Is anyone using Lossless Scaling on MSFS?

Yeah I refuse to have anything less than Ultra for clouds too, but many of my textures, shadows and vector data are lowered. (orginally done to accommodate FSLTL AI traffic). It’s all a fine balance to get CPU load down a bit.
With 20/60 lossless I don’t have to change anything and my LOD is on 150 all the time now. CPU quite happy, GPU < 90%. Smooth experience at all stages of flight.
Not sure if this setup is just great for airliners or whether helis/GA/military might not be so good, so I may have to just use for airliners and switch it back to 60Hz/30, 120Hz/40 minus scaling for helis which for me in most cases is fine.

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I have been reading your posts on Lossless Scaling. I have to say I pretty much agree with you.

So I have been tuning the best setting. Using dense environment and complex aircraft with webcam-headtracer, applying X2, X3, capping FPS 20, 24, 25, 30… and I conclude my system works better with X3 20/60 FPS. This setting is not familiar. Many use 30/60 X2 formula.

However, my system is medium -end (RTX 3050 - i712650) which soon will become a low-end high tier. So I cannot jump in the bandwagon. I think so far X2 20/60 gives fluidity and smoothness. Yes, there are side effects like wobbling image when (rapid and intense) panning, delay in response when inputting MSCDU/FMC data, and noticeable mili-second delay when using headtrack. But the advantages are more robust.

However my default monitor refresh rate is 144Hz. 1/3 vsync which is 48 is too high for me. Even without Scaling, my sweetspot is 38. Any ideas?

Are you still using X220/60 formula by the way?

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Yes. I keep going back to it because it is smooth. I’m even using it in FS2024.
So 60Hz refresh rate VSYNC 33%, target 20FPS and lossless scaling to 60FPS. It seems that even for a 3090, at 4K a steady 30FPS isn’t always achievable in some circumstances, but 20FPS nearly always is so it’s a smooth state. Add in 3x extra frames via lossless scaling and it’s all very usable and relatively smooth apart from some scaling artifacts.

It’s time to be humble and admit our hardware (In my case a 5950x+3090) is not nearly as fast as we’d like it to be for what we are using it for (in my case 4K native).

Even with FS2024 I’m finding this out (even though it has better use of multi cores), but still exibits FPS issues under certain circumstances, and I’ve not even loaded a complex airliner yet. I should point out that I haven’t yet tried dialling back graphics settings to FS2020 levels in FS2024, I’m just using recommended settings but with TLOD dialled down a bit, but again with 60Hz RR, 20FPS target and lossless scaling to 60FPS. I have tried it with and without though. Default without is around 30FPS (VSYNC 50%), but it isn’t consistent enough for my liking.

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How does X2 20/60 work with MSFS2024? Does it help a lot, or at least runs as good as in MSFS2020?

My system in not up to a standard for MS24, but this Lossless Scaling hack makes me wanna give a shot

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I’ve not noticed any difference tbh. The FPS gain & the smoothness are identical for me with both sims. I even did some heli challenges with lossless scaling last night, and it wasn’t bad at all.

FS2024 is streaming bandwidth dependent. It will even start you off on flights when scenery (and streamed aircraft!) data isn’t fully yet loaded, which can sometimes be visually annoying. I have a slow 30MBit/sec ADSL. So think of fast flights over Grand Canyon, where scenery is patchy between high and low res as it’s all still loading in, but FS2024 lets you fly in this environment before it’s all loaded which can be a weird mix of fantastic high res detail and low res FS2000 detail! So if you have slow ADSL broadband then increase the cache size.

That to me is the biggest annoyance so far in FS2024. It has short wait times (booting and loading fligths) but slow scenery load times during a flight especially with slow broadband. As scenery loads during a flight you can see some FPS slowdowns as it processes that data. So I’d say as long as you have good broadband then it’s definitely worth a try now that they have their servers working better. Small bugs galore, but that’s another story, the visuals are great, when they are loaded.

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I have a potato computer with a decent GPU.

Like, literally minimum spec CPU.

Lossless scaling has me running full ultra, at or near 60 FPS most of the time.

Better than 2020, which really hit my CPU.

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What resolution? 4K native is my issue. if I switched to 1440p I’d probably be a lot better off FPS wise.

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4K native.

Now, to be fair I have a ridiculous GPU right now. But no joke, a minimum spec CPU, no over clocking.

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Why Vsync at 33%? You still end up getting the native 60Hz of your display

It’s good to know that CPU limitations have been improved in FS2024 certainly. I need to try some other graphics settings out too. 120Hz /40FPF wasn’t giving me consistent frames, 60/30 is better, but dips in heavy palces where PG or scenery sow to load. It seems to me at least to be partially broadband speed limited for me. Stuff being (slowly) loaded in during a flight. I’m desperate to be able to pre download aircraft to store locally, but they haven’t enabled that yet so streaming it is for now.

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VSYNC at 33% is 1/3 of 60Hz which targets FPS at 20FPS.

Yup. Right now, slow servers seem to be the thing. Staying with the slow planes seems to be the best bet in the current state.

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See if I got this right:

My monitor’s default ref rate is 144. Thus, capping FPS at 24 is mimicking 1/6 vsync of 144. Then using X3, it will aims 72 FPS which is exactly 50% vsync. Is this an acceptable practice?

This is because my monitor keeps on reverting to 144 everytime I set 60Hz.

Ok. I understand that.
But where do you define the setting, in LS or ingame settings?

It hardly matters unless you can lock it in. Just do what is smoothest for you.

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Windows desktop is where I set monitor refresh rate and desktop resolution, and in sim graphics settings are where I set VSYNC settings. Complicating matters further my TV is also NVidia GSYNC compatible so I’m not sure of the implications of that whether GSYNC is automatically being used as default or not with the NVidia card or whether it matters.

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@BragRaindrop933 OK. I’ll try it.
My 4K monitor is also Gsync compatible, which I have enabled.

My settings along with LS are as follows.
Nvidia panel: Gsync compatibility ON and Vsync for MSFS20/24 controlled by the app.
In game settings: Native 4K resolution (TAA or DLSS) and Vsync OFF.
FPS Lock via Rivatuner, set to 30FPS.
LS Scaling set to x2 and Vsync Default. Only FG, I don’t use Scaling option.

In principle this configuration has worked perfectly for me in both simulators.
I get a stable 60 FPS (I usually get between 35/55 FPS without LS, depending on the aircraft and situations) and a smooth behavior.

But I like to know the experience of other users to know if there is any way to improve the use of the program and get better results.

I’ve always found Vsync settings confusing, as it can be enabled or disabled from multiple places (Nvidia Panel, In-Game, LS…) and I’ve never really figured out which option is best.

I get a “dont you overclock your gpu now mister” warning whenever I load FS24 with Vsync managed in Nvidia app/control panel. I can perfectly switch it back on after loading has completed, but don’t get to see the trailer with it enabled.

I kinda lost my sweetspot that I had for lossless scaling before but I’m happy to read some settings here and try it out again. I’m also trying a higher LOD setting from an app that is forbidden to speak about in this realm, but they were updating and were kinda glitchy so far. Hope they iron that out soon because I honestly cant look at the dumbed down version that went into place for FS20. Its like FSX-moutains all over.

Hey All,

Could someone please share settings for this in both “in game and Losless scaling app”

I used to have good performance with it, even though my FPS is still hight its very stuttery.

rtx 3070
i9 11900k
32gb of ram

Also worth a mention is the new FS2024 graphics setting
Settings->General->Graphics->Dynamic Settings->Frame Rate Target

I assume that this is some kind of dynamic LOD to target frame rate. Does this override VSYNC at say 50%/60Hz=30FPS though? No point in targeting 40FPS if you are running at 30FPS. So it’s perhaps something else to consider/go play with/tweak in FS2024. I’ve just set mine to 20 to use with 20/60FPS