I recently bought a new joystick (TM Airbus edition - sidestick) since my aging Logitech has been showing signs of wear with large dead-zones to make it even remotely useable.
I have therefore always blamed part of the twitchiness on my old Logitech ■■■■. I have to say I’m really not impressed about the flight model, I was hoping MSFS would be more flyable using the proper equipment, I was wrong. I know its subjective but I find the MSFS flight model to be a complete failure. It borders to be unflyable, at the very least its a big pain in the behind to fly, not pleasurable at all and has absolutely nothing to do with reality.
The controls are incredibly sensitive, even with sensitivity turned down to 50% on all axis. Its just unbelievably twitchy and responsive with no real feeling of inertia. In real life everything is much more “fluid”, it takes time for the aircraft to respond to disturbances in the atmosphere, flight control inputs take time to take effect, its not as direct. Roll on most aircraft is completely unrealistic, the aircraft doesn’t roll out after disturbance, neither does it continue to roll into a spiral dive, its like flying an Airbus with the fly-by-wire maintaining bank angle.
The atmosphere is way too stable, there is absolutely no turbulence present anymore in clouds, only when flying really close to obstructions with high windspeed are you able to observe some turbulence. Wind at ground level is 50% of the actual windspeed. The elevator trim is way to effective, its really hard to properly trim the aircraft.
I think I can go on and on, and I will when I have the time, bottom-line is: there is absolutely nothing realistic about the current flight model. My feeling is that it got worse over time, I don’t remember it was like this during release. I didn’t even check-out stalls, spins and any of the more advanced stuff recently. This needs to be fixed, the flight model in its current state is a joke.