Higher exposure in cloudy conditions is good, but a tad overdone?

Are you guys with bright screens on HDR monitors? It looked fine on my end but I don’t have an HDR monitor.

I have one. It was fantastic before the beta update, but now everything outside the cockpit is overexposed during the day. The horizon looks blinding. But as I mentioned earlier, the light and colors become fantastic again in the evening until sunset.

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I hope they restore it to the way it was. Nearly perfect. Don’t know why they felt the need to change it. I am, however, noticing very smooth transitions in the “blues” in the oceans and seas. Previously, I could see gradients of blue in the oceans, so the different shades of blue weren’t as smoothly blended.

This eye-adaptation thing was voted out in 2020 - now it seems to be back. Pity they don’t seem to cross-reference…

They must have used an early build of FS20 to begin work on FS24…before they made FS20 good.

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You know, I don’t mind the eye-adaptive HDR brightness or whatever it’s called. I zoomed out the cockpit camera FOV to 22% and it seems to have helped, now the exposure is more consistent and gradual when looking straight at the horizon or sky vs. looking at the instruments.

But I do prefer the previous HDR exposure, calibration, or whatever. The cockpit gets too overexposed when you look down on the dial, almost looks like a cartoon.

I want this game to look as photorealistic as possible, not a CGI cartoon. The transition in brightness when looking at the sun vs. looking away from it is too aggressive.

I agree, the overexposure looks very bad. It makes it almost impossible to see the position of the white switches.

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It’s comical. They saw a bug of “too dark under clouds” and their solution appears to have been to just crank up the global exposure setting. Everywhere.

It looks horrible everywhere that isn’t dark.

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I had to go back to the public build to see how well-balanced and natural the HDR looks. It’s beautiful and doesn’t hurt your eyes. Don’t know why the HDR changed in the beta, I do not like it at all.

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Aye. Lets hope they revert before SU1 release. having to constantly fiddle with MFD brightness knobs get old really fast.

Realistic when weather and sunlight changes possibly? But not when you just move your head!

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Yep. with HDR its eye melting.

Well, looks like we’re back to normal with the second SU1 beta build!

Haven’t checked darker / more cloudy conditions yet, but at least in sunny weather screens don’t produce eye melting radiation anymore…

Beta build 1.3.7.0

Beta build 1.3.10.0

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Interesting and would be great news!
But up until now there was no info about a new build released?!

In this very forum, three hours ago.

Sim Update 1 Beta (1.3.10.0) Release Notes - January 31, 2025

Thanks, I was not monitoring that part of the forums, as I was expecting this here:
Latest Official Microsoft Flight Simulator/News & Announcements topics - Microsoft Flight Simulator Forums

Edit: really makes me wonder (again), how they did not “know” this update was coming today with yesterdays devblog

SU #2 (1.3.10.0)

I can confirm this seems to be solved. Just spawned into PMDG (yes, PMDG) 737 and cockpit is no longer overexposed… seems back to normal. Will try Fenix shortly.

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I will call it “partially fixed” on my side with 31.01.2025 beta version (PC):

  • good: The “complete overexposure” on daylight is gone
  • good: most Nav displays and buttons (C172, A400, C17) have good brightness now
  • bad: the HUDs are still broken (color)
  • bad: some Nav diplays still extremely bright, example Cessna Titan below



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Seems the exposure issue has been fixed, the other “bad” points you are mentioning are differents:

Part of another report: Airbus A400M: Purple HUD

Not sure if your screenshots are taken at night ?, if so, it is part of another report: Garmin 430/530 too bright at night

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Over exposure is solved for me. Good job Asobo!

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I guess it’s more a matter of the reflectivity of surfaces.
In Cinema 4D I would decrease that first, and not the brightness.

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