Agreed. I guess I’m out voted on this one.
I agree, it’s very nice. And I see that in the ocean many times. I hope Asobo doesn’t remove this, it makes the water look almost real.
People start moaning about things that are absolutely fine, like this and night lightning and then they cry because “Asobo is dumbing down the graphics because of Xbox launch”. Some guys never learn.
To make it more realistic they would have to have some kind of data set about where this effect is most commonly occurring. I dont think any direct data for that exists. Theyd have to make some kind of custom weight data for the whole planet, and an approximation could be created through looking at marine traffic routes, large metropolitan areas, biologically active coastlines, common hydrocarbon seeps in oceans and eddy locations in the open ocean.
I think this is would overcomplicate things that doesn’t add up to the simulation engine. We don’t want our CPU to be processing things like these unnecessarily which will drop FPS.
Either leave it as is, or add some simple form or randomly generated parameters. They might not be “realistic” according to the actual real life situation. But it would be a nice balance between visual fidelity vs performance impact.
You are very correct. Maybe like you said tone it down a bit and leave it in.
Looks normal to me… Least from IRL flights in that area…
I just want to add; this effect has a slight “shimmer” to it when you see it in person. But it doesn’t move fast enough to be perceptible, especially not when you’re in an aircraft moving at at least a hundred miles an hour (hell, you can’t even see it move when you’re standing still unless you’re looking at a timelapse or standing very still and watching for hours). Nonetheless, it stands out just about as much as it stands out in real life (ever seen a port in Greece?). I would say it doesn’t need to get toned down.
It would be nice if it had more structure to it, yeah. But if you’ve read on the phenomenon, no one really knows EXACTLY what causes it.
As a closer, it adds definition to the sea (rather than having a homogenous sea that looks bland and incredibly dull, almost like a boring patterned blue sea). I don’t want Asobo to take it away.
Fairly good representation of RL. Definitely keep.
Keep this “feature” for sure, looks like wind creating different wave patterns which happens in real life. In fact the water now is pretty great as is so please just leave it alone. Maybe it could get better with dx12..
Thats true, im just pointing out that its never going to be a perfect simulation of what the real effect is. I think its pretty accurate, its just there’s a lot of different factors that go into why it exists in the first place IRL so theres going to be cases that the way it looks in sim will be a little off if you know what to look for.
Kind of like the way clouds are generated sometimes - does it really follow the exact physics of how every type of clouds are formed and why? Not really, because its not a supercomputer level atmospheric simulation - so tons of atmospheric phenomena have to be kind of “fibbed” if they exist at all. Its still more advanced than anything Ive ever seen.
As a pilot, this is super realistic. Water has that appearance from the air. DIfferent winds and currents. I have always thought it looks awesome.
See it ? .. yes .. nothing wrong with it. IRL it looks the same.
Or Windows key + Printscreen to save it directly to your pictures folder.
I absolutely love this feature. I think it looks very convincing. Funny how perceptions vary.
Yup, this is what it really looks like from altitude!
I love how people are noticing all these things that have been missing from sims so far, that are now finally represented here…
My only complaint on the water is that the bump texture tiles too much when you’re higher up.
The subtle shade differences that give the ‘oil slick’ appearance look good, and from what I’ve seen, you do see that occur naturally due to wind, currently, and different waters mixing.
Folks may just be used to seeing how water is represented in P3D and Xplane…
Much ado about nothing IMO. Looks pretty close to IRL to me. Better to check this one off and let Asobo work on something that really needs improvement.