Carenado level? No way man, you gotta raise those standards.
I want helicopters to be modeled to AT LEAST Dreamfoil Bell 407 or DCS UH-1/Mi-8 level. Somewhere in that ballpark would be acceptable.
Over the years fixed wing aircraft have gotten the king’s treatment, better stall modeling, pre-stall shakes, better spin representation, better engine/temp/transmission modeling, better lift modeling, respected takeoff speeds and flap settings given weather/temp conditions and aircraft weight. If the helo’s in this sim dont have good flight models and engine/rotor/transmission simulation I’m gonna be disappointed.
There are several key fundamentals that are present in flying a helicopter IRL that should be present in the sim (for those that don’t know)
Inherent lateral instability: A helo FM should require the pilot to make frequent and slight pitch and roll adjustments within the slow speed or hover environment
Torque: This is a huge one for me and is a major factor in a helicopters perceived realism, a helo FM should require the pilot to make smooth and concise pedal (anti-torque) adjustments to
-A: counteract the torque in the system and
-B: provide yaw directional control
If modeled correctly the RPM should respond to a change in Collective as an increase or decrease in collective represents the load on the system. The change in Collective input coupled by the state of the RPM should then determine the state of the Torque on the system. In essence, I should be using more left pedal in a takeoff than I should be in a cruise environment (this is where the dreamfoil 407 fails and the DCS UH-1/MI-8 win, the DF 407 has really wonky anti-torque behavior, esp when doing slightly more aggressive maneuvers)
ETL: Effective Translational Lift, say a day is hot or the helicopter is heavy. A helicopter will frequently make use of a “running start” rather than a more vertical departure. This running start presents more air (via horizontal airflow) to the blades (thanks to the helicopters forward motion), which then increases the amount of lift generated by the blades (and thus the entire rotor system) and allows the helicopter to either
A: make the departure at all or
B: use less engine power (produce less torque)
(yep, this is modeled by the DCS UH-1 and Mi-8)
VRS: Vortex Ring State, basically a disturbed column of air resulting from too much collective too quickly and with not enough lift or airspeed to support it. You can exit a VRS condition by reducing collective and responding with a lateral shift via the cyclic to get out of that column of air.
(yep, this is modeled by the DCS UH-1 and Mi-8)
Ground Effect: I shouldn’t have to explain this one… But I will.
When low, air make cushion, when high in air, no make cushion bcuz floor 2 far.
Cushion helpful when low, Cushion somtimez bad when dealing with wall, haus, weird shapez n othur thingz, can push helicoptur in funni wayz.
Makes for some fun flying honestly, landing on a rooftop or near a structure and getting a push from it that you need to account for, or hovering near a balcony or uneven surface like a house roof or a mountain/cliff just makes for an awesome challenge.
(DCS does this somewhat, theres definitely ground effect and ground effect from structures (rooftops) vertically, but I cant remember if lateral effects from rotor wash are modeled)
Autorotation: If fixed wing aircraft are allowed to properly glide in the sim, helicopters should be allowed to conduct autorotations. It is a direct equivalence. If the system is modeled properly there should be no issue with conducting an autorotation if your airspeed or altitude are sufficient to do so.
(yep, this is modeled by the DCS UH-1 and Mi-8)
That’s about it. If those things are modeled I think we’ll have something interesting on our hands in the sim. These are things that make a helicopters behavior believable, these are things that are achievable, these are things that have been done before, these are the things that are necessary to include if we are to believe that helicopters are being held to the same standard as fixed wing. Especially considering the fact that they’re charging us an additional fee to get helicopters. We’ll see how this plays out, but I’m hoping that someone other than DCS can produce a worthwhile rotary platform. If Asobo/Microsoft can set a high standard, then addon devs for helo’s in this sim will need to meet or exceed that standard. Crossing my fingers the standard isnt low as dirt.
Edit: To the person I replied to, I just realized you meant Carenado from a 3D modeling and artwork perspective and not in terms of FM. I can respect that I guess.