Helicopter Cyclic Training - helicopter uncontrollable when instructor gives control

Is anyone else having problems with the Cyclic Training? I can get through the first parts but then when it gets to the instructor allowing the drift and asks me to push the cyclic to the right the helicopter just backs up fast and then remains impossible to control after that. I can’t get beyond this. Frustrating.

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I was there.

  • You don’t say what your setup is. Check that flight control axes aren’t reversed.
  • Check that controls on different devices aren’t ‘fighting each other’.
  • Check other threads on this subject. It’s totally not ‘plug and play’ (sadly)

This was me before:

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Thanks for the response. Yeah that’s exactly me! in the video! :joy: I feel liek I know what I’m doing so it’s frustrating when it just goes haywire all of a sudden. I did the next training session and that seemed to go OK. It works fine most of the time so I don’t think there’s any issue with the controls.
I’m using a joystick so I twist for rudder control which is normally fine as I say.

My god - just watching that video again had me in tears! Literally :rofl: The way the instructor is talking casually when the helicopter is upside down. things like this just completely crack me up. :joy:

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I’m using a HOTAS One on Xbox so I do the same. I adjusted the sensitivity slightly on rudder twist and cyclic axes to give me a small dead sport and a slightly more gentle sensitivity.


I’ll admit I was very lucky with the timing on the commentary. A very easy choice to ‘record’ that moment. :yum:

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Im having the same problem. I came on here to find out if it was a bug.

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I would just skip that training module - that’s what I ended up doing. A similar thing happened in the next module but it allowed me to continue after I crashed. After that it’s been ok. And I passed my exam! :+1:t2::joy: Lock up your daughters!

Absolutely the same issue. I just came here to make sure I wasn’t crazy.

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Yeah, screw this. The training is 100% impossible. i’m using a Logitech flight stick and the moment he releases controls the copter starts acting like a toddler is sitting in the left seat randomly playing with the controls. i have tried adjusting the dead zone and sensitivity from 0 to .25 and everything in between, nothing helps. The instructor just sits there talking about “applying A LITTLE right cyclic” while the helicopter shoots up and backwards like it’s a rocket headed for the moon. Did they even bother to test this garbage? Given the launch, i’m guessing not.

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Exactly, there is some unrealistic acceleration of forces in both long/lat axis in this “test” that is NOT present when flying it normally. I can fly that helicopter in free flights just fine with no problem and it simply does not behave like this at all. Definitely needs to be fixed.

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Haha! Glad I wasn’t the only one frustrated with the instructor. They need to implement Bing AI responses or something lol. Like repeating the same thing ain’t helping me at all dude. I still haven’t figured out how to resolve it, well aside from just skipping it all together as suggested

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I see I am not the only person with helicopter issues. I’ll check my controls next time I attempt to do helicopter training. I’d like to get the two hovered lift vehicles in my career to add to the fleet.

Just started on the heli training yesterday after I finally got my Virpil MongoosT (where I tightened the dampers so the stick stays in position after I take my hand off) and have the same problem. In free flight I have much better control, though I still need training there, but in that session the heli just goes all over the place without a chance to get it back under control. Even after the (inevitable) crash and internal restart of the session it stays that way even at the beginning, where the instructor should still be helping.

I have the same issue where it not only goes nuts but at the start of the lesson the helicopter is rapidly taking off vertically resulting in having to quickly decrease collective and force it down to the 2 ft hover being requested. I am giving up on Helicopter training and flying until the fixes are applied by the Devs.

I really would like to get into the helicopters to experience them all but so far it is a nightmare for me as I have never flown them at all yet, and never tried in 2020.

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Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.

Sadly, this I do not believe this is a bug, it is just the nature of how helicopters work.

I am real helicopter pilot so will try to explain what is going on.

I should start with this:
The sim physics are working correct.
There is nothing the player is doing wrong.

The root cause of the issue is the way the training is designed currently, it is setting the player up to fail, the training can be done much better.

And now for my wall of text explanation…

A helicopter with a full tank vs empty tank of fuel or someone sitting in the passenger seat will have drastically different center of gravity.

When in a hover for example, the cyclic being centered with a spring centered joystick or controller would not be balancing the aircraft on the center of gravity, and would cause the exact behavior you see in every video posted in this thread.

The biggest issue is the method the sim is how the AI pilot is giving the controls to the player.

In real life, an instructor would be hovering and holding the aircraft on that balance point on the CG, the student places their hand on the controls, and then the instructor (once they are sure the student has a firm hold) releases the pressure they were applying, to give full control to the student.

The student then has a start point when learning, that start point is not where the controls are centered physically in the helicopter. In the sim however, players are playing mostly using a spring based joystick, or a console controller that has a centering spring but very little motion, so even tiny motions are large inputs. Real helicopters do not have a centering spring like this.

What would fix this is to make the handoff to the player (student) would be more like this, The AI instructor says something to the effect of “I am now going to hand the controls to you” and then a visual aid pops up on the screen, essentially a visual joystick input showing X and Y input. Have a dot showing the current input of the player, and another dot showing the input of the AI instructor in a different color.

The aircraft has zero player input at this point. The players job then is to match their input to the AI or very close, and hold it for a period of time, and only then they do a hand off and give the player control.

Right now the handoff is so abrupt and jarring, it is literally throwing people into a pendulum effect (this happens in real life too) the aircraft which people learning to hover wont know how to get out of, and they do not have a RL instructor there to take over the controls if it gets too bad. The student or in this case player is behind and trying to catch up with the aircraft motions, and because they have not been taught about sight pictures and what to focus on, they will just get into worse and worse oscillations until they crash or such.

Placing the training location right next the building does not help either. It causes a fear of hitting that that its presence there is a fear of hitting the tail rotor that you do not do in real training.

Please let me know if there are any questions that I can answer about flying helicopters, or anyone from Asobo, ways to convert the current training to teach others better.

For those learning, do not give up, they are such fun aircraft to fly.

Θ7

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I am having the exact same problem. However, I would say the handover part of the problem can be eliminated easily by landing the helicopter before the instructor hands it over. Then you can take off slowly and estimate roughly the necessary stick input by seeing which way and how much the helicopter wants to move laterally. However, even with this trick, it is still super easy to lose control because once the helicopter starts moving sideways, it accelerates really fast and then it tends to tilt and lift high above the ground even when you do not touch the collective. Once you are high and at a 45 degree nose down angle, there is not much you can do to save it.

PS. I did finally manage to complete cyclic training on A. Hint: Lots of practice and watch the horizon, not at the ground. I think it helped me.

PPS. And turn off that annoying instructor voice. It does get on the nerves when he repeats the same things hundredth time.

This got me as well, I wasn’t expecting the Cabri to act like a down drift.

My issue was (I finally passed these pesky and maddening exams) the throttle sensivity. I have a VKB throttle and I never had a problem before with it, but here in MS2024 to find the neutral position (or any other) it’s really a microscopic movement that makes it or loses it. So axis tuning is a must.