I don’t understand why it shows stereoscopic VR.
When using VR, I am curious about the reason for showing the left eye and the right eye separately on the PC monitor, that is, showing stereoscopic VR.
It is correct that YouTube streamers and spectators should provide a video that is more understandable by providing a wide FOV, but I am curious about the reason why the screen provides a useless video separated by two.
The stereoscopic VR video that goes into both eyes is enough with the LCD screen inside the VR headset.
It is useless to show two separate screens on a PC monitor.
The PC monitor should only show a single view (e.g. right eye view or combined view).
(The important thing at this time is the value of the wide FOV)
If you’re concerned about creating 180VR videos, Microsoft should at least give you the option of choosing a single view mode. (Many games support single view)
I am a YouTube content creator. Two separate VR images of the flight simulator were recorded and enlarged in an editing program to produce a video with a loss of pixel quality.
At this time, an image with a vertically long field of view is produced.
I tried using Oculus Mirror as the next best thing.
However, jittering occurred, image quality was degraded, the FOV was also narrow, and color loss occurred.
And when you rotate your head (when you urgently look at a part that doesn’t render), the phenomenon of black streaks is something you can’t see in other games.
While MSFS VR is not satisfactory enough, it has an overall optimization problem, especially for YouTube streamers.
I ask VR single view support in the next update.
PC: amd 3600 / RTX2070 / 16gb / ssd
VR : OCULUS CV1
This post has been translated by translator.