Lots of progress over a three day weekend. Started reworking some of the texturing. I wasn’t happy with the brick texture I had downloaded so I spent a good chunk of Friday learning Substance Designer and came up with a much improved tilable texture. I’m quite happy with the result, you can compare it to the older texture that you can see in the background. Less seams and repeating patterns and much more comparable to the real brick at KRIC. Created some other textures which I’m pretty pleased with too (ignore the texturing of the sidewalk around B gates and the lack of texturing of doors and around the loading dock, still quite a bit of work to do). Also put in some more detailing of the terminal that you can see in the first photo. Hopefully will have in-sim shots in the next week or two and I can stop boring you with blender screens lol. Once I have the project set back up in the sim I’ll start working on the ground texturing and layout, including the removal of the much maligned runways 7/25.
Enjoy your 4th!