We’ve released the v1.3 update: PA-38 Tomahawk (MSFS) Changelog : The Spirit of Flight Simulation
We expect it to release on Marketplace (PC/Xbox) on Thursday.
Martyn - Just Flight
We’ve released the v1.3 update: PA-38 Tomahawk (MSFS) Changelog : The Spirit of Flight Simulation
We expect it to release on Marketplace (PC/Xbox) on Thursday.
Martyn - Just Flight
Thank you, downloading now
Presumably the performance optimised textures will still work?
(edit - yes they do)
Hi Martyn,
Absolutely fantastic news. The Tomahawk is my 100% go to now, as it’s what I learned to fly in.
Awesome news on the limited rudder movement!!! YAY!!!
Opening storm window causing overstress fix!!! YAY!!!
Onto real Tomahawk pilot and dev feedback…
One kinda biggie is the turn and bank co-ordinator. It seems to stop at a detente which is incorrect for real aircraft. It’s used every flight for co-ordinating your 2 minute turn, i.e. you turn at 15 degrees angle of bank and in 1 minute you will be on the reciprocal heading, 2 minutes and you’ve done a 360 degree turn. The bank angle aspect of the gauge is only working up until 15 degrees then stops making it very difficult to properly do a 2 minute turn, it should work freely up to 90 degrees angle of bank (possibly greater mimicking the AH bank angle behavior of 360 degrees but I’d have to verify and would have to talk with a local flying school who has a Tomahawk).
Is there any chance this could possibly be fixed for your next update so that it operates as in real life? It’s such a crucial part of pilot training for student pilots, and in fact any pilot in real life operating the aircraft. It’s a much easier cue for turns doing circuits than holding the AH.
Also any updates on the stall warning sound triggering at the correct speeds? Stall behavior is good, but not being able to hear the stall warning trigger in the flare on landing is another thing that is vital. I know it’s been challenging to track down what’s causing it, just wondering if anything has been found? I can check with other devs to see, could it be in the WWISE sound parameters?
Any possibility of louder Gyro spin up and spin down sounds or is that a baked MSFS sound?
Oh and I’ve set up AI flights using the Tomahawk for YAMB with VH-TLA,VH-FTI, VH-UAL and others and noticed a couple of things… If I’m in the aircraft and watching an AI version of the tomahawk, if I open the doors the AI version opens their doors as well.
I’m wondering if you can also provide an AI friendly version of the model, one without the registration decal and at a lower LOD so we can utilize the planes natively as AI aircraft?
Also the landing light from a distance ends up as a big white blob halo. I can play with the .fx file to see if there’s a way to have it still light the ground the same but be more realistic from a distance.
Again, love the work and appreciate this aircraft and all you’ve made here. I’ve waited 35 years for this aircraft in sim and love love love it and the entire team who has worked on it.
Kindest Regards,
Dean.
Hey man. Hope all well.
I tried the new Tomahawk, and some of those things are not fixed
TBH I only had a little go as frankly I am a bit fed up with “testing” planes in my free time, and ended up turning the failures and W&T off again just so I could complete the group flight.
Spawned on runway, with state saving from previous load the Failures and W&T was off, so I switched it on. It picked up 73% health (probably from last time I flew) so I reset it all to 100%. Started rolling on the runway (normal, hard surface) and instantly TRANSPONDER FAILURE… what?! How can that even happen?
Landed on a grass strip, nice enough landing… loads of damage on everything.
100% health, use Slew Mode (I had to catch up the pack… this thing is slow!) and BAM, everything damaged after coming out of slew. Turned it off at this point!
The pitch control on landing and flare seems a lot worse now. It is SUPER sensitive. I am pulling back on my yoke about 1.5cm and the nose goes up 30+ degrees. Release that 1.5cm pressure and nose goes down -50 net degrees (so pitching down 20 degrees now) and then with somewhat panicked smaller movements (hard to be precise in a 1cm range on yoke) it’s just quickly yo-yoing up and down in pitch. Impossible to fine control. It was trimmed etc. Compared to the BS Caravan I flew right after, it’s night and day worse. Sorry! I don’t like it now.
Hangared, again, for now. Such a shame! What is going on? Is it just me?!
As I say, I not tested the whole list… against what is really happening and the other things I reported to your support. Like the BLOB Nav Light on multiplayer. Hope you can have another bash at it at some point! Cheers
Those are not issues that we encountered during extensive testing of the v1.3 update so please submit a support ticket via our website and we’ll investigate further and try to find a method for reproducing the issues here.
Martyn - Just Flight
It is the same thing I already submitted. Can’t you just reopen that one? I have nothing to add, really. Same stuff.
I could be more methodical and thoroughly test everything in all conditions and all surfaces etc etc, but I don’t have the energy after seeing those things instantly still happen. I don’t think it is just me so I don’t see how we have such different results.
Take-off’s and (gentle) landings on soft runways very often brake something. Usually flaps and pitot tube. I’d imagine breaking pitot tube would require quite an impact yet tyres/gear are still undamaged.
Off-field but smooth surface almost guaranteed to break something.
Not sure if the lights in multiplayer still look like giant light balls? They’ve been known to be confused with the sun
OK, we’ll be in touch via your existing ticket if we require any more information. Thanks for confirming.
Martyn - Just Flight
I have same problem as Baracus250. Landing with this thing is nightmare. Super sensitive on pitch. It is just up down up down. I’m using Honeycomb Alpha and Bravo. No problem with Arrows or Warrior.
Odd, I actually thought it was the opposite.
On my Virtual Fly Yoko+, I feel I have to pull a lot more now. I see in the config files that elevator sensitivity has gone from 1.0, to 0.1. It feels very heavy on pitch to me now, in the flare at least.
I suspect this is one of these things that will affect you differently based on the hardware you use, and your response curves. Mine are entirely flat.
Mine are flat too. Honeycomb XPC. No such issues with other aircraft usually on the whole. Same profile I used with the Caravan back-to-back so it’s not just my imagination
I tried the BKSQ Caravan a few times over the weekend, and agree that it feels fine to me too.
Sounds,
Overly loud wind noise in cockpit still needs fixed.
Ruins all the other great sounds, engine, switches etc
This is a system wide issue in MSFS. All animations of the airplane you are in are copied to all versions of the plane elsewhere in the sim, essentially. You’ll see that in parked planes, too. You open your door, and all versions of the same plane that are parked on the tarmac, their doors open, too.
It’s probably why Asobo chose not to have opening doors on airplanes in 2020. Hopefully that’s fixed in 2024. I imagine it’ll be fixed in 2024 because the library of planes in the sim for AI planes won’t use the planes in the sim, but will instead come from a library of AI planes? (doesn’t solve the multi-player skin issues, but, hey, it’s a start).
Transponders fail for several reasons, static port blockage (though typically transponders have their own static port and don’t rely on the main instrument static port). Electrical component failures. Wiring failures. Antennna failures (maybe your tires kicked up a rock and knocked the antenna off? You wouldn’t necessarily know it, per se (maybe somebody can correct me on the transponder antenna location?)). (You asked how can that even happen… I’ve had my transponder fail before IRL, and, yeah, completely unrelated to takeoff or landing)
Was this an “I walked away” nice enough landing??
What are your controller curve settings? I know you said they’re flat above… maybe it changed and you didn’t notice? Long ago, Just Flight said they design all of their flight models with no changes to controller curves.
Does that apply to all planes then? I can’t say I’ve ever seen that myself when flying a plane that I am sure someone else has. I do know, and acknowledge that it happens, I’ve just never seen it first hand.
I believe so. I haven’t flown much since SU15 dropped, so maybe they made some fixes there, but that’s how stuff worked before.
He said AI plane, remember, not a Multi-player plane. It’s my understanding that animations like windows and doors propagate from the user plane through all AI copies of that plane.
Come to think of it, I imagine that doesn’t follow through for control surfaces. So I can’t say why it’s true. Probably just some unfinished code on Asobo’s part, which there is still tons of.
There are ways around it, if the devs use one of the other ‘items’ that is transmitted between players, that is not used in their aircraft. For example Got Friends used that trick to show the folded wings on the Wildcat correctly in an update by binding that ‘state’ to something else (can’t remember what, logo light probably that is not on that plane). But yeah… it’s limited, and not sure you can use it for ‘standard’ items like doors.
I’ve seen planes in flight on group flights with folded wings before. Like a Peregrine Falcon diving.
This was watching the stream as I don’t own any planes with folding wings.