There is a widely differing amount of hardware out there running MSFS2020 in VR. There exist far more tutorials, some quite exhaustive, some bordering ridiculous in their complexity.
I have read most of them, have tuned my Rig by using guides that either exactly match or are close to my hardware specs. In some cases improvement has been possible but for the most part only one thing has become abundantly clear.:
Confusingly, just about everyone, even those with the same hardware specs get widely differing results.
Crucially, absolutely none fix stuttering/juddering in VR on the HP Reverb G2.
Iām running an Intel Rig, 9900K CPU, nVidia 2080TI, 32GB Ram and the fastest Samsung SSD I could get at the time of the build. Both the CPU and GPU are liquid cooled, nothing is overclocked and the OS is Windows 11, latest build, as is the Video Driver.
I donāt bother running an FPS check, frankly it is not relevant. Playability or āsmoothnessā is the key to immersion and my research over the last 18 Months or so indicates that one doesnāt necessarily positively impact the other.
Using a baseline of ā in Sim ā VR, all sliders to the left and settings to Low or Off, with OpenXR scaling increased from 50 to 100% in 10% increments per session, with ā in Sim ā rendering increased from 50% to 100% in 10% increments for each session at a specific OpenXR setting. The following results were found:
At NO time, even with the most basic settings across the board, either with MR on or off, Hags etc on or off, Hyperthreading on or off has the G2 ever not stuttered or juddered its way through a Sim session.
At low altitude after takeoff, even the lowest settings will judder while looking around at an estimated 10 FPS until reaching about 3000 ft where I estimate 80% smooth play albeit with trees and terrain features still popping in every-time I look around. This is despite having the rolling cache to ULTRA.
The Sim, in VR, in fact acts like every previous version of MSFS ( 2D )insofar as every previous version juddered and stuttered no matter how ridiculous the hardware specs. ( ā ā ā ā code?..In previous versions, yeah you bet. )
Some have reported good luck with DX12. Tried it, the Sim was unplayable in 2D at 1080 resolution, yielding about 5-10 FPS, same result in VR.
Others report good luck with MR, tried it, saw zero improvement, actually felt a little sick from the weird 1/2 second delay motion blurring and smearing while looking around.
The idea was to custom tune my rig by starting from an all settings to ā min ā state, running ā smooth ā and gradually build from there, graphically improving the state of the game until reaching the point it was no longer smooth.
As stated. In the lowest graphical setting possible, the sim in VR has never been smooth, therefore there is nothing to build on. I lose patience, quit for a Month, come back, read any updates, check yet more You Tube video, boot and mess around a bit, get irritated and quit again. Have done this for over 12 Months.
If anyone has a magic bullet I would truly be grateful.
Cheers.
Marc