How close is MSFS 2020 to the real thing?

Hi there, How close is the MSFS 2020 to the real thing? Any help is greatly appreciated. Thanks in advance.

That depends on what. If you mean “aircraft” it varies from “very good” to “laughably bad”. The GA stuff - Cessnas and other small planes are pretty good. The larger you get the worse it gets.

The A320Neo and Cessna Caravan mods which are done by others and are free are good by reputation, I have not personally flown either.

The scenery/graphics are mostly excellent, well ahead of anything else. (there are some glitches).

Overall, it has the same problem any home sim has, that you don’t feel the plane, roll with it etc.

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The physical sensations and feel you get from flying for real cannot be replicated with MSFS even if you have a VR system.

The sim cannot replicate the variations in G that you get flying an aircraft, that lift in the stomach as you take off or the weight reduction you feel when you practice a stall. Or the extra G you feel when you do a steep banked turn, spin the aircraft or fly an aerobatic manoeuvre.

MSFS does provide a very, very good alternative to spending ÂŁ150 an hour on flying lessons.

The dynamics of aircraft control, handling and performance do and will help anyone wanting to or learning for real how to fly.

In the early 90’s I used MSFS as a training aid during my own PPL training and it helped me get my license very quickly.

MSFS does a great job at simulating flying so if you are considering buying it the only thing you need to be aware of is the speed of your internet connection and that you really need a high end computer to get MSFS to work.

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As the saying goes in the simulation world, “All models are wrong, some models are useful.”

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[Disclaimer] My comments may well be regarded as worthless because I am NOT a pilot–never felt I needed to risk life and limb in the air as well as in the rest of the world
 I have flown in airliners and military aircraft as spam in the can on international flights long enough that you can catch a cold on takeoff and be rid of it before you land :smiley: .

I have owned all MS (and subLogic) versions for the PC (and 8-bit computers prior to that) and this one is as good as it gets. Don’t let the detractors get you down. Work with it and see what you think. I’ll admit to not ever owning Prepar3D and only one version of X-Plane (v10(?), I think) so my comments are worthless against them as well.

That said however, I think it is pretty good. I have 8-year old hardware that I run MSFS on and I get by. I’ve never chased the fps value as the measure of how good a simulator is, so I’m quite satisfied with my 20 - mid-40 fps and the simulator keeps me entertained.

How close is it to real flying? Don’t know; never did that. I mostly use the simulator to practice and keep sorta up to date on the navigation end of flying. I worked in the NavCenter of Polaris submarines in the 60s and 70s and much of what’s taken for granted these days was state of the art then (NavSat, inertial navigators, etc.). So, leaving one place on the planet with a plan and arriving at another is a challenging puzzle to me and I feel I’m getting what I paid for.

Hope this is of value
 if not, I’ll delete it.

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Thank you all for your info


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I think it’s great for that. Probably not for the raw core of flying, but everything that goes on around it - what the dials mean, how the autopilot works, how ADF/DME/VOR work, how to start up would probably save a lot of instructor time.

OP, need more context. Why do you ask this question ? Are you a potential real pilot, or just asking generally.

If you are thinking of buying you can still ‘rent’ it, through XBoxPass (?). This doesn’t give you everything, but gives you easily enough to see what it is like without splashing out.

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The best way to use it is for scenery gazing and, if an airplane is modelled correctly, it can be used as a procedure trainer (learning check lists and flows
 Procedures for normal and emergency ops).

And that’s what simulators are used for commercially (in real life): for procedure training, especially emergency procedures.

All the rest is hard to simulate correctly, as there are so many factors / variables that can’t be simulated correctly (control forces, butt feeling aka motion, noises, peripheral vision & lighting etc.)

The most realistic simulation is probably possible with high quality airliners, because in those, pilots basically manage systems and do little hand flying.

In its current state, MSFS is purely a game.

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For me, every time I go up in MSFS, I get shocked at how real it looks compared to where I fly. And, for the planes I fly, it’s not really all that different from when I fly. In the sim I fly the Mooney, Seminole, Bonanza, C152 (pretty much spot on to real life with the mod), C172 (again, really good), and I’ve been flying the P149 a lot lately. In real life I fly Warriors lately, and I owned a 180 Cherokee (Challenger) for a long time. In fact, I’m in the market for a plane now.

I see all these posts about planes floating down runways and whatever, but, for me, it pretty much matches flying for me. No floating, just the right amount of glide as when I land, with the cockpit set up properly, the same view. Stalling the C152 modded matches pretty well with my experience stalling, and I have almost 100 hours in C152’s. Not a ton, but enough to know generally.

The only nigglers are the rudder response is really bad in a couple of ways. Cross-wind landings don’t really match, it’s much smoother in real life, it can get out of hand quickly in real life, but, with practice it gets smoother. And takeoffs in the YMF5, there’s no way it’s that squirrely that suddenly at 40 knots the plane just wants to ground loop on takeoff. Flying tends to get much more progressively bad. It might ground loop on you, but, if you’re paying attention, you’ll watch it go bad over an eternity in your mind. But, if you’re not paying attention, like, you let your attention wander to that car on the tarmac as you’re taxiing, things can happen that fast. Back to the YMF, there’s no way there’s this sudden set of forces at 40 knots. You’d feel the change occur progressively. So, there’s something wrong in that regard. I don’t know if it’s an issue with the flight dynamics of the plane or the winds on the ground in MSFS. Maybe both, plus probably a bit of really bad rudder dynamics in the sim in general.

And of course there’s the lack of force on the joystick which means a lot in controlling a plane. And the lack of forces on your butt as you’re making a turn. But, that’s the compromise you make with simming. I still love it.

Be that as it may, I recently put these comparisons together for an airport I just released that I fly to a lot. KCON. So, yeah, when I take off in the sim, I get shocked at the view out the window, “■■■■■■■, That’s nearly just what I see when I take off out of Manchester or Concord or Nashua” etc, etc
 The lighting on the trees and view out the window, it might as well be real. Heck, that’s one of the main reasons I fly is that view and the ability to explore and go in any direction I want :slight_smile:

Make sure you make those pictures big for the detail
 They’re 4K with just a little jpeg compression.

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Hi there, I am just asking in general.

As I said, I don’t know (and couldn’t care less) about how close it is to real world flying. I’ve sat in the co-pilot’s seat a few times in Cessnas, Beechcraft King Airs, (even a de Havilland Twin Otter commuter out of JFK in the late 60s) and can attest that my Herman-Miller Aeron chair doesn’t come close to the seat-of-the-pants experience I remember from those flights.

I’ve solved how to get the FBW A320neo airborne and pointed in the right direction and that’s enough “flying” for me. I don’t start “cold and dark” because I fail to see what that adds to my experience–done it, but spawning on the runway cuts to the chase and gets me airborne way more quickly.

I’ve always been a “maps-guy” since childhood, so the puzzle of “where in the world am I?” brings the fun. I don’t know how real it is compared to what real pilots do, but based on my navigation experiences, it should be close. I subscribe to Navigraph so I have the latest and greatest procedures and defined SIDs and STARs.

And, I agree, airline pilots don’t do a lot of hand flying in the big rigs. Just watch some YouTube videos and you’ll see that they do a few minutes at takeoff and sometimes upon arrival. Most of their time is spent monitoring their computers


Congrats. That reminded me of a short article I’ve written (well an article on some other articles to be exact) a while ago:

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i wonder, do you have the sim yourself? if not you can easily tryout for just one dollar/euro
for one month , with the xbox pass on pc.

Hi, Yes I have the sim
I was just wondering how close the aerodynamics and fundamentals were to the real world of flying.

So, to reiterate, yes, it can be very similar to flying in the real world. Realize there’s a lot of people here who have no idea what they’re talking about. And many others who do.

In some ways, flying in the real world is a lot easier than in the sim because you can feel what’s going on.

But, in other ways, flight sim can make you lazy, because, if you “get behind” the airplane, it’s no big deal. You can basically pull over to the side of the road and you’re ok. No such luck in the air.

I recently started flying again after a 19 year layoff. Having the sim was invaluable for practicing everything associated with flying. And MSFS really motivated me to get back up there. I’d been wanting to forever (I never wanted to stop), but, being in MSFS forced that switch.

The thing about hand flying for real at the GA level is there are a lot of tasks that need to be done simultaneously, and you can’t skip any. And you need to be prepared for each step ahead of time. So practice is very important. And for me, the GNS530 mod was invaluable practice for me as when I last flew, back then there basically was no GPS, so it was a whole new system for me to learn. And, like anything, it’s hard to know what you don’t know, so it’s hard to practice without knowing what to practice, so, there was some of that as well.

For instance, I’ve been using an EFB for years and years on my tablet, but, until I really got back into flying, I didn’t realize what I really needed to know about using it. But, having it available to use for in MSFS has been a godsend, once I knew what I needed to know.

I’m currently using Avare for Android. I’ll probably upgrade to Foreflight (iPad only) eventually, especially if I get into IFR flying again. I wrote up some directions on how to hook up Avare with MSFS here.

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I think it does well. It does better than anything else out there with turbulence. For example as you fly over mountains. Also due to the far better visuals i dont find spatial awarness such a problem in GA aircraft as I used to in P3D for example in terms of height above the ground as you land.

Some of the flight modelling is a bit iffy for example the amount of weathervaning you can seem to get in very light winds but with a few tweaks and some polish it will be the best home sim expereince you can get by far.

Graphically FS2020 has pleasantly surprised me. I’ve been a Private Pilot for 16 years now with around 1500hrs in my logbook, mainly on single engine props.

In terms of flight model I don’t find it at all realistic at the moment. You’d get better flight dynamics from a paper plane - at least they obey the laws of physics unlike the models in this sim.

Hopefully they’ll fix it at some point but right now they seem more concerned about the eye candy than the correct simulation of the included aircraft.

Cheers

Captain Moore

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It still has a way to go, but it’s definitely leaps ahead of FSX and P3D, and very comparable with X-Plane, DCS, and other lower profile sims out there.

How close something is to the real thing also depends on your peripherals and settup. A Logitech joystick isn’t going to give you the same level of realism as a full home cockpit would. And even the best home cockpits wont feel exactly like the real thing.

At the end of the day, full realism is never going to be achievable, not even for professional industry simulators. But that shouldn’t really be what matters either, as long as you get a similar experience and you’re having a good time with it, that’s the main point

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Where did you get that cool 152 interior? I’ve only found an all black one, not with the wood panel.

Thanks!