Gustaf lll Airport (France/Saint Barthélemy) fully hand-crafted TFFJ bugs

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Are you using Developer Mode or made changes in it?

No

Brief description of the issue:

  1. Taxiway to exit in head runway 10 not usable for AI.

  2. Wall floating over ground.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

  1. Observe TFFJ arrival AI traffic

  2. Observe wall at final runway 28

  3. See videos of aircraft arriving at runway 10

PC specs and/or peripheral set up if relevant:

Build Version # when you first started experiencing this issue:

1.24.5.0


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

I’m wondering if you might have some 3rd party scenery, or other add-on, installed as you appear to have a road which I don’t have and you are missing the brick/rock wall below the fence, which I do have.

Only fbw 320 and twin otter. Nothing related with sceneries.
Looking at your image, it seems that it’s not a bad placement with the terrain (floating), but that it hasn’t loaded that part of the wall. I don’t know why.

I’m at a bit of a loss to explain this, maybe clear your rolling cache if you are using it and perhaps try the repair option for Flight Simulator, but I don’t really hold out much hope for either of those.

The road on the airport side of your fence seems like it’s probably linked to this but where it has come from is a mystery if your community folder is empty.

Delete Content.xml and let the sim rebuild it. Just removing mods isn’t enough at times. Sometimes their entries in Content.xml remain behind.

Nothing, That not worked to me.

  1. I tried too change to dx11.
  2. Deleting all community content & content.xml.
  3. Deleting and disabling rolling cache & content.xml…
  4. Repair installation, Start > Settings > Apps > Apps & features. and 3.
    P.S: I tried to uninstall WU USA & Iberia (I had not more installed) and 3.

There are any log when you load a scenery?

In the end almost sure I was missing that object, for an unknown reason, since as I said I don’t have scenery mods, I found this post for the installation to add back missing files.

The steam users have it easier using verify files integrity options.

I lost all the configuration and in the end it turned out it wasn’t my fault, but someone at Asobo came up with the brilliant idea to use an asset from another airport which I didn’t have installed (if I want to save disk space, I don’t plan to fly there, and they give me the option to install airports individually, why wouldn’t I use that option).

uh not really on steam…a verify causes a compete reinstall of the sim.

wow, same problem then, I thought it was like in other games, where you have your settings folder in documents or somewhere else safe.

Word of warning for Steam users. If you verify the integrity of your install to fix one scenery bug you’ll end up re-installing the whole sim.

MSFS is updated in two halves. The main binary, and some support files, and the sim proper, or it’s data.

For MS Store users the first part is what is downloaded from the MS Store, and updated via the XBox app.

Steam is the equivalent here. All Steam downloads is the launcher.

If you verify in Steam it will see all that additional content, and wipe it!

At least it used to do this. I don’t use the Steam version, but I wonder if a custom Install avoids this i.e. installing the sim outside the Steam folder?

1 Like

Now noticing the same problem!!

I opened a issue here https://forums.flightsimulator.com/t/tffj-objects-dependent-on-another-airport/507563