Had A Rift S, Bought a Q2, then G2. (so disappointed with G2)

So I’ve had a Rift S for a long while now. About 3 weeks ago decided time for an upgrade, I initially got the Quest 2 with link, and after being mildly impressed, I craved something sharper. So off I went and ordered a G2.

It arrived and i was so excited, my hardware is top end so no problem there. I also have no performance problems everything is smooth and clear, but my god if I move my eyes even ever so ■■■■ slightly it’s just a blur minefield, it’s really bad. I’ve spent the last 2-3 weeks now with the face plate off, ipd up, down up again, down, in the middle, planted against my face, at a right angle upside bloody down and the clear spot is so ■■■■ small, I wouldn’t mind so much if it was gradual, but it’s literally instant as soon as you move your eyeball even ever so slightly.

Racing sims are so unimmersive, as I’m looking straight ahead at cars go round a corner and all turn into a blob of blur 1 by 1, and then as I round the corner they all SNAP into pin sharp view as they come to the centre of my view.

So after research and reading, most people seem to say, o it’s just because it’s SO PIN SHARP in the middle you notice the blur more than other headsets, that seemed logical and believeable. So off I went on a night of testing this vs the Quest 2 I still have here. As soon as I put the Quest 2 back on (I hadn’t worn in for a week while mucking about with the G2) it was like my eyes went and holiday and could relax, I mean it was an instant immersion and relaxation to how uniform the clearness was across the screen. So the saying of that it’s so sharp you notice it more unfortunately is just a justification for it’s bad blur outside the middle and that’s all it is at best.

And trust me when I say I WANT to like the G2, I WANT to keep it, I been trying to Force myself into it, but it’s just not happening, for example brake markers you need to glance it, it’s not something you can move your head over to look at, you need to be focused ahead on the corner, this is a perfect example, I paused a racing sim right at a brake marker where you do have to glance left, on the Quest 2 it was readable, very readable and quite clear to be fair, not much difference to the centre if anything at all. On the G2, same pause same angle of glance, it was just a blur of white board and black numbers, it was readable to a point of having to force yourself to kind of mish mash the blur and figure out the number, no thanks, racing sims all about tenths of a second, not a chance, just to add to this, The Rift S same glance over at the brake board, was pretty much the same as the G2 blur wise, and that’s with the Rift S incredibly lower resolution panels, but again the uniform of the overall picture and drop off never felt immersion breaking like the G2.

Anyway so I set a test up with the same image, and I looked slightly left and slightly right in both headsets, lo and behold the blur in the G2 is not only worse than the Quest 2 but shockingly worse. The quest 2 sweet spot seems so large infact that I don’t notice any proper blurring till I’m planting my eyes into the corner of the headset to a point im hurting my eyeballs.

My G2 res is at 100% in settings both openxr and steam, i’ve tried 150, 200, 250 even though that was a slideshow just to see what happens. No difference the blur fall off is so instantaneous it’s down right immersion breaking. Thank god I didn’t return the Quest 2 before the G2 arrived as i’d be in much more of a pickle. One of these HMDs needs to go back and it’s going to be the G2, I just can’t fathom that trade off for just a tiny small area of pin sharp visuals, especially in sims like MSFS 2020 where the WHOLE WORLD and view is your scenery. Which is a shame because with the G1000 in the middle it’s so ■■■■ pin sharp might aswell be a monitor, but everything else is blur.

I understand people now might say try getting closer, make sure it’s 100% resolution scale in settings, make sure you place it on your head correctly with strap low down at back of your head, etc etc etc. I’ve done it all, for 2 weeks every night for hours on end, just trying to justify it. I’ve done every tip and setting possible from here to nimbuktoo with this bloody G2. Unfortunately no matter how many time I sit down and use it, my immersion is just broke every time vs a Quest 2 with less resolution but a more uniform picture clarity spread through the whole view.

What are other peoples views on this? Do you have a G2 and Q2 or either, how do you find the blur on the G2 outside the middle sharp area, was you able to not let it affect your immersion. Have you returned your G2. Be interested to know.

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I returned the G2 for the same reason. The center is great, but the clear spot is too small.

I don’t like the G2 blur outside of center. However after applying 3D printed gasket bringing my eyes closer to the lenses on TAA 70-80%, OXR 100% on 3070 GPU, I find the G2 acceptable, probably I just get used to it.
I have no other headsets (Oculus, Index) to compare, so I will stay with G2. For the type of flying I do (VFR, small GA plane) I find it more immersive vs. even 3 displays.

As I said, I’ve removed the facegasket completely and literally planted my face against it, held it mm away, and so on. Just does not got any better unfortunately. I think those who have the G2 as their first headset would find it acceptable, but for those of us who have had better headsets like the Rift S, Quest, Quest 2 and so on would find it very hard to accept.

I totally agree with you and I’m stuck with both headset now because I cannot chose which one to keep just because I want that sweet spot no matter what.. Whenever I try the Quest 2 , it’s amazingly better than the G2 on so many points but that sharpness … I wish I never bought the G2 cause it’s not worth it in my opinion but once you have it, you just can’t get over that sharp center. But since I’ve had every generation of headset starting with DK1 from oculus, I know we’re going in the right direction and can’t wait to put my hands on the Quest 3 with and RTX 4080 :smiley:

oh my, you literally nailed a carbon copy of exactly the position i’m in and my feelings about it. That ■■■■ sharpness is the only thing delaying me returning it. The Quest 2 is a fantastic headset and fairly clear, especially since the whole view is nice and clear, and most importantly uniform, but put the G2 back on and it’s so crazy sharp in the sweet spot that I sit there trying to make myself give in to the blur and get over it, I fear if I send the Quest 2 back instead I will miss the sharpness, but then the blur of the G2 is so ■■■■ immersion breaking, ahhhh what a conundrum!

It would be ok if the blur of the G2 was at the same level or similar to the outside area of the Quest 2 but it’s not, the G2 is far far worse and ALOT more blurry than the Quest 2 just outside the centre! This is what’s killing it for me.

I own the
Samsung Odyssey Plus
Reverb G1
Quest 1
Quest 2
Rift S

I was hoping Samsung would have dropped another headset after the Odyssey Plus, but looks like its not going to happen. I just bought another Rift S as my current one is worn out from being abused as my primary. Not sure what lack of clarity folks claim to have with the Rift S.
100 internal MSFS render scale my image is pretty ■■■■ crisp and I never had to strain to read any gauges in FSX VR nor MSFS VR.
I love the Rift S because it’s image resolution and pixel pattern simply works best for me…
Oculus really thought that one out to give a crisp image without having to go very high demanding native res.

The Rift S really surprised alot of people, it was the best headset for a while even with newer ones releasing the Rift S remained top, simply because of the amazing lenses they used, the bump up in Res wasn’t great from CV1, but due to how good the lenses were it felt and looked like a massive upgrade.

I only had my Rift S for 2 days after getting the Q2 and G2, as it had sold, and if I knew what I knew now I would never had got rid of it. Rift S in my opinion is still the best unit on the market right now, well I say on the market as technically it’s not, but some places you can still get a new unit, and plenty of good condition used ones out there too, like the one I sold and miss dearly.

Thinking about the Rift S really makes me realise how terrible the G2 is. The whole point of VR is to feel immersed, Rift S proved yeh it’s not super sharp but ■■■■ it got you immersed, but this G2 is not immersive at all, the centre can and is the sharpest ever, but every single part outside that tiny little sweet spot is shockingly bad, and not what VR should be.

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I have a Rift S and G2. I had to go back to my Rift S when the display cable on my G2 went faulty. The Rift S is so much easier on the eyes and because I now have an RTX3090 which I bought for the G2, I was able to crank up the supersampling with the Oculus Tray Tool to 1.7 or even 2.0 at a push and quite frankly it’s still amazing.

Now I have a new cable for my G2 and I’m still torn between the two headsets. It’s definitely not a clear cut decision.

I’m not a fan of the valley/tunnel fov sweetspot method in the Reverbs.
I’ll honestly choose my Odyssey Plus over it every time.
Glad I learned my lesson from the G1 as I wasn’t impressed by the G2 was able to try either.
I simply don’t like that Reverb image method 4K or not.
I just don’t see going from a Rift S/Oculus Home to a Reverb G2/WMR as an upgrade at all on the software nor image level.

Have a Q2 and tried someone’s G2, no way I’d want one. Blurry sides, tracking less good and also wobbles too much on the head, at least on mine.

I don’t know what people have with the “sweet spot” on the G2’s being that great, IMO it’s no better than the Q2 - and the Q2 has it everywhere, not just in a spot.

So for people who have the Rift S and Quest 2, is there much of an upgrade?

Outside the tiny centre spot on the G2 where it is sharp, the rest of the image is actually worse than the Q2 on a direct comparison, like I said on the race track looking at the brake marker, the Q2 was clearer looking in or around the track, which is why the G2 is terrible for a sim racer.

TBH the Quest 2 doesn’t have a visible sweet spot, as the clarity is so uniform and clear across the whole view it’s not plainly obvious, and with the fact the Quest 2 is clearer than the G2 is why the Quest 2 is so immersive vs the G2.

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I never bothered using my Quest 2 for PC tether/virtual desktop gaming/simming.
It’s definitely a nice upgrade over my Quest 1 in terms of visuals for media consumption.
I never bothered with mobiles games either just “VR videos”…:eyes:

There seem to be a lot of people here dissing on the G2. Personally, I use the G2 exclusively for flight simming and have a Quest 2 for other gaming. I have no brand loyalty, nor do I fear the Facebook thing. If someone who has used both headsets extensively could convince me that the Quest 2 gave the superior experience for MSFS I would go to the trouble of switching. I’m not looking for a review by someone who has just plugged them in and tried them out for a few minutes. I want to hear from someone who has gone to the trouble of optimizing both headsets and comparing them fairly. I am just afraid of switching to the Quest 2, being disappointed, then having to reset all of my settings to return to the G2. It was hard enough to set it up in the first place.

Got Q2 in Dec since G2 was on preorder with no real ship date. Tried Q2 for two months to get it to work with a RTX3070. Every single recommendation with every single way listed on many forums videos etc. Link cable, OTT, Debug, even tried VD with a new wifi6 router. VD was good, but not clear at all, very muted and blurry, but smooth and wireless. I never had more than one session of great flight with Q2, actually it was only 2 flights. Come back next day with nothing changed and the screen is a jittery blurry melting mess. more tweaking and tweaking, then I just put it down. Even tried V27 of oculus after the latest update, still not smooth or jitter free. All the jitters and glitches really break the immersion.
Picked up G2 in Feb and had nothing but amazingly smooth flights, no jitters. Same hardware. I was actually very surprised when I didnt have to tweak and optimize for 2 weeks straight to get a decent flight. Only when i push it to 100/100 is when I encounter stutters. Pictures is clear and sharp in the middle, Yes blurry outside of the center.
Took me a few flights to get used to it coming from Q2 which has clarity across the whole spectrum. Almost returned G2 because of it, did a few back and forth testing like OP but one thing was apparent that the flight experience was smooth flight after flight, day after day. I have actually stopped looking for the latest optimization setting and started flying more with the G2. My best setting for far is 100 wmr and 70 render scale and have consistent smooth flights!
I would keep both headsets, Q2 is a great for wireless Oculus games, G2 is great for flight sim. Tracking is fine and non issue since I dont use the hand controllers at all they have been used once to setup G2 now I launch VR via button assignment on my yoke. Now i only use G2 for msfs.

Well your in the right place. I have now had both headsets for coming up to a month now, extensive testing on a nightly basis for up to 7-8 hours a night for over 3 weeks solid with both headsets. I am in an extremely great position to offer detailed insights into both headsets both perfectly finetuned as best can be for each experience necessary at the time.

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I went from CV1 to G2, so obviously, I appreciated the sharpness of the G2.

But like you, I noticed that the freinge panels were crazier than with the CV1. But this is the only time, or I see the blur area of the G2.
I wonder if our vision, depending on whether we are nearsighted, presbyopic, or whatever, could have an influence on our way of being more or less affected by this gray area.

I read here on the forum that the G2 would have been designed for people over 40 with presbyopia. I have presbyopia with a correction of +2 or even +2.5. And other than the braking points, I don’t notice any blurring, although I can see that the center is sharper.
Like I said before it’s a bit like progressive glasses, when I need to read I look down the glasses. With the G2, I look at the center.

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I love the G2. For me the colours are so natural and the headset is so comfortable with the VRCovers it’s even better. I found it odd when I moved from the CV1 to the G2, the only concept of a sweetspot on the CV1 was getting the fit correctly because it was uniformly clear in about 95% of the display with only the very edges being blurry.

The G2 is therefore a bit of a shock moving your eyes off centre but it’s not as bad as some people make out, for me anyway - a few of things folks might be missing.

  1. Clean the lenses.
  2. Take time to get the headset fit correct.
  3. Look at the impact of how it feels in-game rather than reading text from a virtual broswer webpage.

Hope that helps.

Hi Sneaky, I know your suggestions may be directed towards other people reading this who are also not satisfied with the G2

But as far as myself, as I said, I’ve had the headset now for over 3 weeks, face gasket off, planted against my face, pushed left right up down, even upside down (im not joking). Cleaned the lenses every hour or so, the blur does not get better, all this does for me is just move the blur around.

I do envy those of you that can forgive the blur and get on with it, because as for the comfort, sound etc everything is spot on, so I really do envy you guys who can just get over it considering it’s just short of £700 worth of device.

But unfortunately for myself being the VR nut that I am, as in Lawnmower Man mad pre backer of oculus and proud owner of the first ever DK1 (yes DK1 !!! not Dk2) headset, and the vast amount of headsets I now have in my collection, I just cannot fathom this unnaceptable level of blur it produces. Like I said if this is your first headset, or even your second it may be something you don’t worry about too much, but myself being so into VR with all the headsets, ive had and still own, I cannot accept it.

I mean the last headset I had to move around so much on my face due to sweet spot was all the way back with CV1 and OG Vive. I was hoping when advertised as the no compromises headset from HP we have moved forward since then, the Quest 2 to be fair seems to be headed in the right direction (I just wish Oculus still had an option for tethered PCVR alongside their Quest lineup, because i could imagine a Rift S 2 being near perfect), but unfortunately as for the G2 only 15-20% of the centre has moved on, everything around it not so much :frowning:

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