Microsoft/Asobo - Please! In order for flight simmers / home cockpit builders to embrace this amazing new platform, we need the ability to map different camera angles to multiple monitors. Many simmers have up to 5/6 wrap around monitors in their cockpit setups. In addition, these extra monitors need the ability to be driven by separate computers on the same network in order to ensure a fresh GPU/graphic performance for each monitor or monitor pair. Many of us would have 3 flight simulator computers running together for 5 to 6 monitors (depending on aircraft) and a separate computer running flight instrumentation.
An advanced settings page should allow the user to enter precise parameters to set up viewing angles and bevel offsets etc. to ensure a seamless, undistorted display. These advanced camera mapping settings should also allow the user to show/hide cockpit visual elements individually, for example hide the instrumentation, dashboard, and aircraft mainframe, but show elements like the wings and the cockpit glass with the associated effects (like reflection and water) that interacts with it.
Another development that would be great for the future, is the ability to separately project cockpit lighting affects (for example sunlight cast onto flight instruments) onto our home built cockpits via a projector with a transparent background/alpha channel.
You have an incredible platform. We look forward to future developments!
Hit the mark on this one. I posted nearly the same thing a couple of times already. Our cockpits are useless, unless we have those features.
The ability to show/hide cockpit components would make for a huge advantage. In XP11 I had to delete the interior parts, and move the wings forward so that everything would line up, and I could still see the wings in the proper position.
Even the ability to move the camera right up to the side windows, would be effective enough.
Agreed on this. Its not a simulator if you can’t support multiple monitors with separate viewpoints. This has been something available everywhere else for years, and is required for a home cockpit setup.
I worry that the priority is really more about mass market gaming rather than real sim. In that case we are unlikely to see all the multi monitor, multi computer features for a while. I bet the solution they are thinking is getting VR to work. Prob right
Funny it has been a feature on most sims for a long time, you think if they really want to corner the market they would of added this feature in like its predecessor FSX, But i bet they are more concerned with releasing it on Xbox first
Single monitor VFR in the Cessna is wonderful and I give high praise to the team at Asobo for creating a truly GORGEOUS game. Well worth every penny at the $60 mark for this gem of a VFR game.
That said, Flight Simmers expect way more. We pay for it too. When I paid for premium deluxe, I didn’t care about the additionally rendered airports or planes… I did it to support the TEAM.
As such I have high expectations that the TEAM reads this feedback and get back to the CORE basics that delineate between Flight Game and Flight Sim.
All the needs people have been requesting are the basics that have been apart of every major Simulator for decades. Microsoft has diverted from multi-monitor, simconnect, peripheral hardware integrations… even video review/analytics… on and on… are missing. Not a bug, MISSING. This is wrong.
The issue is not Asobo. They did what they were asked to do. MSFT are the guardians of the product, they know this bird went out the hanger WAY too soon.
A type of MCAS moment all over again: Just put it out there.