The “it’s too hardcore for you” argument has been the bane of valid criticism on this matter from day one.
Sad how so many people prefer to enjoy a sense of superiority over others more than they care about the fact that they get it from something that’s entirely UNrealistic.
Yes, gusts are a thing, and yes, it’s good to have them. Better than not at all, at least. But the way it is right now, that’s not by much.
Gusts IRL are not a phenomenon measured in Hertz like the sim portrays it now. They come and go a few times per minute, not second - There are unpredictable surges of wind that come every now and then and bump you around, it is not a ride through a continuously tumbling cement mixer.
The sim right now feels what like flying through clouds ought to be like.
Outside clouds though, these conditions should appear only in scattered intervals, with lulls and pauses in between. (enough to catch you by surprise at times) - This is entirely missing and the result is definitely not a realistic depiction of wind turbulence under normal conditions. (you’d get weather warnings about areas where stuff like this is really happening)
So no, these gusts are truly NOT realistic right now. They are “better than nothing” but that’s as far as any praise may go.
It’s not just a matter of “toning it down” either, as that would not fix the problem and make it all less realistic still.
The problem is the fabricated (not in any wx data) rate of wind shifts - It is not the severity of the gusts on the airplane, but how often gusts of any magnitude can occur.
There is no weighing of probability with regards to how hard the wind should shift, so bumps of any size are equally likely. This is most unsatisfactory, as IRL you’d have a lot more frequent small, soft shifts, and only the occasional harder shove.
It is this that makes it so unpleasant to fly smaller aircraft. Again, it is NOT the strength of gusts that’s at fault, but their frequency.