I do see that, after exiting the sim, the value is set back to 1 instead of 0. I’ll do more testing later tonight.
Scott
You just need to set the file to Read Only and MSFS can no longer edit it. I have this enabled so it doesn’t turn Sharpen back to 1. The only thing this file stores are the video settings - you can still change other settings in the sim like audio, data, etc.
Glad I could help
I changed the attributes to Read Only and that prevented the overwriting of my edited values, but unfortunately with even both (graphics & VR graphics) set to 0, no visual improvement of the eye adaptation. I double checked the overwriting of the file after enabeling the writing: it is changed at launche of the sim and after closing the sim (I checked the time stamp after editing, after launch and after closing). Maybe the lack off improvement is due to my 55" Sony tv. Otherwise I’m out of options.
I have never seen a game act so differently for so many different people. How in the world can it work for some, and not others? My CFG file is not read only, and it stays at 0.
Yes, I agree. Maybe in the future they add a slider to change the way the eye adaption works. Besides this issue I’m super satisfied with the sim.
Sadly this did not work for me. However, when flying the Cessna 172 Skyhawk there is a knob at the bottom centre of the main from panel called “Glare Shield Light” which you can turn with the mouse and that illuminates the ‘big six’ instruments enough to be able to see them clearly in flight [It might be necessary to click the yoke out of the way to see the turn knob]. (There is not such an option in the 152)
Did you notice they have inner and outer dials. One illuminates the whole panel. That’s the one i use in the 172.
Indeed, yes.
I’ll confirm that flipping the setting to zero and even changing the file to read/only isn’t helping. Got excited when I did a “too fast” test and it looked ok, didn’t end up being that way upon further testing.
I agree it makes no sense that some people have the EyeAdaption stick and others don’t…wonder if there’s an in-game setting that affects this?
Scott
p.s. I’m using the MS store version also. Very strange.
This is what mine looks like. I turned off some other things besides eyeasadptation. I also have bllom and light shafts turned off in game options.
{PostProcess
Enabled 1
EyeAdaptation 0
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 1
LensFlare 0
FilmGrain 0
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
I also expereinced this some time ago, but now, it’s sticking !! No idea why, but if it is now sticking, I AM HAPPY, – AT LEAST UNTIL IT BECOMES UNSTUCK AGAIN.
Really need all these setting , at least in an advanced User UI.
The fact that they are in a refresh-able config file, suggest that it was designed to have the saved setting changeably by some in sim method / UI.
On the subject of SAVING SETTING, the Flight Planner option to display Fixes & Nav aids & Airspaces, should also be SAVABLE, and not always default to OFF every time the sim load !!
You cannot even change (on the VFR map) those when flying, without going back to Welcome screen, and starting your whole flight again ! Total PITA if you forget to turn them on when in the welcome screen.
The effect in HDR is even worse. Flying towards clouds under the sun (any direction at noon) from the default cockpit viewpoint displays an overexposed wall of bright white with no definition. You can use Nvidia shaders to take this away, but that in turn makes the rest of the SIM murky and dull. I would love to turn off the eye adaptation so outside looks the same no matter where I’m looking at it from.
Could you post some screenshots? Thanks
Other simulators do not have this problem so we should not have to mess around with graphics card settings or other workarounds. This is one of the reasons I don’t use this sim as much as I would like. This may me even more difficult for older folks with normal vision changes as we age. Also most cockpits look unrealistically clean and two dimensional compared to other sims.
Talk about readability and I’ll agree with you, but I, for one, do not believe that a cockpit has to be filthy in order to be realistic. There are very clean cockpits, especially on business jets and new aircraft like the 787s, A350’s, etc. Also, these aircraft were clean when they were made, and all this going on and on about “the cockpit is too clean”, I just can’t wrap my mind around it. Who buys a car and pays for the interior to be dirtied? Or since everyone likes to talk about IRL and filthiness of the cockpit, What person goes to buy a plane and sees two of the same model, same everything including price, only difference is that one is cleaner, including, but not limited to the cockpit, thinks: “Man, I need to get the dirtier one because it is more cool”? I’d say no one in their right mind would make such a decision.
A cockpit looking unrealistically clean? Let’s say an aircraft like the Longitude just got delivered. It is very clean, and there’s nothing unrealistic about it.
Just my opinion.
So my comment is not about dirty vs clean. I’m not a graphics designer so my vocabulary may not be precise, but if you look at cockpits from other simulators they have more subtle variations in light and shadow, in 3D depth and just a more pleasant and functional viewing experience.
I do think general readability is an apt description, and as part of that the darkness of controls, knobs, levers, buttons is part of that. Glass panels and other lit instruments are pretty good, although resolution at a distance can be problematic. I do not want to have to zoom in every time I want to see something on the instrument panels.
A little bit of wear or texture might provide a more interesting experience, helping with the overall gestalt of sitting in the cockpit of an aircraft that’s been in use.
So that’s my perception and many others. You’re right! Doesn’t need to be dirty.
Agreed. I think I understand where you’re coming from, and I agree with you. It’s just that I’ve seen some designers so obsessed with dirt that they market them as features.
One such designer was McPhat in FSX. Their obsession got to the point where they made a livery of the PMDG 737NGX, and this livery was the pre-paint green protective coating on the fuselage, which is usually brand new IRL, since the aircraft is just coming off the assembly line, on its way to the paint shop. Yet their livery was so rotten, the green coating, faded to almost gray, with chipped painting and streaks of dirt all over, looking like it was on its way to aircraft graveyard. And they had the nerve to show it off as an “as real as it gets” project.
Yeah - an aircraft that looks like the paint was striped off flying through a Saharan sand storm is the kind of realism I could do without!