Inside Microsoft Flight Simulator - Xbox Ports, Performance, PC Optimisations - The Asobo Breakdown!

Inside Microsoft Flight Simulator - Xbox Ports, Performance, PC Optimisations - The Asobo Breakdown!

https://www.youtube-nocookie.com/embed/32abllGf77g

Alex Battaglia talks to Flight Simulator’s technical director, Lionel Fuentes from Asobo Studio to learn more.

I honestly don’t know what Lionel’s CV is, but he sounds like a guy who took notes during the stand ups and spouts that as gospel.

Incredibly tone deaf.

Read the room dude!

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Watched a few minutes … I’ll manage to get my mouth closed by this time next week.

continues staring in disbelief

All that stuff about how this was all new and it was better than FSX isnt true?

This is FSX and 1995 base code “Now with Bing”?

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It was never true. MSFS is built on top of the old FSX spaghetti code dumpster fire. If you were curious why half the game breaks in completely unrelated ways every time they tweak the smallest of things, that’s why. I’m sure Asobo themselves are not fully sure how it even works… hence why it takes so long to fix rudimentary things and why they appear to have no clue. It’s because they probably really don’t.

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The way the FSX team was liquidated I’m sure they didn’t purge notations or anything :joy:

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They clearly said when they started the project the SIM is FSX base, changed\modified and improved what needed, they added Asobo graphic engine on it, they also said starting a new Sim from scratch would take a lot of time to make it.

Ps: P3D is FSX based as well.

So the base code is FSX and everything else is glued on to it. Its a marvel that this even works. Looks like the true champs were the guys who crafted the FSX base code. Little did they know that their craft would be used for years to come.

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I was under the impression that they have pretty much rewritten the code in the latest SU to improve the performance?

It would not surprise me if that 1995 base code is even older.

Now I have to wonder why it’s so hard to port over the old planes or do they just not comprehend them?

As far as i know the main problem with the fsx planes are the instruments and switches inside the cockpit and the aerodynamics, it was a similar situation between FS2004 and FSX, just because old code is still used doesn’t mean there are no significant changes.
Btw i dont think its a bad thing some code is this old, i suppose something so complex like this simulation would not be possible without 30 years of continuous development.

A great example for the usage of old parts is the ATC, except the azure voice its almost exactly the same since FS2002.

“The Asobo Breakdown!”

Pun intended?

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