Impact of Windows 11 : FPS x 2 (for me) ! what a surprise!

Did anybody tested the impact of Windows 11 on VR ?

After having read a post about this in the FB group, i tried to upgrade to the beta of W11.

before with my current settings i was running at about 30 FPS.

after upgrade, i used the same settings, and the only difference was 60 to 75 FPS for exactly the same flight.
No change on the image quality but a huge increase in FPS ! and absolutely no stuttering, everything was absolutely smooth !

I really think that there should be something to investigate asap

My config Ryzen 5 5600X, RTX 3070, Quest 2 Air Link

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what version of MSFS were you on before you installed Windows 11?
Are you sure it not just he SU5 update that improved the frame rate?

no, no, i updated my MSFS to SU5 before, on W10
then i pushed my settings to some level where i got this 30 FPS constant, at least that was the situation today when i did some tests, and now i just upgraded W11 and relaunch MSFS and saw these 60-75 FPS.

but i will do a new test right now to confirm.

So i did a new flight, i just changed the altitude, in the 1st flight i went to 25000ft to get some view of the top of the clouds, during the climb the FPS were going from 60 to 75.
Here i stayed at 2000ft and doing turns 180°, here my FPS stayed at 60 and 48/55 when turning.

That’s a jump in FPS as i had with the SU5, but with SU5 it was about 50%, here its quite doubled !

But the quality of image is still not very good, but maybe we can tuen again some parameters and get something better ?

Consider me officially skeptical

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Would you please use the developer mode overlay to check if the in-game VR rendering resolution is in fact the same as it used to be before? I had issues with a wrong render resolution despite having the in-game VR render scale slider unchanged at 100%. After both SU5 and the hotfix, render scale was internally set to around 80%, while the slider was still at 100%. Please also check if your OpenXR or SteamVR render scaling etc. are the same as before.

new trial this morning but i pushed again all settings upside.
first i didn’t use OTT, i reset all options in Nvidia to default for MSFS, i just launch MSFS natively.
In Oculus i set 120 Hz, and pushed the Render resolution to 1.7 5408x2736, and Air Link
In MSFS


results : Frame rate inside Headset (Oculus Debug Tool : 30 FPS), on screen given by Dev mode 18 to 20 FPS

good point, cockpit was very clear and readable, never had that since SU5.
but outside, seems to be a bit improved but still far from what we had before SU5

anyway, getting this level of FPS and smooth flight with my conf was impossible before even with SU5, at that level i had something like 5 FPS max and impossible to use …

here even with my CGU at 100% it stays very smooth

some images :



W11 has definitely changed something

but i stay open to any other test as i am not so easy with all these settings :slight_smile:

Thanks for sharing. To be honest, I rather suspect that something was messed up with your Win10 config, because the results you posted above appear to be where I’d expect them considering your system specs.

Anyway, good you see an improvement! On the other hand, when looking at Win10 vs. Win11 gaming benchmarks in general, the difference is usually within margin of error. However, if MSFS should be different here in a positive sense, I’d be the last to refuse the update! :wink:

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Thanks and agreed, maybe there was something wrong before, i don’t know.
I posted in another post my results before and after the upgrade to SU5 here https://forums.flightsimulator.com/t/su5-and/426300/48
Before SU5 i had 22 FPS with my settings at that time and after without any change i had 36 FPS, so about +50% increase, but i never got 75 FPS at all… with the same settings and even increased after SU5.

But that’s why i would like to get some other advices about this upgrade to W11 which is now available as Beta version.

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Were you perhaps using GameMode in W10? It is known to cause issues (although a patch has been recently issued)

No i didn’t use game mode on…

Wait you are pushing 75 fps in VR with an RTX 3070? Very unlikely.

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I’d bet you if you weren’t looking at the frame rate counter you wouldn’t be able to tell a difference between the two. I don’t know why people get hung up with FPS. How’s the performance difference by how it feels? Any difference in fluidity? If none then it really doesn’t matter.

Interesting! Keep us posted. Anyone else on W11 that can corroborate this?

i was looking at the FPS counter displayed by OTT in these first attempts, called Frale Rate Hz, the one we see in the headset during VR flights.
And yes before W11 it was showing 36 FPS which was quite very good for my config, mainly the RTX3070, but right after, without any change in the MSFS settings it shower 60 to 75 FPS in the same counter.
And now i have pushed everything at max as described in my last post and i can fly with 30 FPS on the same counter, but about 20 on the counter shown by Dev mode on the flat screen.
And i can confirm that W11 performance impact was noticeable immediately after upgrade, only in Chrome, with very instant display on pages, and then in MSFS with the way it was was smooth during flight.
I am not an accro to FPS counters, but i try to find some figures to explain what i noticed.

And yes, there should be some other trials to confirm if i am dreaming or not :slight_smile:

I wonder if you are/were seeing the ASW (enabled by default on Oculus Link) locking your frames to those numbers? When that happens, sometimes you see a big jump in frame rate for a negligible change in underlying performance. Also 36fps is a common lock frequency I think

Runs smooth as butter on windows 11.

Beside the actual bugs it’s got now.

I’m easily staying above 36fps everywhere on 2k ultra all setting to 10 and 100 on traffic a d such. Avg about 50 to 60fps.

So I doubt that has anything to do with windows 11.

Probably more the hardware. I have a 3070.

But where you able to check the difference between su5 on w10 and after on w11 ?

As long as it’s consently over 30fps and doesn’t dip under it should be smooth and unnoticeable.

I know when my Sim jumps from 60fps to 36fps i can’t tell because the aircraft to so slow compared to the other games I’d play at high speeds.

I personally think it should be capped at 60fps on pc and be done with it.

That way the fps war is over. I bet that’s what they are going to probably do in the future. How they did the consoles at 30fps before the variable refresh rate.

If they cap it then they can do whatever they want with it.

I mean come on 60fps is plenty for a flight Sim.

Fully agreed, but i am not talking about the right fps number for msfs, i don’t really care the fps level if my flight is smooth enough and since su5 it is.
I just try to understand why w11 has had a so big impact for me, 36 fps to 75 fps, with same settings, is it linked to my conf only ? Or is it something seen by others ?
That’s my question…
Anyway i am happy with the perf now, the only issue being the colors and the clarity of scenery and clouds, the rest is quite perfect.