Same!! Boy, I really do wanna fly around in VR all the time. But there’s just sooo muuuuch to tweak. Settings in this and that, upscale this, downscale that, reproject something, sharpen this… and if your VR is without a displayport of sorts, you now also have encoding to worry about, so that’s less PC resources to the game, since it needs to encode the signal… so what encoding bitrate you gonna select, cause quality also depends on that.
And once (if) you ever get it all of it nailed and you get a good enough image quality, then comes the fiddling part. “Fuel pump… now, was that the 3rd or 4th button from the right? Better peek out of the headset and look at my label”.
Flying on vatsim and need to take notes as well? Gotta find a solution for that too.
It’s so amazing to fly in VR, but once you know how awesome MSFS can look, you’ll be chasing that “better image quality and/or less stutter/lag”. So for me, I spend 95% of my air time using ultrawide monitor, so I can study the charts, enjoy my beer etc meanwhile. And whenever I want to checkout some great scenery, or fly over my house for the 50th time, I might go into VR for a short while, until I become annoyed of the image quality and stutter.
But we’re getting there, and it’s gonna be amazing!
Today i’m investigating multi-monitor as better option.
I currently have a 32" curved 4k - my line of query is now “do i add two 32” flats at the sides OR get a bigger (50" - 55") main and stay single screen" ?
Get the Aero. I initially went from a Reverb G2 to more monitors. Wasn’t satisfied. Went back to VR with an Aero and still struggled a bit with quality. At that point it was time to upgrade to a new pc with a 3090. Wow, with this hardware the Aero could really shine. Simply put, the Aero is fantastic but you need a muscle pc to get the most out of it.
Ps. I don’t spend ages tweaking this and that or trying OpenXR addons etc. Plugged in the Aero and off i went. I don’t have the time to fiddle with all and sundry settings.
I have today found out how to get the cockpit displays 100% pin-sharp
Simply turn all antialiasing off.
The trouble now is that the buildings and scenery are so jaggy it’s not workable. The difference is pretty amazing though in the cockpit.
I’m not convinced the Aero will give me what i want, it might still be best to try multi-monitor and hold for VR for a year or so to see where it goes, i just built the PC so upgrades will wait until the 4000 series settles in price - again a year or so.
My two cents…Find some good settings that work and just stick with them. Turn off the FPS counter, and just enjoy simming in VR.
Sure you can tweak this and tweak that, and I know a lot of people find that as enjoyable. I did too for a long time. But something clicked with me a few months ago, around when the DLSS beta SU10 released. I could finally run the sim at very acceptable image quality and frame rate with my rig and Reverb G2. Any tweaking I made was only very marginally changing things in one direction or another. I realized I was going crazy trying to make things absolutely perfect…when in reality what I had was already ■■■■ near close to perfect.
So I said screw it and stuck with the settings I knew worked well even though they might not have been tweaked to absolute perfection. Now I’m just enjoying flying in VR in all of it’s glory.
I did reach that point and while i can fly well in VR, the cockpit dials and displays not being sharp ruins it for me - setting up a flight is 50% of the fun for me and not being able to easily read displays is a big downside. I can fix it by turning off antialiasing but then the outdoors is a jaggy mess as expected.
I’ll keep the vR for 3D fun but I now think a multi-monitor setup to give me peripheral vision will be a great second choice, cheaper than going for the Varjo Aero too.
For me the option of VR is a must and I’ve had few problems with most photogrammetry cities, especially Rome which is just beautiful to fly over in a low slow GA plane like the Cub or the Stearman. For gliding over the Alps VR is amazing and all the course info is on the flight computer in VR.
But I still fly 2D and still mostly in biplanes and gliders using Track IR. Now I have a 4090, VR is much better with solid MR at 45fps in say a Tiger Moth in rural areas so I’m no longer fussing with settings. But also now with a 43" 4K monitor again with TrackIR, the insane sharpness and framerates means I mix the two up more. For work-like flying, what with flight plans, ATC and autopilot for most of the time (“Being back at the office” as one retired commercial pilot I know said) 2D is preferable for me, not that I do that a lot.
But I like to fly low and slow or especially just soar in a glider and for that VR, despite the current 1080p like resolution is still very enjoyable. Like the sim itself, different days bring different experiences.
Oh, must add, for helicopters, VR is in a different league, the 3D perception makes VR a must for me. I’ve only had about an hour in choppers IRL and I totally sucked, so getting it nailed 40 years later is a lot of fun in VR.
I fly vatsim 90% of my time and wondered the same thing. There are lots of ideas floating around but I’m leaning toward using voice attack and let my co-pilot make the changes (frequency/heading/altitude) etc. as it can get busy once in contact with approach. Still not sure how to make changes in the MCDU when in VR but I guess the mouse will have to do.
I followed the same path as you. I upgraded to the Reverb G2, which improved the image quality over the Q2. Before, I tweaked this and tweaked that, watching every YouTube video there is … then finally said, forget about it, simply adjusted the sliders in the sim, accepted it was enough to get me well into the “this is real” scale and voila, I’m a happy flier. Sure, it’s prettier in 2d, but VR is for me.
What headset are you using? I think I read above you have 12900k and 3080Ti so solid system specs?
I have a Reverb G2, 10850k and a 3090 and the cockpits are very sharp and readable in the G2.
Are you using the OpenXR toolkit? Are you using DLSS?
For me DLSS is ■■■■, and totally blurry, set anti aliasing to TAA
Make sure your sim resolution is set to 100 and also set to 100 in OpenXR Development Tools
Then use the Open XR toolkit with FSR and sharpening set to around 40.
You might to lower the resolution in the OpenXRToolkit, I have it at 90.
Everything is very sharp and crisp, and cockpits are easily readable.
With SU10 and since I found out how to kill that hollographic c***p thanks to this forum, my VR experience is so smooth that I cannot fly 2D anymore, and I still get the “wow” feeling every time I step into the cockpit.
I also stopped tinkering with settings, and stopped using the OXR toolkit. With DLSS quality and TLOD 150 I sustain 30 fps in the Fenix on default airports or off the ground, and 20 fps on custom airports or PG scennery. The lowest I get is ca. 15 in MSFS’s heaviest areas with full live traffic, but it is still smooth enough for me.
I am also able to do the full MCDU set up in VR. Not 100% sharp, but readable.
And that is with G2 and a humble 3060 Ti.
Couldn’t be much happier, and long life VR!
I was using TAA and had render in OXRtoolkit at 90-95, i’ll be revisiting this though once i have my multi-monitor setup finalised and the office put back together.
I think “sharp” may be a personal observation, for me the only acceptable “sharp” was with antialiasing turned off - it was razor sharp, but naturally the landscape looked like ■■■■■
That’s wild. I don’t know how you can tolerate that. Because the scene is, well.. aliased. It’s “grainy” and a total immersion killer. DLSS definitely has an over blur consequence, but you can punch through it pretty good with Quality and sharpening. But we are still dealing with ghosting/blurry glass cockpit panels, particularly when text/numbers are changing. Asobo is allegedly working on culling cockpit gauges from the DLSS algorithm somehow, but until then.. really the sharpest anti-aliasing method is TAA at 100.
Ha yeah, I kind of assume the point of MSFS was to see the pretty scenery. BUT, I know some people just stick their head in a cockpit and fly IFR night flights for hours.. so to each his own.
Hands up VR lover here, fly VFR small stuff and Airliners. Fully get what your saying and seems to me from reading the whole thread you’ve pretty much tried everything. Will be interesting to hear about it if you go for the 50”. I have a 1080p 32” sat a foot in front of me and can’t see anything without zooming in.
I’ve briefly tried open track head tracking, now perhaps it was my settings but it was strange that in order to look out the window I had to turn away from the monitor.
I would love to see a triple screen 50” set up just to satisfy my curiosity, although I suspect not being able to pan up and down would be the next issue.
Having flown small aircraft IRL VR is very very close. That said small aircraft I flew had RPM, Altimeter, ASI and slip gauge all of which can be seen clear enough in VR.
In sim I fly various stuff but the Airbus (default) is the most complex and TBH I can’t see most labels without zoom - I’ve just learned where stuff is :-). However I can see all the details on the PFD, not sharp, but all useable at a glance.
I’m now looking at adding two 15.6" touch-panel monitors and Airmanager software so i can finally (hopefully) achieve my goal. When someone said moving to PC was a money-pit, they were not kidding, but hey-ho…
It seems the 15.6" TP monitors are cheap, and they give a full-sized Garmin reproduction with a bezel from Airmanager and a popped-out screen from FS. A single Knobster control will handle the rotary inputs. That should give me a PFD and an MFD for Garmin planes or a six-pack and radio stack for analog planes, i’m still figuring out how to get the PFD, MFD & FMC for planes like the CJ4 though…