Since WU18, it became apparent that MSFS does not handle really dark shadows of big objects (like mountains) very well. These areas result in patches with no details whatsoever, for example mountainsides with no trees and just one colour (mostly green).
These areas can be found all over the world, but were especially distracting after the satellite image updates that happend together with DACH WU18, as the alps cast really big shadows with no detail there.
This is probably the worst case I could find:
Shadow of Matterhorn:
Please find a way to improve/solve these issues.
Maybe a similar algorithm like the one that generates generic countryside textures when there is missing image data caused by clouds.
Or even better, combine image data of the same place from different sources to actually get rid of shadows with no detail in satellite images.
Or avoid using satellite images with too big and dark shadows.
Here are some links with images in the WU18 discussion, I think you can get a good idea of what the wish is from there:
As long as we can rest assured that 2024 will have this issue resolved, we are kind of happy. Unless a user wants to stick with 2020, so a solution is needed, here, too.
This is Rheintal Switzerland
Well if their AI system recognised these areas and plastered them with trees (undoubtedly many of those areas would have trees on them anyway) it wouldn’t be such an eye-sore
In addition this is a NEW problem. They’re effectively saying that the older material they got was better. So why use it? If my company gets a bad delivery they send it back and ask for a new one. If you ask me they simply didn’t check it. They just implemented it.
Personally. I’d rather have older textures than that. There may be a few houses or a road missing in some parts, but if you don’t know the region by heart you’d never notice.
Those grey and brown blobs all over the mountains however are hard to miss!