Please improve cloud variety and depiction in live weather to make it create:
- predictable and consistent clouds in line with IRL weather sources/forecast
- Dynamic cloud formations with smooth and organic development without bubbles or rapid transitions.
- A full variety of the main cloud types, with appropriate boundary definition, volume and density for that cloud type, making full use of the cloud rendering tools already available in the sim.
If all three conditions cannot be met in the live weather environment, then users should be given an option whether they want more āaccurateā weather based on observation (eg METAR) or more ādynamicā based on forecast models (eg the pre-SU7 model).
To explain: The current live weather is, in many ways, excellent, accurately reflecting real world observations and forecasts, particularly in relation to temperature, pressure, wind speed and direction, both at the surface and aloft. This addresses the non-cloud aspects of weather: there is no real issue with this.
Live weatherās one major weakness is how it depicts clouds. These often tend to lack variety of type and layering, with high level cirrus, stratus layers and cumulonimbus poorly represented (and the associated precipitation and convective turbulenceā)
Whist on some occasions the live weather engine will generate cloudscapes expected by forecast or observation, this appears often to be the exception rather than the rule: performance is inconsistent.
MSFS is capable of rendering excellent clouds: this can be seen from both custom weather and the occasions when the live weather engine does produce something more dynamic.
(Although there has been much forum discussion of a percieved regression in cloud depiction in comparison to pre-SU7 live weather, it has not been subject of a wishlist item, but rather a bug report which is not necessarily the correct category).