But MSFS isn’t a Tesla. More like a brand new shiny chromed 2 slice toaster with only one side working.
I took a break for a few days and played something else on my quiet evenings (I recommend Partisans 1941 if you like those Commando style games. It’s not as good as Desperados III but close enough). It was good to step away for a bit.
Yesterday I installed the latest Caravan Mod by @dgtlanlg which addresses the latest flight model issue, and had a good flight on a leg of my Round the World Tour, flying from Barbados to St. Vincent. It was a good flight… Interesting weather, great scenery, and finally being able to manage the optimum prop/torque settings on the Caravan
That did the trick. The break from daily MSFS flying was obviously needed, as was the mod!
This is a good topic and interesting discussion. My perspective on this is pretty simple. I think, at the end of the day, everyone wants MSFS to be great - great visuals, great planes and great physics/flight model and great all the other bits too. MS/Asobo have created something great…but.
The “but” for me is balance. There have been a lot of updates since launch - which I don’t have an issue with - in fact, when they moved to monthly updates, there was a bit of a sense of loss the first time we didn’t have a fortnightly patch!
In those patches they fixed a lot of things and broke some others (by the way, I don’t buy the hyperbole that they break more than they fix and all that). But overall it is hard to argue that the sim is worse now overall than it was at launch (but I know some people do argue this, and it may be true in specific points, but not from an overall perspective). A lot of the initial teething issues have been fixed (remember the USB controller issue anyone?). Sure, those issues shouldn’t have been there at launch and we can all pointlessly debate whether it is alpha/beta/early access or something else. But it is better now and more stable.
The balance though does now need to move towards improving the aircraft functionality and physics. I’m no expert, and so actually the current flaps issue to me feels a bit weird, but is not a game breaker - for me. The bulk of the time I’m flying around without flaps anyway. But I appreciate others have a different view. There are many others on these forums who understand this stuff way better than I can and clealy have a lot to offer.
So I think, after 3 world updates, personally I would like to see the next 2 updates devoted to aircraft and physics improvements. I would defer world update 4 and bring sim update 4 forward. I would also look at integrating the best of the community aircraft mods into the sim permanently - obviously the FBW A320, but a few of the others too. I think this would be a “fast track” route for Asobo to improve the core aircraft very quickly. Something needs to be done about the deluxe aircraft though as the mods for these are hampered by the files being locked. I’m assuming that the mod authors would support this of course - but I’ve no idea if they would.
This would potentially create some decent space for Asobo to work on the physics modelling to improve this. I’ll be honest and say that, as no expert, a lot of this might pass me by and I might be none the wiser. But clearly it needs work, given the content in these forums.
So bring the physics and the aircraft up towards the quality of the visuals and we start to have a sim that has the right balance. Not perfect in all three and not perfect in one at the expense of the others. Rather something with enough oomph in all areas, still leaving scope for the 3rd party experts to do their thing on the aircraft and scenery/airports.
It feels to me that the focus on the visuals so far is fine (and understandable to help to keep the “USP” ahead of the game) but now the other areas need some TLC to bring them up to the same high standards.
100% agree, Gordon. Figure out the bugs and get the performance better, let higher end rigs have better graphics/LOD distance, let lower-end rigs have the option to “dumb it down” (hate that phrase, but hope you know my intention), and for the love of God get the planes to a better working order - specifically those in the “premium” category. My 2 cents. The world updates are great – but I don’t see how they’re priority if Asobo is struggling with updates.
I can’t believe you uninstalled DCS!!!
I hope someone that knows how to manage at Asobo reads this!
Once good third party aircraft start hitting the marketplace, as it was in all the older sims, no-one will be using the default aircraft anyway, so why would (or even should) Asobo go to the trouble of developing a top notch aircraft?
Non of the older sims had any top notch aircraft.
Even with files unlocked, how many of the older sims aircraft were ever modded?
To bring in other developers aircraft would involve licensing, royalties, etc. and you know that isn’t going to happen.
I’d like to see aircraft dynamics repaired quickly as well, but when it comes to trouble-shooting coding, you can’t have too many cooks in there spoiling the broth.
That is what would probably happen with “quick” back to back fixes.
There’s your answer.
I did all the work for you…
That is just from one website btw.
You sure you were actually around back then?
Can’t compare…?
There are hundreds of people making that comparison every day.
There are a lot of great things about the Tesla Model Y including vast amounts of interior space, exciting driving performance and access to Tesla’s Supercharger network. These two EVs are closely matched, but the Ford Mustang Mach-E wins this comparison thanks to its superior comfort and user-friendly technology.
Too bad you couldn’t narrow it down.
Liveries and textures are going to be 99% of that.
None are mods (except x-plane) where features were added, systems expanded, added functunality etc. to default aircraft.
Mods in those days were flight characteristic changes.
If there are “mods” like the A320, or Salty, the Longitude, etc. in there, let me know if you find any!
Yes I was there, my memory isn’t that bad yet!
Were you around then?
As expected, I answer your question and you start moving goal posts.
I was obviously around hence my initial post I answered your question with sir.
Either way you cut it whether you can handle it emotionally(in which you couldn’t) your question was answered.
Have a nice day!
Did you find any examples, or are you just throwing dirt?
All the work as been done for you again.
Simply look under this particular category and youll have your answer.
Of course you wouldn’t because it hurts you to be proven wrong once again.
So there.. both of your goal posts have been covered.
YES…THE ANSWER IS YES!!!
I think if you go digging, you will find that panel and avionics mods were pretty popular. If you could wear out software, my copy of FS Panel Studio would have had holes through-out.
I still have nearly 1/2 gig of downloaded gauges and modded panels in storage. I actually got pretty good at modelling 3d virtual cockpits for FSX. Used to spend as much time on that as actually flying.
@MouthyGrunt97 only scratched the surface with that search. Sounds, panels, virtual cabins… if you can think of it, it has been modded.
Yep thousands of modifications!
I use to spend the whole weekend going through AVSIM and FlightSimmer file repositories.
Amazing the type of mods and gems you can find in them.
This new sim is already on its way to being the same.
Thanks to community modders!
Oh, I see what you mean.
My apologies.
Yes lots of those certainly.
It seems that once again, I was not expressing myself very clearly.
I was referring to whole aircraft mods, as we now call “mods” in MSFS.
Again, sorry for the misunderstanding.
The difference between MSFS and FSX is the modular nature of FSX. What you are referring to as “Whole Aircraft” mods would be the equivalent to the multiple versions of an aircraft (different panel or livery or engines) that appeared in the menu in FSX after editing the air file. I had the licensed Garmin package that allowed me to insert Garmin’s own training gauges into any aircraft I wanted, replacing the garbage that MS provided. The result is you didn’t need a whole new aircraft just replace the pieces you wanted changed. Hell, I downloaded hundreds of planes that didn’t have paint OR panels, then added my own.
Everything in a MSFS aircraft is integrated. Can’t just drop some files into the aircraft folder, edit the cfg file and have a custom cockpit texture or new gauge installed. Now the process requires a complete copy of an aircraft and massive amounts of integrated programming to make any significant changes to anything other some flight parameters. If we could edit a panel.cfg file and insert the new G3000 training sim into the panel, I would have done it on day one.
Exactly my point.
I had lots of those addons as well.
I had Panel Studio, I had the GPS as well.
I had gage packages, I altered .air files and the configs.
My daily routine included surfing through Avsim and Flightsim.com!
No one put all that stuff together though into a whole package, it was never done.
There was no one aircraft you could download that featured a default aircraft, completely modded to the extent it is today, even though it could have.
That was the point I was trying to make, which I obviously didn’t get across very well at all!
PS: Thanks for your first reponse on this, I really didn’t understand where MouthGrunt was coming from!
There are several
A321
Cessna C172(done to death)
Beech 350
Extra 300
737
Goose
B206
I am really more brain dead today then usual!
I do remember those were all extra aircraft in the sim, but I don’t remember any one being modded to the extent that the A320 or similar in x-plane has been.
Thanks for your input, I do see the point you are making!