Just Flight announced Piper Tomahawk

Well, that’s the thing, doors are not a “Standard item” in 2020 (to my utter dismay)(I’m so glad they finally fixed it for 2024). They fall in the category of the folded wings and need to be worked around. And I believe when you do workaround, there are the possibility of unintended consequences, like @hobanagerik describes.

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True that!! :smiley:
It’s just a matter of care and effort :wink:

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Thanks so much for the heads up, I’d never noticed that but have vague recollections of hearing others talking about it a long time ago.

Also hoping Asobo fixes the AI Offine traffic scheduling again to use sim time not system time, they fixed it then broke it again…

Off to go snag the new update :smiley:

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FWIW, I tested both the previous version and 1.3 with my setup using linear controls on my Alpha and it’s really not all that different for me. It’s a tad light in pitch but nothing like what you’re describing. I can’t comment on the wear & tear stuff though

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The overhead latch is locked, right? Just checking.

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I do have the same problem. Pitch control is very hard. Small inputs result in huge changes making the nose go up and down, making it almost impossible to land the aircraft. I am using a Saitek pro flight yoke with spad.next and have flattened the curves already.

Yep, it’s weird how different pilots are seeing different things though. I don’t get it.

btw @CpMoustache it may have been like this in the previous version too. I didn’t mean it was a new thing necessarily, just a “problem” that is there (for me…). Very odd!

Are you still hanging around Discord? I’ll PM you there

Yes I am. Can you find me from one of our shared haunts? Thanks mate! :slight_smile:

Different pilots seeing differences in control inputs.

Usually due to differences in controller setups (Justflight expects flat controller profiles) and controller equipment, and then it’s also possible addon interferences.

Unless those things are ruled out, it is not weird.

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When MSFS first came out - I got it the day after it was released - the default control inputs and reactions by / in the sim were very poor. Some axes were under responsive (ailerons / roll reaction) while others were steroid enhanced (rudder and elevator pitch and yaw reactions) so I had to adjust the sliders drastically to compensate. As I recall it was the rudder / yaw reactions that were just especially cartoonish.
In the many SU’s that followed and as the universal flight characteristics were adjusted and corrected by MS/Asobo I’ve made it a point to change the J/S controls back to the default settings and test one of each type of aircraft to see if any adjustments need changing.
After the last SU the only changes I need to keep are so subtle I might not really need them at all.
If anyone is still using adjustments made before SU7 or 8 they will find by resetting to default and then readjusting just how far MS/Asobo have come in making corrections over the years since release.
Keeping in mind the variables related to your specific flight controller equipment.

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Is there any way to stop the XPDR mode from changing automatically?
When I take off, it automatically changes to mode A and I have to switch to mode C every time.
If it automatically switches, I would like it to be in mode C.
IRL I always switched by myself, but are there models that automatically switch on the actual aircraft as well?

The GTX logic that we’re simulating is that the mode is forced to GND whenever you’re on the ground and then it’s automatically set to ON (mode A) after takeoff if the mode is still set to GND. You are then free to select ALT (mode C).

Looking again at the real GTX manual, it looks like it should actually be selecting ALT (mode C) rather than ON (mode A), so we’ll fix that in the next update.

Martyn - Just Flight

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Thanks! :grinning:
I look forward to seeing it corrected.

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Hey I noticed when doing a repaint for the RAFC Tomahawks that the stall strips on the left hand wing are incorrectly positioned. The ones on the right wing are in the correct locations. Is there any way you guys would be able to correct that on the model?

The reason I ask is that VH-TLA, VH-JAM, VH-FTI and VH-UAL all have a very unique stiped wing pattern and the left wing stall strips cause a mismatch.

Reference photo: right wing (left side of shot) = correct, left wing (right side of shot) incorrect positions

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I see what’s happened in modeling, is the point of origin for the stall strips is on the inside edge (closest to airframe on right hand wing from cockpit), somehow when modeled it didn’t properly mirror to the left hand wing (from cockpit), so the point of origin for the stall strip objects is still on the right, they need to rotate 180 degrees (slightly different for dihedral), or simply remove the 2 left stall strips and run a mirror modifier on the right wing strips and it should correct the issue for the left wing.

Thanks for reporting the issue. We’ve added that to our list for the next PA38 update.

Martyn - Just Flight

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A quick message to say we’re thrilled to share that the Tomahawk is getting the MSFS 2024 treatment, including a free update for all existing owners. Just like our other aircraft updates, this one will bring the PA-38 fully up to MSFS 2024 native standards, along with new features and enhancements inspired by community feedback.

And yes — we haven’t forgotten MSFS 2020 users! The update will also be available for the 2020 version of the aircraft.

Here are some new screenshots and remember to stay tuned for more details as we taxi closer to release!





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Cannot wait - thank you

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I’ll be in Tomahawk heaven with this in '24. Between this and the JF Warrior, I won’t know which one to fly.

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