Is it worth to get a G-sync monitor?

Finally I managed to get stable FPS with graphics settings that are good enough for me. Normally i am getting between 30 and 40 FPS

Still, sometimes the movement is a bit choppy, especially when panning or with FPS drops into the mid twenties

Would a Gsync monitor help me on that?

Yes they are worth it… You need to match monitor refresh rate with FPS to get the most effective results from Gsync, So 60hz and 60 fps is ideal, However if frames drop below 60fps it’s still better than non gsync monitors. I cap my frame rates inside MSFS at 60 fps with Vsync in game off. What you get is fluid gaming experience with no screen tearing.

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Partly depends on your current monitor and what you are replacing it with.

What is significant in MSFS is the minimum frame rate of your monitor not the maximum as our FPS are so low. If you have been trying to run 30 fps on a typical gaming monitor with a 48 hz -144 hz frequency range you are going to have issues.

Gsync (or freesync on a LFC monitor) should help.

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Thanks, actually I am not even running a gaming monitor but an old one that I bought ages ago for photo editing. The freq is 60 Hz 1920 x 1200.

I’d also say it’s worth it. However, be aware that most “real” G-Sync monitors go down to 30 Hz/fps before starting low-framerate compensation, whereas many “G-Sync Compatible” only go down to 48 Hz/fps or so.

When you go into LFC, most if not all monitors can display visible flicker. So if you get a 30-144 Hz VRR window monitor, staying at 25-35 fps is pretty painful and in those cases I prefer to disable G-sync to get rid of the flicker.
If you stay above 30 it’s worth it though.

If the monitor has a 48-144 Hz or similar window, you’d probably want to never go below 48 fps, so not exactly ideal for MSFS.

Choppy movement won’t be improved with a gsync monitor as that’s due the limits of your cpu and/or gpu.

The gsync monitor should however stop screen tear where you’re seeing parts of two frames at the same time.

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I’m currently using an i7 8700, 16gb, RTX 2080 (1440p) and M.2 SSD.

My Dell S3220dgf is a Freesync monitor with a Variable Refresh Rate of 48 - 165hz while in “Freesync” (Gsync) mode.

I use Nvidia Control Panel (I removed Gforce Experience after experimentation) and removed the check marks out of the boxes for enabling Gsync; otherwise flickering will occur due to VRR “sync” refresh rate / frame rate is less than 48fps (48hz).

I’ve fooled around with many of the settings in Nvidia Control Panel; max refresh rates, type of refresh rates or just use the in game Vsync and they work.

I also have a 27" Gsync monitor that has the Gsync chip, which runs from 1hz to 144hz; I tested that with and without Gsync. The results were IMO identical with Gsync off; I run smoothly at 30 - 35 fps in new york or other large cities. The main denominators IMO are RAM, whether you’re flying low level into a largely populated area with buildings etc, and internet speed if you have downloadable photo imagery.

I’m still doing some trial and error in regards to settings; I bought the Dell s3220dgf; I wanted a 16:9 / 32 inch and I’m VERY impressed. I went this route over Ultrawide due to wanting scale size increase vs the same height monitor as my 27, but wider (34 Ultrawide). Coming from a 27 inch, I think 32 is great sitting back 36 inches. The 1800 curve is perfect and makes sense when you turn your head to look at the right or left quarter of the screen. All the stock windows and in game fonts are just slightly larger as well.

One setting that really seemed to work well, was setting the refresh rate to 35hz in Nvidia Control Panel and V sync to “Adaptive or Fast” mode. Another option was 165hz in Nvidia Control Panel, V Sync set to “let the software decide”, and in game 30 or 60fps (60 if you have robust rig). While some might swear by Gsync… I spent hours with and without Gsync and could tell no difference. I experience a small stutter one time when flying low level into a large building landscape like New York; this was with and without Gsync. I believe this has more to do with I’m running 16gb of RAM right now. I play in 1440p; Medium to Ultra settings; TAA, Render 100, Vector, Buildings Ultra etc, with some Medium Shadow to High Shadow misc. setttings.

In regards to Gsync monitors; the main thing to understand is that a true chipped Gsync monitor can run from 1hz - 144hz (1 - 144fps). A “compatible” will typically run 48hz - 144hz; thus the flickering if you try and run it Gsync in Freesync mode, unless you’re getting above 48fps consistently. This is important since FS2020 is not a first person shooter running 120fps. Nor will it run above 50fps without dipping below from time to time unless you’re running a premium rig. As many have said on the forum and I agree… 30 - 40fps is a very nice experience IMO. Do I think it’s worth it to get a Gsync monitor? If all you play is FS2020, no. If you play a variety of games; if you can afford full Gsync, it’s nice to have if you’re running an Nvidia GPU.

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not for this game, frame tearing only happens when the refresh rate for the game is too fast for the monitor and since most left or right behaviour in this games is relatively slow and the frame rates struggle to get beyond 60 then it won’t matter, for other games yes, for this game no.

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Thanks for the detailed explanation

Compatible monitors with LFC should be OK down to about 10 FPS with Gsync enabled. Older compatible monitors will flicker if the FPS gets below the minimum frame rate of the screen.

Correct, but only if the monitor has VRR with the LFC feature.

Tearing can happens above or below a monitor’s refresh rate; anytime the GPU starts drawing a new frame partway through the monitor’s scan. FS2020 has the occasional stutter and that’s not Gsync or no Gsync related.

Does G-sync have any benefit over V-sync for low refresh rates? I’ve not yet heard a compelling claim that it is.

V sync does not work well below the minimum refresh rate of the monitor.

I’ve never found Gsync to work very well with MSFS, it is however great in basically every other game. Something seems to either be wrong with the way MSFS vsync and gsync work or, they have just implemented it in a strange way. The Vsync 30 and 60 fps doesn’t make any sense and I’ve never seen that in any other game. Typically “vsync on” either halves whatever FPS you would normally get and syncs the output frame with the displayed frame or it limits FPS to your monitors refresh rate. I have no idea how vsync in MSFS works. Gsync does the same thing only it’s hardware based on the monitor and it limits refresh rate to the output frame rate.

How does V-sync not work well? I’ve seen no visual glitches nor do I have a significant loss of frame rate turning it on or off. I get rates between 25 and 48 fps depending on scenery and airplane, and have a 60 Hz monitor.

OK, I’m confused.

I have a brand new Alienware 34 x 20, 1440, 120 MHz display. I currently have it set at 120 MHz. In the Nvidia Control Panel I have G Sync enabled. I don’t know what vsync is or how or how not to implement it. Or G Sync - now that I read these posts… Can monitor settings and VR headset setting coexist without fighting?

I am trying to set my new computer / monitor / headset up following CaptLucky8’s guidance articles related to using a G2 headset (which will be delivered Wednesday). I would like to be consistent while ensuring I am using G Sync in the most helpful way possible to ensure I obtain the highest quality / clarity of image coming through both the monitor and the headset (my failing eyesight is driving my efforts).

V-sync refers to the longstanding technique of timing updates to the graphics output buffer to happen during the time period between frames (this was called the “vertical blanking interval” in analog VGA terms, I don’t know if that term is still used with modern digital display protocols or not, but “V-sync” remains).

You would normally set this in MSFS’s “Graphics” options. As I recall, it’s on by default.

A 60 hz monitor should work fine with vsync in MSFS as they tend to have minimum refresh rates of either 24 fps or 30 fps.

It is things like 144hz monitors with a minimum refresh of 48 fps that have issues and need Gsync/freesync.

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Ornaryox

In Nvidia Control you have the check in the Gsync box then you’re good. Your monitor is 1 - 120hz rated and will do its thing. In fS2020 settings u leave Vsync OFF. Simple. If u experience occasional micro stutters that’s gona happen but the majority of the time it should be smooth and look great.