Is this Sim ever going to be made more Fighter Jet/Fast Jet friendly? I've had some real fun in fast jets, but they're very unreliable and buggy/unstable

If fs2020 made supersonic and high G maneuvering flight stable and realistic, it would be amazing.

I’ve had some good experiences, but sadly a lot of terrible experiences with fast flight.

Jets falling out of the sky at 270kts doing a really small turn.

Jets wobbling to their death after a well executed loop de loop.

Jets struggling to stay centred when doing a barrel roll.

Is it possible that the issue with with the addons and not the sim?

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Are you using the Modern flight model and not Legacy? I’ve had none of the issues you mentioned in supersonic flight, with any capable aircraft. Make sure you use the Modern flight model option.

I have not seen any of the issues you have written about, and I have flown F14, F15, F16, F18, F22, F35, T1a Hawk, T-37, and the Eurofighter…

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Nope. This sim cannot handle supersonic flight and fast maneuvers it never has. It’s admitted by the devs. It’s meant for civil aviation, like large aircraft and small light aircraft. Not fast agile jets.

Very very odd. I know a LOT of people who’ve had the same issues as me.

Even a real Hawk Pilot.

And a real typhoon pilot I think.

That said the sim just makes acrobatics/fast flying really awkward and unstable, although possible sometimes.

Are you seriously telling me you haven’t wobbled out of control in a really unrealistic way (not just a simple stall) when doing some tight turn or loop the loop?

I’ve done a loop the loop in an f16 must have been 500 times, and about 100-200 of those times, I’ve started the loop at 390kts or so, gained 5000ft in the loop, got to 140kts and then tried to aim back to the ground and my plane has just glitched out and doesn’t know where to aim anymore, and it takes a good while to gain control again, sometimes I don’t even gain control and it just flopps to the floor.
(Not in a normal way you’d expect, in a way that defies the laws of physics)
Ive seen other people experience it frequently.

It’s likely because the sim doesn’t have the coding necessary to simulate certain surfaces and speeds of turning and rolling. If you haven’t experienced it, I think it should absolutely happen if you try this: Try going in some fast jets, and really throwing it about, like tight turns, at 300-450kts, sudden flicks of the controller, also try rotating the stick (like doing a corkscrew shape in the sky). It should guarantee you lose control like mad very easily, far too easily.

Also the Eurofighter specifically (CJsimulations) cannot land for ■■■■. If it gets below 200kts it falls out the sky and loses pitch control, its VERY hard to land smoothly. Even top review channels experienced this on first flight.

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Sorry, I just haven’t run in to that. I’ve stalled out and going into a spin, which is mostly easy to recover from (unless below 5000ft AGL), but nothing “wonky”.

Never experienced any of this either. Why don’t you post a video?

You are extremely lucky then. It’s happened to me about 400 times. No exaggeration.

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How can you say you haven’t experienced it if you haven’t tried it? Try it. Try and make it happen and see if it does.

It will happen unless it’s somehow a glitch in the simulator version I installed (despite having re-installed it fresh 6 times)

That’s what I’m saying. I’ve tried it and not lost control

Bottom line is if you want fighters and military planes, this is not the sim for it. DCS World or you’re just wasting time/money.

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You say that, but at times, it has been fun and using fast jets has been reliable, no glitches, no real difficulties, but at other times it’s just been like trying to operate a rocketship with your feet.

It’s inconsistent, if they could fix these glitches that for some reason make jets fall out of the sky if they do a barrel roll, it would be really good.

I see so much potential for this sim if they made jets work better.

I didn’t buy this game under the impression it was a civil aviation sim, it didn’t say it was, it sold itself as a general flight sim.

Just yesterday it took 15 attempts to take off in a hawkt1 I spent $50 on without crashing, all due to a weird glitch that made it so I couldn’t control the ailerons or rudders properly, and it wasn’t hardware it was in game because I checked my hardware was working.

I’m not interested in DCS, it doesn’t have a real open world in real imagery and real locations (at least globally). It’s a 15 year old game, I don’t want to play a 15 year old game.

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MSFS is a pacifist simulator. There are others oriented to your desires. Philosophy behind every one is different and require different assets and coding.

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The thing is probably is not realistic. Other thing is if it is fun and if with that is enough for you maybe they can do something.
But bottom line, if the code is relying on CFD code (computer fluid dynamics) the thing is that modelling supersonic flight and specially transonic regimes require a very different approach and probably not mixable with current model. I wouldn’t expect that in the short term (and probably never).

I dont understand though, supersonic flight surely has nothing to do with it?

In fact at most air displays, supersonic flight never happens.

They fly between 110-600kts

I think other people aren’t encountering the problems you’re describing? I’ve had stalls when going too slow, that’s about it.

I highly highly doubt that other people aren’t encountering these problems. Unless they really just aren’t doing much except flying in a straight line and maybe lightly turning around.

or doing anything beyond that…

Or unless they just aren’t aware enough to even notice because they just see pretty colours and go ‘wooo!’’

You’ve made several posts in several different topics that all point to the high likelihood you have significant hardware issues.

Also, from what experience are you drawing that the aircraft aren’t behaving normally? There is absolutely a limit to aircraft performance. Pull a lot of Gs and you’ll bleed a lot of energy. Some aircraft recover better than others, some are incredibly underpowered IRL and aren’t meant for the type of flying people associate with that model.

Note I’m not saying the flight models are 100% accurate, but your claims to their inadequacy are very specific and they lack supporting data from which an experienced person could say “well, there’s your problem.”

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See, here’s an example. You state:

I think we’d have heard something about this by now if the Hawk, a popular model, consistently failed to take off for most people.

I think maybe the problem is specific to your setup. It might be the software, it might be the hardware, but it’s something in your setup that’s not replicated for other people.

You have to find out what that is, and resolve it.

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