Improve clouds in Live Weather

We’re not going to see detailed, higher definition distinct morphologies until the voxel density goes up considerably. You can see just how crude voxel resolution is when you look at the grid-like artifact seen from certain angles and lighting. It is equivalent to asking for high detail in the eyes, and other features in this portrait:

What I’ve noticed is that what we call “clouds” in MSFS, as contrasted from very thin diffuse fog, is easily managed by not only my 3080 Ti but the 2070 super before it and that is with Ultra on volumetric clouds on a 3440x1440 display–very little GPU impact overall and CPU for that matter. Fog and thin/diffuse can kill any GPU, but not what we call clouds. This means there is absolutely headroom in high end PC to amp up voxel density by way of a slider w/ greater range than the current one, and as I say until this happens forget expecting high resolution/detailed distinct cloud depiction. This is true for all sims using volumetric clouds.

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