I have gsync enabled but still get screen tearing and have to turn on vsync in-game. Is this normal?

I’m playing on a 144hz monitor with gsync enabled. My understanding is that when using gsync you should not have to turn on vsync in games. However I still notice a ton of screen tearing in MSFS and have to additionally turn on vsync to fix it. Is this normal?

you have to enable vsync too… this was changed 2015 or so :slight_smile:

Here I linked a article about these update:

https://forums.flightsimulator.com/t/60-fps-but-stutters-on-an-4k-60-hz-monitor-with-an-rtx2080-ti/326841/70?u=michamma

( chapter G-SYNC & V-SYNC )

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I don’t get tearing on my gsync or freesync monitors and I never have v-sync on but then I wont suffer really low framerates. Most seem to say you need at least 30 fps, I’m sure my current monitor said it supported the early 20s so maybe it can vary. My upper limit is 240hz. Either way, I aim to have my games run from 25 to 70 fps and I’ve not seen any tearing, it drives me nuts so I’d notice.

Here is some info G-SYNC 101: Range | Blur Busters

If your FPS would stay consistent within the gsync range of your display, then vsync might not be required. But the nature of FS2020 makes it one of the hardest games to get those consistent frametimes in.

I had to do the following to get the best overall frame pacing with freesync\gsync:

  1. Use nvidia inspector to force gsync\freesync support in the FS2020 profile
  2. Set vsync mode to “fast” using the nvidia control panel and have vsync disabled in the sim
  3. Lock the framerate to 1 FPS below the maximum freesync range (99 FPS in my case) using nvidia control panel
  4. Set latency to ultra using nvidia control panel

Out of the box my monitor supports a range of 40-100, but I managed to extend that to 35-100 using CRU. So I set my MSFS settings to try to maintain a minimum of 35 FPS at all times.

Is it normal? I’ve had problems with MSFS sometimes tearing or sometimes not working with G-Sync in the past. There was also a bug causing the overlays (POI labels) to float out of sync with the main 3D view.

I have nVidia GPU and Acer Gsync monitor. Currently have vsync off in game and in driver settings. (For other games like DCS, I have vsync off in game and on in driver as it sometimes plays up.) If your monitor can display the sync frame rate, that is handy to verify g-sync is active.

You may also want to try:

(Windows) Settings → System → Display → Graphics settings → Variable refresh rate → On

(Driver) nVidia control panel → Set up G-Sync → (check) Enable for windowed and full screen mode.

you linked the exact same page which I refered, which describe that vsync should be on and when this was changed… So exactly do users read previous posts :rofl:

And of course you need to be in your g-sync range of your monitor ( as example my second montitor have a gsync 1-144fps range ). Thats also the reason why I can’t mostly not use the FreeSync of my main-monitor because a horribe small range from 45-75fps.

I had exactly the same issues. I’ve enabled the gsync identifier in nvcp. It never showed. I had to reinstall the nvidia drivers.

This fixed the indicator, but i still had stuttery panning with high frame rate. What fixed it completely was disconnecting any other screens that i had connected to my machine.