Just Flight announced Piper Tomahawk

Me too…haven’t had time to figure it out. It was ok before the marketplace update though.

I have tried with community folder empty. It crashed the same way. It is related to VR and i am using Varjo Aero. More than that I cannot tell you why. Not related to extensions, not related to SU15 beta, more likely to VR with Varjo Aero…This is the most I can say, I sometimes see the Steam VR crashing, but not always, and always after fssim to crash. No issue of stability with any other aircraft.

Not so sure. I have had a few CTD’s in it now, in VR, but with Quest 3 over Virtual Desktop.

  • 1 time just pressing the MAP button on the GTN panel.
  • 1 time just zooming in to the tablet to see what had failed on take off roll this time.
  • 2 other times I don’t remember what exactly but quite random. I was not doing anything mind-bending. Maybe going back to the main menu once and another in cockpit after clicking something but I don’t recall what.

I did up the QAirTC 1989/1990 Tomahawk Checklist for use with the EFB

For anyone who flew with the Queensland Air Training Corps 11 Flight. I’m sure it’s changed over the years and by the looks they’re now using the DA-40 at AAFC 2 Wing.

https://flightsim.to/file/74007/justflight-pa-38-tomahawk-qairtc-efb-checklist

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I’ve flown a few times since, and haven’t had this issue again. I suspect the wind was actually blowing the aircraft around on the ground while I was trying to taxi. The wind was around 25 knots that first attempt. Wind was much calmer since and I haven’t seen the problem return.

25kts on the ground is pretty significant, more so for a plane this light.

I’ve uploaded two more: A Canadian one

https://flightsim.to/file/74174/just-flight-piper-pa-38-tomahawk-c-gpqj-dynamic-registration

and OO-CFC for PaisleyThyme817 :grinning:

https://flightsim.to/file/74175/just-flight-piper-pa-38-tomahawk-oo-cfc-dynamic-registration

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Absolutely. I had no intention of flying in those conditions. I was just familiarizing myself with the plane on the ground at my local airport as I do with every new plane purchase. Would 25 knot winds prevent a plane from turning during taxi IRL?

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Good question. I suspect what we experience is more an issue of the continuous saga of MSFS tyre friction simulation. But even so, it would be fair to say that the lighter the plane, the tougher it might be.

Incidentally, I didn’t know so I looked up the Tomahawk POH to determine it’s max demonstrated, which was 15kts.

25 kts steady or sustained winds would prevent you doing a lot of things in a Tomahawk - but it would enhance your work load and excitement by a factor of 11

Many thanks! You are the best! :folded_hands:t2:

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I’m really struggling with this. Every time I lower the flaps a notch it drastically goes nose down and it takes me a long time to recover. I usually pull the yoke back pretty far, drastically adjust my trim, or even add a lot of throttle.

If this is acting like it does in real life, I think I must be doing something wrong. Am I going too fast or two slow in my approach before deploying the flaps? What else could I be doing wrong?

But, hopefully this is adjusted if it is more pronounced than it is in real life.

I think what’s unrealistic about it is not necessarily the increase in nose-down pitch, but that it alsoimparts an immediate dive. Whereas in a PA-28, which has a similar pitch-down moment upon flap deployment, the change in pitch coincides with the increased lift from the flaps, as well as the aircraft’s inertia, so it pretty much cancels out any rapid changes in descent angle or rate. The plane literally just pitches down but bubbles up and stays on mostly the same glidepath (or level, whatever).

Not too long after, you’ll have to counteract the extra drag that’s also slowing you down, by either pitching and trimming for your desired airspeed and resulting glidepath, or adding power to remain level. But the airplane doesn’t just pitch down and immediately dive when you add flaps.

But my experience is specific to the PA-28 series, maybe the Tomahawk does dive.

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Proof you can operate the rudder a little when you are on the ground. The current modeling of not being able to do so is incorrect. You can’t turn the rudder much while stationary but as a real world Tomahawk pilot I can confirm the currently modeled behavior doesn’t match real life…

View video from 3:43 for the pre-flight runup check and you’ll see it.

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Firstly, to the team at JustFlight who have developed the Tomahawk for MSFS, I have waited for 34 years for the Tomahawk to be modeled to this fidelity and I absolutely love your work. I learned to fly in the PA-38-112 and this would have been an invaluable resource to have to learn my checklists and run through procedures.

The dream started back in 1989 back when MS FS 4.0 was out. Back then we only had Aircraft and Scenery Designer which was rudimentary. Once I move up to FS98 I tried my hand at modeling her via Abacus’ Flight Shop, but the polygon data limit for FS98 was way too low. I ended up using a default cessna 2D panel and rearranged the gauges as close as possible.

As my career in film grew I focused more on scenery development, and ended up on the FSX Beta Team as well as the Beta Team for Ultimate Traffic from Flight1. I was invited to the FS11 Design Advisory Board before MSFT pulled the plug. I then was involved in several teams including a team from Flight1, FSNextGen and finally ended up contracted with Dovetail Games working on Flight Simulator Flight School and Flight Simulator world and wrote up a ton of game design documents which I believe ended up over at Asobo and most of the things I envisioned ended up in MSFS 2020. :smiley:

While there were a couple of Tomahawks for FSX/P3D, I bought the Alabeo/Carenado version and they had the fuel gauges wrong. I should have bought JustFlight’s. But once I took the PA-38 into VR suddenly I was back in the real cockpit and able to fly her just like the real plane. I had to de-rate the engines for the Alabeo model as over 10 years you’d only get 500’ fpm climb at 70 KIAS. Which was perfect for circuits as you’d do a 2 min turn and end up at exactly 1000’ AGL on the reciprocal runway heading for downwind. Literally hundreds of circuits in the PA-38 becomes ingrained muscle memory.

While I’ve shared some of my bugbears with the MSFS release in this thread, I want you to know I am so thankful for the entire JustFlight team that has been involved in the PA-38 development. If at any point I have come across as abrasive or too critical, please forgive me as it’s not my heart.

I really want to really reiterate how thankful I am to finally have a real Tomahawk model to fly in in the sim, and thank you for taking into account feedback from users and pilots of the real aircraft.

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Yeah, as a private pilot myself, I want to do the walkaround every time I fly, just like I do for real. But I totally get that’s a me thing, and don’t expect anyone else to want that necessarily. So I’m super appreciative those developers who support it.

And I don’t care whether I find issues or not, per se. While it’s cool to find a rag in the inlet occasionally, etc., I realize that’s a lot of development work to create random issues. All I really care about is the ability to walk up to the plane and do my walkaround. I won’t not buy a plane that doesn’t have that, but, I super appreciate those that do.

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Totally get that if you’re a RL pilot and you do this each time you fly in RL.

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I agree 100%. I also see it as an opportunity to educate and inform regarding the importance of the preflight and associated aircraft components.

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Wait, what?