Inaccurate Turning Radius and Poor Braking on various Default Aircraft!


ISSUE DESCRIPTION

Various default aircraft, even the simple Cessna172 have very inaccurate ground handling. Anyone familiar a cessna172 knows how sharply in can turn on the ground. You can pivot a Cessna172 on one main gear wheel making for extremely tight turning radius. In FS24 you can’t do this. It’s even worse than FS20. And its not just the Cessna172. Most of the medium to small default suffer from this issue. This was a huge issue in FS20 and i can’t believe it now only wasn’t fixed, but got worst in FS24!!!

This makes navigating smaller airport all of the Caribbean and globally a huge, unrealistic task! Please Fix it. The aircraft i know that are surely affected are the Cessna 172 and Cessna Caravan. There were many other in the FS20, i haven’t tested them all in FS24, but of those two aren’t fixed, i expect the other not to be as well.

Now the braking on some of these aircraft is also inaccurate. The Cessna 172’s brakes in FS24 are very week. The tires lock up and leave skid marks, but the aircraft still slows down too slowly.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

1.Start the sim.
2.Find a 50ft wide runway, At any point in the runway try to make a 180 turn in half the runway width. Notice how it barely can do It.
3. Try turn the cessna 172 as sharply as you can, notice how the big the turn radius is. In reality you can lock up one wheel and pivot around it using some thrust without that wheel moving. I can not replicate this at all in FS20 or FS24.

MEDIA

Skid marks show the tighest radius i could achieve, with lots of power, max braking and even using the pumping the brakes trick in real life to turn as get as tight a radius as possible.

[END OF FIRST USER REPORT]


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3 Likes

I’d add that I can’t turn around on the small runways you’re forcing us to use early in career. And I’m getting dinged/lectured for not staying on the pavement but there are no taxiways here so a u-turn at the end is the only option.

5 Likes

Same at CJ4

1 Like

Agreed with OP.

1 Like

Caravan got a great turning radius, but horrible brakes. When you brake the caravan starts to swining around. Meanwhile, the cessna got a horrific turning radius.

3 Likes

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ISSUE DESCRIPTION

Description of the issue:

If applicable, which aircraft is experiencing this issue:

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?

FREQUENCY OF ISSUE

100%

REPRODUCTION STEPS

most aircraft exhibit it, load aircraft try turning on ground

Turn radius of aircraft isn’t tight enough / doesn’t match real world aircraft.
example a cessna 172 can absolutely turn around on a 50 foot rwy/twy but in msfs you just run off in the grass. please fix

4 Likes

I noticed the same with the Cessna 152!

Agree. A slight workaround is to use full rudder and intermittently use about half differential brakes. You don’t want to use full differential brakes because you’ll come to a stop and have a hard time getting going with the nosewheel cocked over. This will make you have to start forward again, expanding the radius, before kicking it over.

For folks new to this: the real 172 nosewheel only steers to 10° with the pedals alone. It requires differential braking to get it to go all the way over to 30°. But full differential brakes shouldn’t stop the plane altogether - with the combination of that and enough power, you should basically be able to almost pivot on one main and turn in about a 30’ radius (book value is 27’). That’s where it’s unrealistic.

2 Likes

Do you mean in the sim? In the sim the Cessna Caravan has a terrible turning radius and terrible breaks. Like @CharlieFox00 said the rudder pedals only turn the nosewheel a certain amount. I think Asobo uses this number and neglects the rest. So i guess they fail to simulate the differential breaking forcing the nosewheel to turn further. Desperately needs fixing. The plan would feel more accurate if they just let the rudder input make the nose wheel turn all the way.

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged

2 Likes

Honestly, I think the biggest thing is you can’t do a min radius turn smoothly in the sim. You have to kind of jerk the plane through the turn because the differential braking always makes it come to a dead stop at the low speeds required to execute that.

The travel angle of the nosewheel doesn’t bother me so much. I think if you made it go full travel with rudder alone, we’d end up off the runway a lot more often on takeoff or landing. It otherwise feels pretty realistic.

1 Like

Truth be told, you can swing around a cessna172 in real life at some speed. You don’t have to come to a very very slow crawl in order to pivot on a wheel. Enough brake and enough rudder, these planes can swing around like merry go rounds lol. However they do it, they just need to go back to the drawing board with them and get them accurate to real life.

ISSUE DESCRIPTION

Description of the issue:
The turning circle of a cessna 172 is to large, it needs the width of a large runway. It should be able to turn on place with right handling of throttle, rudder and brake.

Reference to posting of expert: (https://forum-aerosoft-com.translate.goog/index.php?/topic/54241-rollen-am-boden-unrealistisch-oder-habe-ich-die-hardware-falsch-konfiguriert/&_x_tr_sl=de&_x_tr_tl=en&_x_tr_hl=de&_x_tr_pto=wapp)

If applicable, which aircraft is experiencing this issue:
Cessna 172

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
have none

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
always

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Use aircraft and make a full turn with low throttle, moderate brake and full rudder.

[END OF FIRST USER REPORT]


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This is really bad. Can’t fly some missions because I always hit a tree next to the runway when turning. It really needs to be fixed.

2 Likes

Wanna also emphasize this! Insane this got through testing, as the C172 is literally the plane for 90% of the career content

EDIT: C172, C208B, DA62 is what Ive found so far. Not tried more

3 Likes

Add the G36 to the list, same problem

B737 same problem not fixed in SU1b

1 Like

Totally. I dare anyone to turn around on the runway at CAD4 (Trail, BC) with a CJ4, which was a target airport in a VIP mission. It isn’t a huge runway, but it isn’t tiny. I tried it multiple times with multiple techniques. You end up in the snow as of March 16, 2025. Is this the real turning radius of a CJ4, or is this just a mission design that ends up impossible to nail at the end without a penalty?

72’ (22m) is pretty wide as it is, but notice that irl CAD4 has a couple paved “bumpouts” near each end of the runway that extend the width to almost 100’ in order to facilitate turnarounds. Unfortunately, the sim doesn’t really recognize those as either a taxiway or a runway. To date, there really isn’t a standard way to treat these in the airport SDK that allows them to be used as such. I’ve found that creating a teardrop taxipath usually confuses the AI pathing, then you start to get into hold short requirements, etc.

Combine that with the weird turn radii and asymmetric braking issues, and it makes it tougher to turn a plane around than it is in real life.

1 Like

Turning and Braking on the ground are a joke in any airplane!