Higher exposure in cloudy conditions is good, but a tad overdone?

I hope there is a way to tone down the over exposure that occurs when you look down inside the cockpit without altering the way things look outside the cockpit because these new/updated sky and cloud colors are awesome! I’d be willing to tolerate the overexposure if I had to. Of course I still need to go to Australia and/or New Zealand to check out the summertime lighting there. But the view from the C152 or even the C172 is great in the places Ive flown.

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You can see the issue with the auto exposure here.

The title of this thread could perhaps do with changing if it is the main thread to do with the auto exposure issue. It doesn’t really have anything to do with clouds is just how the auto adjusting exposure levels work in general.

Look at the colour of the cockpit and notice just how much it has been over exposed when there is no outside view. Compare the cockpit colour and lighting when just looking at the pedestal, and then the colour and lighting of the main panel when one can see the outside also.

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Seb has always said “Its a system” and so I’m quite sure that toning down the overexposed cockpit also means losing the latest lighting and that would be a real shame because I can’t get over how incredibly lifelike it all looks.

I agree the new lighting system is a large improvement.

In fact it’s the main reason for the clouds looking descent, when the lighting is not favourable, the clouds actually look worse than 2020 in themselves.

I agree. Eye adaptation effect should be removed or dialed down. Asobo, please don’t imitate cheap digital cameras look from other games. Our eyes have so much more dynamic range.

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I totally disagree with this. I see this all the time, people saying the new sim has a new improved lighting system ooh ahh ooh. There has been a lot of disagreement on this subject. I personally hate it. It’s what ruins the sim, it’s what makes the sim and clouds look cartoonish. Nothing worse than those white clouds that look like they were done by Pixar. The new lighting system you were sold by Asobo might be great for Fortnight or Last of us, but for sim it’s gawd awful. I don’t want the sim looking like a game or anime.

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Eye adaptation pe se is a good thing, but ideally it should be configurably. Perception is different for different people, different display type etc., so we should have sliders for adaptation time (for me, it takes too long), strength of the effect (between zero and max adaptation) and an overall exposure bias (to compensate for the perception of slightly too bright or dark display).
If configuration is not planned, then please a bit less overexposed.

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I remember excessive screen exposure was toned down in 2020. Seems its back in 2024 again. Patch notes: “Increased screen exposure under heavy cloud cover” . Why is this even considered? It was perfect before imho. If its an issue for some, please make it an option. A slider maybe? Thank you.

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It was IMO horrible before in MSFS 2020 - much too dark in cloudy conditions and even during the day. So the exposure improvement is a welcome step in the right direction in 2024.

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It was waaaaay better before this beta. Now, especially with hdr its an overexposed, blown out mess.

We need a way to dial down the exposure or set it properly. It makes glass cockpits almost unreadable. The pc12 nav display is really bad. The efb in the 737 looks like a snipping tool screengrab from a hdr monitor.

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Just don’t understand why we have to have different exposure levels inside and outside the cockpit.

Choose the correct amount of light that the sun emits, and then if it is dark in the cockpit you put the lights on…

Rather than this fake adding exposure when sunlight is not in view.

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Like someone mentioned. It was in 2020 then they stopped doing it. Hopefully it goes away soon too or becomes optional for the “it looks fine to me” posse.
It ruins the image. If I disable HDR its not as bad, but then why should I? HDR rocks.

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I’ve actually tried that, & unfortunately is made little to no difference, especially when the sun is low on the horizon. :frowning_face:

After a few flight in C172 default, experiment with and without ir headtracking i think this brightness has to do with how the sunlight hits the cockpit window and spreads through the windshield
Also i think this could be with it reflections , so my thought will be that they experiment with this to figure the balance of different settings mixing together.

Why i think this: 1, it is Beta
2, i have not seen the behaviour when in external view or drone
flight
3, it is with and without hdr on or off

I agree that what it is now is to much and to me it seems reflecting should be more in reverse from what is now.

true, but this new exposure level in cockpit is wayyyy overdone.

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The brightness may be a mistake made by the developers. Is this proof that FS24 is not ‘new code’ as they touted, or is it just FS20 code with some extra stuff thrown in?

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Even better would be a slider for this feature, where the left-most position is equivalent to “off”, and the right-most position is “a tad overdone”.

I like the eye adaptation and if I had a choice between only on/off, I’d leave it on despite agreeing with the thread title that it’s overdone. If I could tone it down to about 75%, that would be great.

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n 2D its a bit less obvious. In VR its almost impossible to check the instruments on approach and peek outside for alignement with the runaway. Cant even see the threshold. The lighting overall is very good, in fact one of the main reasons I swicht to 2024. But this eye adaption thingy is just not realistic. That is not how our eyes function.

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Totally agree, looking down on the cockpit instruments makes the cockpit and outside enbironment very bright and bloomy, but when you look back towards the outside world and away from the cockpit, everything gets a bit dark and dim. It’s kind of unusual.

Same thing with external view: when you look down on your plane, the Earth becomes really bright along with the horizon, but when you look back at the horizon or slightly above the horizon, everything reduces in terms of brightness and bloom, with the earth below looking dark.

I think the changes in exposure are a bit drastic, I liked HDR exposure before the beta, it felt perfectly balanced.

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  1. The lights don’t work on most aircraft, so.

  2. Unless you get to 100% ray-traced lighting - maybe in 2057 - raster graphics will always need some sort of faking of ambient lighting.

They just turned it up too high. Turn it back down. That’s all.

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