds like Asobo may be confusing hobbs and tach time, since your description of how FS24 does hobbs time sounds kinda similar to how tach time works in the real world.

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So this bug has kinda ruined FS for me. Thanks for this! That’s probably why I was fooled into thinking it was fixed briefly. I loaded the plane back up to check.

And that explains why the hobbs has always been off by around 15 or 20% I guess? I noticed back in FS2020 that 1 hr of clock time was never 1 hr on hobbs. It was just “good enough” for me that I didn’t want to bother with bug reports.

Huh !

No, i dont do add ons. Guess then it was something on my end. Shame, I thought I would help with reporting a bug. Ah well.

Lets disregard and forget it ever happend !

That works! Thank you for that.

Now, I’ve found the file that can alter the Hobbs readout; on my install (store bought) it’s here:

(C).Users>(myname)>AppData>Local>Packages>MicrosoftLimitless_8weky…>LocalCache>SimObjects>Airplanes>microsoft_grumman_albatross_g111>common>config>state.CFG

I just added the 6.6 hours to this line in this section…

[engine.0]
accumulated_time=126.693577
accumulated_time_hobbs=173.853724

…so now it reads…

accumulated_time=129.911234

The decimal digits are just random that I threw in to fill out the 6 digits used elsewhere.

What I find interesting here is the second line in that section - accumulated_time_hobbs=173.853724

I’m wondering if this is the actual accumulated time when the engine(s) were started. We know that the Hobbs in the sim shows time according to power settings but in real life it should show total engine time. My own logbook for this plane shows 160.80 hours of flight time but I know I missed a few flights early on as I wasn’t as diligent keeping track of times, and the sim dropped a few of those flights as well. I’m thinking that with warm-up time and taxi time this extra 13 hours makes sense.

edit 1: Just tested and yes, that figure in section [engine.0] showing 173.853784 is now 174.325926 and relates to a 28 minute run I just did sitting on the apron over here at CYSN. The section…

[engine.1]
accumulated_time=127.26181
accumulated_time_hobbs=174.115495

…is for engine #2 and shows a difference of just 30 seconds which is the time difference between getting engine #1 running then #2.

edit 2: The same thing applies to the higher “accumulated_time_hobbs=“ line as for the Hobbs in the plane: you have to shut down the flight and do a fast restart of another flight for any changes to be recorded.

Have a great day.

Bob

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Hello!As I am new to MSFS 2024 (previously had the Grumann Albatross on MSFS2020) I may be the cause of the issue here…
In MSFS 2024 the differential thrust (asymmetrical thrust) doesn’t work at all. Nor on land, nor on water.
Did I miss somethig? (I have a throttle quadrant with Eng.1 & 2 correctly assigned)

Double check your control bindings. I use a Bravo, the bottom detents used for reverse and the different thrust works both forward and backward.

What throttle quadrant do you have? I have a Honeycomb Bravo, which has button presses at the bottom ends of the lever ranges. I assigned these button presses to toggle reverse, and it works great. Just pull it all the way back once to toggle into reverse, all the way back again to toggle out.

Previously I had the Thrustmaster Airbus quadrant, which had a similar setup.

Oh no I’m not talking about reverse Thrust (It works well).
I can’t manage to steer the aircraft with differential thrust (more thrust on Left engine = plane turns to the right etc..)

@Barth56240 Welcome Barth!

I’ve never heard of any issues like that with differential thrust. Does it still happen if you manipulate the throttle handles in the virtual cockpit directly with your mouse, or is the problem just when using your physical throttle?

Okay I reviewed my keybindigs, they were okay.
It works on water actually, but not as “easy” as in MSFS 2020.
Sometimes the plane won’t steer in the direction of thrust (It will just move straight forward)
Sometimes it works and it actually veers to either side.
Maybe the sea conditions are playing a bigger role than in MSFS 2020 in this behaviour?

@Barth56240 It might be a difference in the way the plane responds to wind and the water friction factors, which are different between the sims.

If the wind speed is significant, greater than 5 knots, then the plane will naturally try to weathervane into it. The stronger the wind, the stronger the effect, and the more you will need to fight it with a combination of differential thrust and potentially up to full rudder deflection. Combined with the much more accurate wave interactions in 2024, it can be a handful to manage in anything but calm water if you’re trying to taxi with a significant crosswind.

You’ll want to make sure your rudder boost switch is on as well (at the back of the overhead panel) during all water operations.

I have increased the effect of differential thrust slightly (~15 %) in the water at low speed in the next update though (which has been submitted), so that may help a bit as well.

Cheers.

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Have you tried using reverse thrust on the opposite side?

The Albatross is pretty slab sided, so I could see wind having a big effect when on the water. Or off.

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Thank you for your answers! (many thanks to the others too of course!)
Yes I think that was me, not used to the new wave-effects in 2024… + some crosswind in the north sea.

I was watching an original training video on youtube before, explaining exactly what you told here.
Many thanks to you all!

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@SlabsFly …. Username checks out :wink: :smiley:

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Ha, you had me thinking there! Where is the smiley face emoji when you want to like a post??? Always seemed strange to me that it isn’t an option.

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:smiley:

I use the party emoji given, yes, the egregious lack of laughing and smiling emoji’s as choices :wink:

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