Inaccurate Turning Radius and Poor Braking on various Default Aircraft!


ISSUE DESCRIPTION

Various default aircraft, even the simple Cessna172 have very inaccurate ground handling. Anyone familiar a cessna172 knows how sharply in can turn on the ground. You can pivot a Cessna172 on one main gear wheel making for extremely tight turning radius. In FS24 you can’t do this. It’s even worse than FS20. And its not just the Cessna172. Most of the medium to small default suffer from this issue. This was a huge issue in FS20 and i can’t believe it now only wasn’t fixed, but got worst in FS24!!!

This makes navigating smaller airport all of the Caribbean and globally a huge, unrealistic task! Please Fix it. The aircraft i know that are surely affected are the Cessna 172 and Cessna Caravan. There were many other in the FS20, i haven’t tested them all in FS24, but of those two aren’t fixed, i expect the other not to be as well.

Now the braking on some of these aircraft is also inaccurate. The Cessna 172’s brakes in FS24 are very week. The tires lock up and leave skid marks, but the aircraft still slows down too slowly.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

1.Start the sim.
2.Find a 50ft wide runway, At any point in the runway try to make a 180 turn in half the runway width. Notice how it barely can do It.
3. Try turn the cessna 172 as sharply as you can, notice how the big the turn radius is. In reality you can lock up one wheel and pivot around it using some thrust without that wheel moving. I can not replicate this at all in FS20 or FS24.

MEDIA

Skid marks show the tighest radius i could achieve, with lots of power, max braking and even using the pumping the brakes trick in real life to turn as get as tight a radius as possible.

[END OF FIRST USER REPORT]


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I’d add that I can’t turn around on the small runways you’re forcing us to use early in career. And I’m getting dinged/lectured for not staying on the pavement but there are no taxiways here so a u-turn at the end is the only option.

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Same at CJ4

Agreed with OP.

Caravan got a great turning radius, but horrible brakes. When you brake the caravan starts to swining around. Meanwhile, the cessna got a horrific turning radius.

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ISSUE DESCRIPTION

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[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?

FREQUENCY OF ISSUE

100%

REPRODUCTION STEPS

most aircraft exhibit it, load aircraft try turning on ground

Turn radius of aircraft isn’t tight enough / doesn’t match real world aircraft.
example a cessna 172 can absolutely turn around on a 50 foot rwy/twy but in msfs you just run off in the grass. please fix

I noticed the same with the Cessna 152!

Agree. A slight workaround is to use full rudder and intermittently use about half differential brakes. You don’t want to use full differential brakes because you’ll come to a stop and have a hard time getting going with the nosewheel cocked over. This will make you have to start forward again, expanding the radius, before kicking it over.

For folks new to this: the real 172 nosewheel only steers to 10° with the pedals alone. It requires differential braking to get it to go all the way over to 30°. But full differential brakes shouldn’t stop the plane altogether - with the combination of that and enough power, you should basically be able to almost pivot on one main and turn in about a 30’ radius (book value is 27’). That’s where it’s unrealistic.

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Do you mean in the sim? In the sim the Cessna Caravan has a terrible turning radius and terrible breaks. Like @CharlieFox00 said the rudder pedals only turn the nosewheel a certain amount. I think asobo uses this number and neglects the rest. So i guess they fail to simulate the differential breaking forcing the nosewheel to turn further. Desperately needs fixing. The plan would feel more accurate if they just let the rudder input make the nose wheel turn all the way.