Hey y’all,
while fondling around with sim settings yesterday, I found a possibly, maybe, eventually working way to get rid of the atrocious Live Weather implementation in Career mode. Works as follows:
Step 0: have MSFS2024 started, in Career mode, with the mission select world map open.
Step 1: make sure Live Weather is enabled under Options → General → Online.
Step 2: on the world map, click on a mission you wanna fly.
Step 3: immediately after the very first mission overview screen pops up (the one with briefing and mission schedule on the left side of the screen), go back to Options → General → Online, and switch off Live Weather.
Step 4: start up your mission as usual.
Do not skip Step 1. Every time I tried starting up a flight with Live Weather still disabled, the mission wouldn’t load, perpetually stuck in the loading screen with that rotating circle in the lower right corner of the screen.
Once you’re loaded up, you’re parked under CAVOK skies, 15°C, QNH 1013 weather - basically the good old “Clear Skies” preset of flight simulators of yore.
You’re still going to encounter the occasional random shaking, and there’ll always be a light wind. But for now, I’m going to attribute those small inconveniences to thermals (consistent with the weather, altitude, and ground surface you’re overflying) as welll as the inexcusable, inexplainable design decision to enforce “realistic”, i.e. “completely overdone” turbulence model onto Career mode.
Also, be aware that you’re working in perfect flying weather now, so there’s no bad weather bonus to be earned. I found this one to be quite significant, usually around one quarter to one third of my total mission earnings, so it might slow down your rate of income and disappoint fellow shareholders and investors in your honorable company. Not as much as losing one aircraft after another in 60 kts gusts on short final, though.
Now I understand those results might be anecdotal. However, I’ve had this work for me for around a dozen or so missions since yesterday, so it looks reproducable.
Would love to hear from you good folks of Simulator Land if this, albeit a bit janky, workaround actually works on your machines as well.