How an aircraft is "scanned": possible future behind-the-scenes topic?

I’ve have heard many times about how MS/Asobo “scans” an aircraft to be able to replicate it faithfully. I’m already amazed at how detailed these machines are in MSFS, it would be great to watch a short summary clip about how they do this. I’m sure there’s some sort of limitation of how much they can show, but anything would be good. Just throwing it out there. Jorg, call me! :laughing:

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There was some footage shown in the Feature Discovery series

More footage unrelated to Flight Simulator

But I totally agree with you I would love more behind the scenes stuff related to Flight Simulator directly.

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Pretty cool. I’ve never worked with a scanner, but I imagine the resulting mesh is very dense and full of holes and funky geometry. They probably take that and retopologize by building a new model over top of it. It would be interesting to see more of that process for sure.

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+1
I would LOVE to see this process in a sort of ‘How its Made’ presentation - from the decision on which aircraft to model, through the 3D rendering inside and out, scaling, lighting, texturing, and then the mechanics and instrumentation along with the flight modeling and sound.
I think it would help the community finally get a handle on how MUCH goes into just a single flight sim aircraft product - and how the subject itself can add to the workload (a 747 vs a Piper Cub) -
Maybe as part of the deal with the Smithsonian such a documentary could be produced over an aircraft from their collection, modeled for MSFS

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That makes the most sense to me too. Take the high res 3d image, and layer a new, separate and clean model over the top of it, trying to recreate as much detail as you can.

Still, how amazing is this tech?!

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