It could have been avoided

Most of this could have been avoided with an open beta.

It is normal, in my opinion, that server issues like those in the first hours of MSFS can occur. But I really wonder what Jörg and his team were thinking by skipping a public beta. Were they aware that the project wasn’t ready yet, and did they want to avoid a s.h.i.tstorm? Or were they naive enough to believe they could get the simulator ready in a few weeks?

An open beta, in particular, would have highlighted where problems exist, where server capacities might need to be adjusted. For a company like Microsoft, this is an embarrassment. They can program a complex simulation like MSFS but fail at something as simple as a login queue.

It’s essential to show your position within the queue and the approximate wait time during such a queue. Right now, it just feels like a static page.

At this point, I can log in and get to the start screen, but that’s it. Starting in career mode is impossible, and the photo tour crashes with a CTD…

We are human, and we make mistakes—I’m including myself in that. But one should also be able to admit mistakes. And I don’t see that here at all. There is hardly any communication from Asobo and Microsoft, which feels like a lack of respect for the players who believe in the project and support it. It is the people who keep Asobo and the MSFS team employed.

A Steam rating of 14% positive from 2,511 reviews (at this moment), a rating of 1.6 stars on the Microsoft Store, and forums full of posts saying that hardly anyone can actually fly.

Edit:
Ok my fault, I haven’t seen their statement.
But a technical alpha for a bunch of people can’t simulate the rush to a server with 100k+ Users.
They could have done a beta as stress test. The self-confidence not thinking something like that is necessary has a slight hint of arrogance.

msfs-2024

They did - in a video pinned at the top of the forum.

One of the key services to starting up had a bottleneck that was more severe than they predicted and was difficult to just throw more resources at. It also won’t be a bottleneck once most users have gotten into the sim at least once. So it’s mostly a “wait a bit and you’ll eventually get in” problem.

It seems not visible for me, I can’t see any pinned Video

Needless and inaccurate post.
They immediately acknowledged with posts on Facebook, they shared a video discussing the issues and most of it is already getting resolved.

I’ll remind you of an old IT proverb: “We can serve some customers all of the time, or all customers some of the time, but not all customers at the same time”.

I feel it’s pretty easy to come with solutions after a fact.
They had tech alpha especially for this, it was like an open beta for you.

“the principle of “Aviate, Navigate, Communicate” is a fundamental tenet in aviation.”
I think this is valid for this launch , they’ve done exactly this…communicate was at the end and it should stay there.
Meanwhile last night I saw community managers going through posts and even youtube to acknowledge issues and even provide some guidelines.

Ok my fault, I haven’t seen their statement.
But a technical alpha for a bunch of people can’t simulate the rush to a server with 100k+ Users.
They could have done a beta as stress test. The self-confidence not thinking something like that is necessary has a slight hint of arrogance.

Congratulations again Microsoft and your newest release Microsoft Flight Simulator Pay to Win 2024. You managed to release something worse than CyberPunk 2077. Something disastrous and offensive to the community! Nothing here is free, it costs money, it’s not cheap! And it deserved to have been taken more seriously. The disaster began when some enlightened mind had the wonderful idea of ​​releasing 2020 as a video game. But to make us bite the bait, they first released it for PC and only later, when the majority bought it, did they come up with this console story. But then it was okay, it was a pandemic and people had to have fun, PC parts were expensive and in this scenario, many people bought Xbox to have this experience. No problem, everything is fine, the game continues. However, 2020 has always had many bugs, annoying bugs! Poorly optimized CPU, rain that only gets wet from the inside, DX12 in eternal beta consuming absurd VRAM and with texture problems, among many others. But then comes the announcement of 2024… which is nothing more than a 2020 DLC, with improved colors and other frills, something that REX already does. But it was the hope of bug fixes. Hidden launch, a closely guarded secret to launch only an alpha, with half a dozen people who often weren’t even real simulators, just YouTubers with lots of followers and they invited them to go to the US to give their “technical and super sincere evaluation” with everything paid for, now, would we have any sincere and real opinion? Of course not! After that, that quick alpha and that’s it… they announced those shameful prices and didn’t really explain what would be done in the migration of their paid content in 2020 and how it would be regarding the versions, nothing was said clearly, it was a mess, to this day nothing is known, only that you will have to pay for everything twice what you already have, well, D-day 11/19 has arrived! Because the heavens call! And we need to answer their call! and without a public beta, without anything, the child was released anyway, after all, there are things that if you hold on too much, it stinks, right!? And here comes Microsoft’s new Pay to Win game! Where they charge you twice for the same thing you already bought and they’re still going to charge you for add-ons once again with the new and incredible Compatible mode and blah blah. blah… but it’s our fault for financing this. The worst thing is the fanboys who defend these policies tooth and nail, smothering anyone who criticizes them, I was one who criticized the prices back in the beginning and was censored here on this same forum by the fanboys. So what do you say now? Were we here, the old guard, wrong to criticize this announced tragedy? Or are the snowflakes still right!? You decide! But the truth is that this is the result of many problems that were not discussed with the community, they didn’t let the community show up to evaluate how this new platform would behave in a real-world environment. Unfortunately, once again MSFS is thrown aside and succumbs to the incompetence of its creators. Who remembers how beautiful the launch of FSX was and its magnificent, super stable and competent platform in splendid 2006!? Remember how cool it was to have it playing smoothly on your PC, working the same way as 2004!? At that launch!? No, right, because it was terrible! Once again MS outdoes itself! Who would have thought that I would see FSX part 2 being released again! What a privilege Microsoft! #GRATITUDE!!!