I’ve a couple of issues with what is otherwise a properly excellent product.
The tutorial flight doesn’t seem to work for me. If I load the .FLT file then it loads up without any fuel on board and then no matter what I do, the avionics won’t switch on making the navigation side of the tutorial impossible. If I load the .PLN version it starts at the end of the runway and thereby defeats the point of the tutorial.
There seems to be a very subtle, but very constant, bank to the left. I’m currently using a PS4 controller (hopefully not for much longer) and don’t have this issue with any other aircraft.
Are these issues just me or are they known about more widely? Perhaps a re-install might help?
That’s strange because the left turning/banking tendency should be there with all (western) prop driven aircraft.
Don’t know if the JF Arrow has rudder trim. If yes, just a few clicks right rudder trim will eliminate this tendency.
(You need to readjust rudder trim with each speed and/or power change).
I didn’t do any of the tutorial flights so I can’t comment on that but yes, I have the left bank and I believe it is intended. There is a rudder trim knob down by the parking brake you can use or use the keyboard commands for rudder or aileron trims.
I’ve sorted the tutorial flight…you have to load the .PLN flight then manually change the start point. Suspect that’s just Just Flight falling foul of the awful flight planner.
You’re right, the rudder trim does remove the continuous bank. Admittedly it’s 18 years ago now but I did my Commercial training on the Arrow and I don’t for the life of me remember needing to do this, or fly with a right rudder input all the time. Maybe the years have just fogged the memory
Another way to ‘fix’ this issue might be the pax load.
If there’s only a pilot in the left seat, placing another one in the right seat might fix this problem as well, although that’s not realistic, but due to the exaggerated MSFS moment arm simulation.
@EnoughBard39362 I don’t remember using rudder trim in the real one either, but since the yaw axis simulation of the JF Arrow is at least questionable, this might be a contributing factor as well.
(Missing) engine cant could also be a reason (if there’s any on the real one)
Of simply add more fuel to the right tank.
You’ll notice the left banking will at some point even out and then turn into a right bank if you fly with the left tank selected for a longer period.
Is it really that unrealistic if you have just one pax sitting off-center that it tends to bank left if the fuel is evenly distributed?
If it’s a 152, 172 or a DR400, I never noticed any difference when there’s another guy sitting next to you.
The exaggerated moment arm mass/inertia simulation was already a problem in FSX and P3D.
It wasn’t one particular arrow, the school had at least 10 of them and none of them exhibited this behaviour.
I flew many Warrior’s too and not a single one of them needed a continuous right rudder input like this does. I know that the effect of the prop would cause an element of this behaviour but I’m finding it needs about 8 units of rudder trim to fly straight. With the greatest will in the world, I don’t think that’s correct.
8 units is a lot. Especially considering that the engine and/or vertical stabilizer are usually mounted so that there’s zero rudder trim required during cruise.
I’ve just noticed that with the rudder ‘centered’ (the 5 key on the Number Pad) it is, in fact, slightly off centre, which explains why the thing wants to turn left the whole time!
It’s definitely not a control input issue as the autopilot flies with a touch of right aileron in the whole time.
Yes,I’ve noticed the bank to the left as well. I’ve resorted to enabling the co-pilot, whose weight is almost enough to even things out, then engaging a touch of rudder trim until things are balanced out. I also noticed the lack of fuel in the tutorial flight.
Well, I’m basing it on the rudder animation. It is visually offset in the correct sense which would account for the fact that it banks left the whole time.
I’ll definitely log it as a ticket and see what they say.
It would be very difficult, if not impossible, to actually have the rudder in an off-center position if the flightsim command and/or the flightsim hardware is centered.
IF at all, the rudder should be deflected to the right to offset the left turning tendency.
Regarding yaw, I found something quite by accident that I need to replicate. I was testing things for someone else, and had spawned the Arrow at Out Skerries. I had noticed that there were 45kt winds so thought why the hell not, and it was time for some helicopter action!
When I spawned on the runway I found the wind was enough to push me along, even with the parking brake set, depending on how much throttle I used.
Getting to the point, when I applied enough power to actually get push along, I noticed that I had that yaw effect kick in even though I was only moving at perhaps walking speed. I was weathervaning in the direction of the wind, but it seemed more keyed to my prop speed than my ground speed, if you see what I mean.
It was that same near uncontrollable lurch I’ve seen so many times before, but now seen at walking pace.