Helicopter side of Career Completely Unplayable


ISSUE DESCRIPTION

Description of the issue:
Beginning yesterday, I began moving through the helicopter certifications. The training is absolutely buggy and near impossible to complete. After moving through the training, attempting to complete missions will result in a reduced professionalism score. A few, not all of the issues I have encountered:

-The exploratory mission prompts you to start the helicopter and immediately penalizes you for it. The EFD is bugged and will not let you move forward after focusing directly on it.

-The Airbus H125 is a Rotorcraft driven by a Turbomeca Arriel 2D Turboshaft Engine, they haven’t been driven by a Lycoming since the early days of entry sales and conception. All variants included with MSFS2024 should be powered by the Turbomeca Arriel 2D, coupled with a Starflex rotor head. This helicopter 100% has Longitudal and Latitudal rotor trim. It is ESSENTIAL to all modes and operations as a commercial rotorcraft pilot.

-I literally can’t complete any missions for it without taking on penalty’s that will severely effect my Professionalism Score, as the every missions so far, despite given the mission parameters, forces IFR on me, loops me in a constant “request to taxi” which for some reason doesn’t let me complete any announcements to my passengers. Rebooting my PC/Game doesn’t help.

-While the idea of taxiing a helicopter like that is cool, it’s hardly done in the real world, as it’s extremely dangerous. Most helicopters are wheeled out on dolly’s to the helipad and everything is conducted from there. You’re adding an unnecessary amount of element to these missions and it’s breaking the game as the HELICOPTER IS NOT A PLANE.

-On a sode note - Helicopters typically do not land on runways and if they do, they dont just stop for hours on end and hold of the flow of traffic. Literally free flight between major airports w/ATC is almost unplayable because there are 4 helicopters all just sitting on the arrival runway.

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
Have nothing at all, not mods or Navigraph stuff. Fresh install to try and fix Helicopter missions.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)? Everytime.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Load any training mission or if possible, paying mission involving a helicopter.
  2. Attempt to fly the helicopter according to mission parameters.
  3. Begin failing mission task because of looping bugs, or uncontrollable H125.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant:

[PC Only] Are you using Developer Mode or have you made any changes to it?
No

[PC, MSFS 2020 Only] Are you using DX11 or DX12?

[PC Only] What GPU (Graphics Card) do you use?
RTX 3060

[PC Only] What other relevant PC specs can you share?
Ryzen 5
32GB RAM
Installed on M.2

MEDIA

Please add a screenshot or video of the issue occurring. N/A

[END OF FIRST USER REPORT]


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Do you have the same issue if you follow the OP’s steps to reproduce it?
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• Same issue also the helicopter keeps bouncing around and tells me I crash when I touched nothing. Not playable

Do you have the same issue if you follow the OP’s steps to reproduce it?
•

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• Same issue also the helicopter keeps bouncing around and tells me I crash when I touched nothing. Not playable

Out of curiosity, how is the server performance when you experience this issue?

I also had that problem on Sunday but at that time download speeds were really slow because the servers were overloaded. On Monday when not many people were playing and my personal bandwith was the only limiting factor I did not experience this bouncing. My guess is that it’s somehow server related?

Honestly other than day 1 and 2, I’ve had little server issues other than the random cyber truck taxiing down the taxi way.

Do you have the same issue if you follow the OP’s steps to reproduce it?
•

Provide extra information to complete the original description of the issue:
• Rescue mission with no winch and no place to land…there are several missions like this.

If relevant, provide additional screenshots/video:
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5 Likes

I can confirm that this happened to me. The EFD just has no confirmed focal point unlike the other gauges.

Also it says start engines now to view EFD, but when you start the engines it says “I know your keen to take off but we have to do complete the training first so let’s restart the lesson”. Been in these loops about 7 or 8 times now and have largely given up.

3 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes

Provide extra information to complete the original description of the issue:
• (very long, TLDR at the end)

I can attest to everything put in the original post, and I would like to expand on some other aspects that haven’t been covered but that do make the current helicopter career unplayable in a very literal manner.

First, let’s talk about mission-specific bugs/functionalities that prevent the completion of several mission types.

On the Search and Rescue Missions (non-hoist), the location of the search area and the position of the person in distress are randomized without seemingly any check. For instance, the person in distress may be in the middle of a forest or on a very angled slope, which presents a major issue, as for these missions it is required to land close to the person (within ~0.2 nm). In most cases it is simply physically impossible to do so because of the trees or the slope: the mission is bound to fail.
In case the slope is manageable by a helicopter (i.e., you can maintain a stable position by hovering in the slope with part of the skids in contact), another bug/functionality prevents you from completing the mission. Indeed, if the game actually recognizes that you have landed and triggers the animation of boarding, said animation locks you out of the control! Worst, it seems like it reverts all the controls to a neutral position. So you are bound to see your helicopter drift in the slope and can enjoy the comical run of the person trying to board as they are chasing the helicopter drifting away. However, the fun stops abruptly as you realize that the mission is now soft locked. After the animation, if the player manages to recover the drift once the controls are unlocked without crashing, the mission objective stays on landing near the objective while the person needed to be rescued is physically inside of the helicopter already. Soft locked.

After completing 10 of these missions (or rather finding 10 of these missions that are actually doable without having to land inside a tree or crash into a cliff), we are greeted with the hoist version of the search and rescue, and the horror continues.
On the hoist search and rescue missions, I am saddened to see that the AI voices have not been used for the only useful thing they could have done.
For these missions the player has to hover above a designated area for a given amount of time. The issue is that nothing is communicated to the player during the process. There is, in the current iteration, absolutely no help given to the player in order to know their relative position to the hovering zone or any information about the process; the hoist operator is simply mute. As such, hovering at sea is nearly impossible: without any outside reference, it is not possible to tell how close we are to the target or what needs to be corrected in order to achieve the successful hover.
The AI should give the player an indication with regard to their relative position to the target (e.g., “X meters to the left/right”) or, at the very least, give the player a UI indicating the relative position to the target as it is being done in other games such as DCS. The hoist operator should also communicate to the player what is happening with the hoist, e.g., “rescuer at the door,” “rescuer is x meters from the ground/on the ground/unhooked,” etc. This is not justnice to have"; they are needed in order to understand what is happening and pilot accordingly.

Then on the sling load operations, here we suffer from a new bug in addition to other described ones. For the new one: when approaching landing platforms/helipads, there is currently a bug, that I assume is linked to ground effect, that propels the helicopter 10/20 ft in the air when doing an approach at low speed/altitude. This is not game-breaking but is annoying as it requires the player to restart their approach in hope that the bug won’t trigger again (sometimes 3/4 approaches are needed).
Then for the previous issues, well, here again, do not expect any help from your sling load operator: no info on your relative position to the charge/drop zone, no info on how the charge is behaving (swinging side to side/fore and aft, etc.): you are going in blind, no voice lines to help you, no UI either…
Again, it suffers with the direct comparison with other games like DCS, where it is already implemented. Still in the previously discussed category, the drop zones are randomly assigned when doing land operations; as a result, the mission is sometimes simply not doable, the drop zone being in the forest/on a building/tree, etc.

Finally, for the agricultural mission, we are blessed with a combination of all the previously mentioned issues: the random spawn of the refilling truck sometimes being next to trees/buildings, making refilling impossible. The platform of the refilling truck is subject to the same ground effect bug, requiring multiple approaches before being able to land our massive H125 on this small platform (really wondering why all promotional materials, including all illustrations in the game regarding helicopter agricultural missions, showcase the R66, but it is not usable in the career mode?!). And when landing on the platform, if you were relying on your input in order to stabilize on this ill-suited platform, guess what happens? That’s right, an animation locking you out of the control and leaving you to watch your helicopter tilting out of the platform in said animation.

To add insults to injuries, the missions themselves are almost all immersion-breaking due to incoherences mostly related to the random spawns done without any checks: the “lost” person in need of rescue can be waiting for you 1 meter away from a busy road or inside a village, the loads you are carrying can be described as a power generator while they are a bunch of 15 m long pipes, the area you are supplying with said loads is almost systematically reachable by roads, to the point that it looks intentional, the field you are fertilizing can be done in a couple of legs (no need for helicopter), etc.

So to sum up, there are, in addition to the OP, some game-breaking bugs that prevent the completion of the missions that are:

  • Random spawns of the person in need of assistance in the SAR mission (non-hoist) that can put them in unreachable places (e.g., middle of a forest/cliff);
  • Random spawns of the drop zone in the sling load mission that can put them in unreachable places (e.g., middle of a forest/cliff/houses) again;
  • Random spawns of the refilling truck in the agricultural mission that can put them in unreachable places (e.g., next to trees/houses) again again, again.
    There are also some missing features that prevent the good realization of the missions, such as:
  • No indication of the relative position to the hoist zone via UI or AI voices and no indication of the status of the hoist operation (especially of missions at sea where visual references to esqtqblshh stqble hover are not possible)
  • No indication of the relative position to the load drop zone via UI or AI voices and no indication of the status of the sling load
    And finally the ground effect bug to spice things up a bit.

If relevant, provide additional screenshots/video:
•

27 Likes

I had the same issue multiple times until I noticed that the throttle setting after start was not on zero, using a Thrustmaster TWCS throttle. Setting it to zero and then start the engine, I could pass the Introduction.


ISSUE DESCRIPTION

Description of the issue: SAR helicopter mission after winch rating. On finding casualty, they are in a dense forest. MSFS tells you to land next to the casualty. There is no possible landing site and so the mission is incomplete able and further career progress impossible.
The winch is inoperable so is not an option.

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
No mods.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Every time playing the mission

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Play the SAR helicopter mission after completing winch Rating

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant:

[PC Only] Are you using Developer Mode or have you made any changes to it?
Not used

MEDIA

Please add a screenshot or video of the issue occurring.


[END OF FIRST USER REPORT]


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Do you have the same issue if you follow the OP’s steps to reproduce it?
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5 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Same issue no mods.

Provide extra information to complete the original description of the issue:
• Some non-hoist rescue missions are doable. Of the 4 I’ve done, 2 have not been doable.

If relevant, provide additional screenshots/video:
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Do you have the same issue if you follow the OP’s steps to reproduce it?
• YES

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1 Like

Same Problem here

Do you have the same issue if you follow the OP’s steps to reproduce it?

YES

Provide extra information to complete the original description of the issue:

I did find a spot to land .21NM away, but that was too far to complete the mission I guess.

NOTE: This is the Search and Rescue mission in Canada (North of Manhattan, unlocked by an earlier rotorcraft mission) that has this bug.

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I managed to land inside the forest (ignore the fact that the rotors are hitting trees, just make sure the fuselage is clear). However, the new ones (in the alps), the survivor is literally on the side of a mountain. Sometimes I will and it will trigger the pickup, while my helicopter slides down the mountain. Sometimes it triggers a crash. When I’m lucky, it doesn’t. I would think the spawn points could be dictated by the ability to land, or at least increase the trigger range. A few times I have been able to land safely about .03 - .05 away (easily close enough), but it doesn’t trigger the pickup event.

The mission as expected it to be done is broken.

I was able to complete it though with some difficulty, I touched the skids to the two knobby trees a few feet downslope of the tent, almost above it and balanced on the skid while for the time that the game saw me as “landed” to pick the person up.

I stress, this is not the way you should do it, the game should have some check that there are no trees in a strip and width in a direction from the tent for the helicopter to land in though

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes

Provide extra information to complete the original description of the issue:
•

If relevant, provide additional screenshots/video:
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This is really annoying. Now each SAR mission is a guessing game if you’ll be able to complete it or not.

Do you have the same issue if you follow the OP’s steps to reproduce it?
•

Yes. Most helicopter SAR missions are impossible to complete.

Provide extra information to complete the original description of the issue:
•
After a ton of time to make the subject even spawn in, over half are in literally impossible locations. Woodland counts all landings as a crash. Mountains/snow result in uncontrollable sliding and, you guessed it, crash. This is when the super extreme winds and crummy response to input (see: no trim for helicopter) allow for a good landing. If you do land safely, its too far.

If relevant, provide additional screenshots/video:

Already left yet another SAR in frustration no Screenshot. 70% of missions minimum are like this.

It is quite realistic that you will have to load people on steep terrain:

3 Likes

The realism unfortunately isnt the issue so much as the spectacular failure in all aspects of the mission designs haha. No problem picking people up from wherever, would just be nice if the game worked to do it. At this point i would take the mission specific impossible issues over the myriad of game breaking ones though!

1 Like