Initial Release: Grumman Goose G21A Redux II

I have played around with the water steering the last couple of hours. I first thought I could add water rudders to the floats, but that does not quite work. I also tried to increase the rudder scalar, but that makes it nearly unstearable on a runway.

The best solution IMHO is to add a non existent water rudder. Do the following:

  1. Open flight_model.cfg in an editor (Notepad is fine)
  2. Search for “[CONTACT_POINTS]”
  3. Remove “;” at the beginning of the 2nd (at the bottom) line starting with “point.9…” (this makes it active)
  4. Change the first parameter to 4, read like “point.9 = 4, …” (turns the point into a float)
  5. Set “max_number_of_points = 10” (adds the point to the contacts points list)

Alternatively, replace the whole contacts section with the code below. Make sure to replace only that one section.

I think this is only an interim solution until water handling, prop wash and the model itself gets its next update. I sincerly hope this does not anger the creators, its just I LOVE this plane and want to fly this beauty. :wink:

[CONTACT_POINTS]
static_pitch = 4.00 ; Degrees
static_cg_height = 3.750 ; Feet
gear_system_type = 0 ; Electric
tailwheel_lock = 1 ; Is tailwheel lock available TRUE/FALSE
max_number_of_points = 10 ; Number of contact points
point.0 = 1, -16.0, 0.000, -3.2, 7500, 0, 0.520, 90.000, 0.420, 4.000, 0.900, 5.000, 4.000, 0, 195.0, 250.0 ; 
point.1 = 1, -0.800, -3.750, -5.2, 7500, 1, 1.250, 0.000, 0.500, 2.500, 0.850, 6.000, 5.000, 2, 195.0, 250.0 ; 
point.2 = 1, -0.800, 3.750, -5.2, 7500, 2, 1.250, 0.000, 0.500, 2.500, 0.850, 7.000, 6.000, 3, 195.0, 250.0 ; 
;---- Aircraft Scrape Points
point.3 = 4, 3.589, -2.692, -2.200, 7500, 0, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0 ; 
point.4 = 4, 3.589, 2.691, -2.200, 7500, 0, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0 ; 
point.5 = 4, -15.249, -1.794, -1.250, 4500, 0, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5 ; 
point.6 = 4, -15.249, 1.794, -1.250, 4500, 0, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5 ; 
point.7 = 4, -2.450, -20.300, -1.730, 3700, 0, 0.000, 0, 0.500, 2.500, 0.700, 12.000, 12.000, 5 ;
point.8 = 4, -2.450, 20.300, -1.730, 3700, 0, 0.000, 0, 0.500, 2.500, 0.700, 14.000, 14.000, 5 ;
point.9 = 4,  -15.5,  0.0,  -2.1,    0, 0, 0.0,   20, 0.00, 0.0, 1.00,  0.0,  0.0, 0, 0, 0 ;

This way you can turn once you got some kts on, 2-3kts works best for me. You can not turn it on a standstill, but hey you can turn.

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