Agreed, and if it let you keep power in and control the aircraft through the cutscene then this wouldn’t be as big an issue (except missions in trees, where the realism is shot). The places they put them objectively would dictate a hoist, or other type of rescue. Sometimes you find people, and pass the location to other people to make rescue. That should be an option.
Same to everything here.
That rescue mission posted is doable, but you have to actually land with trees inside of your cockpit. It took 20+ crashes to find a tree that didn’t have a hitbox that I could land through. A miracle that it’s even doable.
Can also nose into cliff on top above, but the GE bug makes it impossible.
Either way, it would take 10 minutes for a trusted tester to check the viability of a rescue mission for the next days release.
This got me past the EFD focus bug.
oh thank you, I’ll give that a go. Crazy we need these workarounds though.
I agree with you on everything except the trim issue. In the real world H125 trim is not essential, especially for companies that buy the helicopter for sling load operation.
Currently MSFS ROTOR is very weird in FM and the controllability is terrible. The career is full of bugs. The MSFS team doesn’t know helicopters at all.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes! Impossible to even finish the first training.
Provide extra information to complete the original description of the issue:
• not needed. Put one developer on testing it and you will find tons of bugs…
If relevant, provide additional screenshots/video:
•
For those that are having a hard time with the helicopters jumping and twisting when getting close to the spray truck or a platform, please add to this bug report as well, as it pertains to the ground effect issue
I have been able to land in trees, but some trees are dense or large. The bounce the chopper away and if you persist in descending will crash 100% of the time.
I also found that if can land near by and exit the chopper, you can walk to the victim on foot. Once near, the trigger will fire and victim will board the chopper. However if you walk more than ~0.1nm from the chopper it will first warn you, then fail the mission due to abandoning the aircraft.
I am unable to complete SAR missions due to these kinds of issues.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes
Provide extra information to complete the original description of the issue:
•
If relevant, provide additional screenshots/video:
•
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes
Provide extra information to complete the original description of the issue:
•
If relevant, provide additional screenshots/video:
•
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes
Provide extra information to complete the original description of the issue:
• A couple of things need to be addressed about the H125:
- Missions can’t be completed because of trees: TRUE, there needs to be a clearing nearby if I’m expected to land there.
- The H125 is unflyable because there’s no force trim: PARTIALLY FALSE, the standard H125 (AS 350 B3e) doesn’t come with a force trim or SAS system out of the factory, the hydraulics make it easy to fly. So it would be nice to either:
- Update the H125 to have an AFCS system capable of providing force trim functions, OR…
- Update the flight model so the center position of the joystick corresponds with attitude hold (think, CWS on a Boeing 737, or FBW Normal Law on the A320)
If relevant, provide additional screenshots/video:
• N/A
I was having this issue, but it appears to be resolved now!
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes
Provide extra information to complete the original description of the issue:
• Same
If relevant, provide additional screenshots/video:
• virtually identical.
Solutions:
• Finding a person during a SAR in a location were landing is impossible is completely possible and not uncommon, I believe the game should keep it this way.
• However, the mission should not be a single solution only like it is now (you must land within X range). Like the fly over in the plane, the helo should assess the lost person/patient (LP).
• If the LP is ambulatory (can walk) the range of landing should increase, if there is still no safe LZ in range the pilot and SAR Tech are given options land as close as possible, engine shutdown and hike to LP and back or if that is too far still radio accurate coordinates and RTB, finish mission with partial points (even better if calculations are done and determine if there was indeed a safe LZ 100x100’ and you missed it get penalized harder). Then if LP is still out there spawn a hoist mission same location.
• If LP is injured, require either a full landing, a low hover/toe touch were SAR tech exits and aids the LP to the helo, requiring an extra time and coordination if unable to maintain, must comeback and try again. Cut scene shouldn’t be a cut-scene it should happen as your hovering. If unable to comeback or land RTB and spawn it as a hoist mission w/two picks.
• Like OP said before hoist operator should communicate. Also the SAR Tech should help spot for the LP.
(wishful thinking now):
• There could even be false positives, wildlife, trash.
• Search areas with no person to locate, score is based of POD (probability of detection, an existing SAR calculation) i.e. computer calculates your coverage of the search area based off a reasonable sight distance. When you RTB a new SAR mission spawns at the same airport or a rest and refuel, get a different search location until found or called off.
• love the mirror, add flare gun, as it is a relatively short time frame signal and limited attempts use it for harder missions. added w/ SAR tech communications they could talk you into the direction they thought they saw it, if you miss it.
• also most common smoke signals would be from a campfire, colored smoke would general be found in situations where person was prepared for emergencies, maritime, military, etc.
• SAR missions for downed aircraft.
• Multi-Casualty Incidents
Most of this goes for the fixed wing aircraft as well, land in a safe location if close they come to you if not go get them, etc, can’t land no problem (partial points) spawn a helo mission.
Do you have the same issue if you follow the OP’s steps to reproduce it?
•
Provide extra information to complete the original description of the issue:
• Same as previously mentionned in this thread.
If relevant, provide additional screenshots/video:
•
Would recommend that the SAR generation system automatically clear an areal 1.5x1.5 the dimension of the rotor blades of all decor near the target.
The same problem applies to the spraying missions, the truck in most missions appears in places that make it impossible to land.
I totally agree I have experienced all you have described. It’s a totally mess and it’s ridiculous. I have even done 2 cargo hoist where the drop area are 3300 nm away😂 but 4nm on the map. But when I arrive the drop zone doesn’t trigger.
The cargo gets invisible at times when in the air. Resulting in that you can’t se the cargo when dropping it.
The best thing is to not play the missions until all the bugs are gone. But they use us as beta testers so maybe we need to
It’s so frustrating and it could be amazing if they fix all of this bugs
Of course…but you don’t have random, ridiculous, buggy physics and a rotor that can magically slip through some objects but randomly not others. give yourself a medal for your amazing intellect. You def deserve one…