Is this Sim ever going to be made more Fighter Jet/Fast Jet friendly? I've had some real fun in fast jets, but they're very unreliable and buggy/unstable

I dont think many people even fly the hawk.

I’ve not seen many people flying it.

Most people just fly commercial planes like 787s and 737s and 777s or cessnas.

You have to find out what that is, and resolve it.

I’ve done so much you have no clue how much I have done to try and troubleshoot on my end.

Which Hawk? IIRC, the T1 is notoriously underpowered. The T-45 Goshawk is even a bit underpowered, but seems to have a better flight model in the sim. I’ve worked a little with a former Naval FO who runs a virtual squadron and he said the T-45 is kinda like that. It’s not an F-18.

You mean underpowered in the sim or real life?

Ive just been at an airshow with about 50 hawks displaying, and they are pretty powerful and manoeuvrable, probably 5x more than in sim.

Are you talking about the Just Flight Hawk T1? There’s a former Hawk trainer on YouTube (cjaviator) who’s made a number of videos on the Hawk. I’ll link one that shows a full display of the aircraft at Duxford. He’s also stated that, on the whole, the aircraft is fairly accurate.

Maybe it would help to post videos of what you’re experiencing though.

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That looks right to me, demonstration flights are really not that fast. Every time you ratchet up the speed maneuvers get order of magnitude larger. You’ll usually see the occasional AB climb on a demonstration but they’re still under 600kt. That hawk display looks like a proper sub 400kt routine, hence the ‘crowd’ can still see the aircraft. It’s all energy management. Are people flying fighters out over the ocean to go supersonic?

Scenery is not going to keep up at 750+kt 1000’ over metropolitan areas.

You are having a bad day it looks like. I hope it gets better. The author said the Hawk is getting a major controls rewrite around the rudder behavior. Hopefully that will improve things for you.

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Moved to Aircraft & Systems This category is a better fit.

Or maybe someone expecting different behavior than they’re getting, from a simulation perspective? That’s how this thread reads to me.

The DC Designs fighters and the various military trainers are super popular addons, and fun to fly once in awhile. Even for someone like me, who prefers low and slow.

If they were all as broken as OP seems to think, the forums would be filled with complaints, and they’re not.

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Well, it came off as “I know what this is supposed to look like and everyone else is blind,” then proceeded in a multitude of threads to demonstrate that the first part is suspect.

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Somebody land a fully loaded CJS Typhoon at 150 KIAS.
You know, to prove it’s possible…

maybe people just aren’t using it enough.

I basically only ever fly fast jets 80-90% of the time, and I fly them hours and hours and hours.

I try to copy real displays, but its invariably close to impossible.

I often have to run about 20 flights to get one that is good or decent.

The rest end up with the plane loosing control or glitching out, or doing something on its own, or locking out, or getting stuck at a speed and not being able to gain speed back, which is reallllly odd, in fact a fairly new one for me. Just now I flew an f16 display, and the f16 got stuck under 320kts, could barely get beyond 320 even in a straightish line.

I think it got stuck in some kind of confused state where it always thought it was in a tight turn, and therefore the air resistance would be higher, it didnt catch up and realise it was flying straight again.

Sometimes I can bank left super super fast (like almost liek the sim is in 2x sim rate mode) and then banking right? almost impossible, like the sim is in 0.25x speed) and I have to abort the display.

Sometimes I take off without touching anything, pull up, and for some reason, it pulls to the right or left massively without even as much as a visual indication that the control surfaces moved to do that…

I just pulled up, not left, or right…

Sometimes I take off and the plane decides to go onto the front wheel and come off the back left or right, and veer off into the grass, when I did nothing.

Sometimes I get locked out and cant pitch down really at all, sometimes I do a standard roll manoeuvre and the roll rate suddenly and abruptly becomes 1/3rd as fast like it suddenly flew into a cloud of mud in mid air, and I have to abort the roll, and re enter it to get it to go back to normal. Sometimes I roll one too many times at a good speed (no lower than 260kts no higher than 380kts, and usually around 300 or 320 or so) but I ever so slighlty do a hybrid roll and turn (like a very very slight corkscrew) and suddenly the plane decides to wobble like its on a spring and loose speed drastically and lock out, and I’ve done it enough times to know that it’s not just me over-doing it, or not realistic, it’s clearly a weird glitch where the flight model gets confused or something).

Sometimes my wheels get locked, evne though I hear them go up, and the button clicks, they stay out… this is a new one really, only hapened once or twifce ever until the last 2 days it’s happened 10 times or so.

Sometimes the planes stall at super high speed, like 190kts or something, which an f18 should not stall at.

Sometimes if I have my weight balance slightly too close to out of CG limit, still within the lines, it makes the plane fly like a potato with pencils sticking out.

Sometimes if I pull up a bit too hard, (often because planes have a very bad ability to pull up in the sim, especially the L39) the plane banks left and does a flat spin… at 290kts or somethin.

sometimes I take off, especially in the f16 and rfal, and it decides to pitch up and down or roll left and right slightly on its own accord, after I get above maybe 50-100ft. Sometimes I take off, and the plane starts going up, in a straight line at maybe 10-15 degrees, and after it reaches 100ft or so, it starts to drop out the sky, despite constantly speeding up, and i have to do extra pull up to keep it up.

there’s many more problems similar, too many to go into. It’s shocking. If it were just my setup, or my PC, or something on my end, that in of itself would probably be more unlikely than, the unlikelyhood of people just not seeing all of these issues for some weird reason. Sounds soo implausible.

There’s a lot of parametric data missing here; as someone suggested, it would be easier to demonstrate with a video. I still think you’re dealing with some control binding issues. But I also think your expectations of performance are not aligned with reality as demonstrated by several misconceptions and simplifications regarding certain aspects of aerodynamics. Start with the understanding that an airplane can stall at any airspeed, any attitude. All it needs is to exceed the critical angle of attack, the margin of which can be affected by weight, CG, G forces, configuration, etc.

I’m not saying the sim and some flight models can’t be quirky, but it really seems like you’re asking the planes to do things they can’t do and it may have something to do with your control setup to boot.

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All of this sounds like a control binding issue, or maybe even a hardware issue.

I really think that if these issues, which sound common for you and massively annoying, were widespread, there’d be more than one person complaining about it. The addons would have more negative reviews than they do.

I’m not sure how much we can help then, because, while you think it’s highly unlikely, I’m pretty confident this is a problem on your end. I’ve also run into very weird issues over the years that no one else has had, they were almost always a hardware/binding problem.

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The addons would have more negative reviews than they do.

Uh… have you seen the ratings?

Most stuff gets 2 stars.

they were almost always a hardware/binding problem.

I’m not sure what that even means.

It’s pretty easy to tell if your hardware is working or not. You can simply test it against the control surfaces or the x y axis visualiser in the controls.

You’ve said that you press throttle 100%, then it rolls back to 80%, uncommanded. So something isn’t right.

Also, control binding issues can run the gamut - there can be micro issues that pull controls out of place, and they’re constantly fighting with the main controller, kind of ending up in an average somewhere, but you don’t really see it register because of how fast it’s happening. Some planes have hidden controls like spoilers “helping” the plane behave close to reality. But if those are activated inadvertently, outside of their “hidden,” intended use, it can throw everything out of whack. But yeah, you’re definitely exceeding critical AoA.

The question is why. How’s your rudder control? There were a few moments in there it looked like you were skidding quite heavily. What kind of indications are you getting in the cockpit during this? And did you say it happens on other airplanes?

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That is almost certainly a binding issue with your rudders or ailerons, though it could be a hardware issue too.

This is how airplanes work. The wind can move planes all by itself, and control surfaces won’t show that.

Crosswinds can do this too. The sim has long standing issues with ground-level wind intensity.

This is almost certainly a hardware issue, if it comes and goes at random.

Hardware issue.

Planes can stall at high speed, at high angles of attack. The chance of this increases if the CG is out of whack. Near the limit might as well be over the limit, for a lot of airframes.

Do you have other flight controllers to try instead of your normal hardware? Hell, if you’ve got an Xbox controller laying around, it should be pretty easy to test out what’s a pilot issue, and what’s a hardware issue. Honestly, sounds like a little of both.

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You’ve said that you press throttle 100%, then it rolls back to 80%, uncommanded. So something isn’t right.

Turns out it was only on the f16.

And doesn’t happen now… very odd.

The incident in the video can happen with any aircraft but happens more with the hawk/l39/mb339 and f18.

I wasn’t paying attention to the cockpit at the time.

As for keybinds, my keybinds are all clear, I’ve checked them many times, thoroughly.

Only the ones I want are active.

I can tell its not a keybind issue anyway, after so many times experiencing it. It’s just an issue with the mods or the flight model or both.

Yes, sure, sometimes I might do things which do earn myself a stall, but even when that happens, it happens in a very weird way. There are many times where I did not earn a stall, and many times it just appears that the sim is just struggling to figure out what to do with the plane after I just moved it.

Sometimes I may do a sharp turn, not even that sharp really, but its sharp enough that the sim sticks me at a cap of 200kts or something, no matter how much AFB or throttle, I just cant speed up, for a good few minutes, until it kinda figures out that I’m not doing that turn anymore.

Very weird.

What control hardware are you using?

Are they connected directly to the computer’s USB ports, or a hub, or a powered hub?

Do those controls have their own configuration software? (My Virpil joystick and Crosswind rudder pedals do, while my Alpha yoke and Bravo TQ do not.)

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Ugh Virpil’s tool is so robust but so obtuse! I feel like I need to get a degree to use it.

Haha! No kidding. And you better try to configure it with only one peripheral attached at a time.

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