Thanks a lot for the links and the corresponding documents. I’m quite impressed how the request and the answers from the ministey were as I usually wouldn’t expect such a concise feedback. Very nice.
As I now have two reference documents with lots of details about the plane and its characteristics I will be busy for a while
I got one technical problem with the sim respectively my Airbus throttle & quadrant that I use on the XBox: there is a unexpected bahvior when moving the throttle from 0 to full as it does not seem to match the engine power. The visual movement of the throttle in the cockpit seems ok, it’s just the power of the engine does not follow the setting.
Additionally when I move the throttle to 0 the FS2020 HUD (not the HUD in the cockpit if there is one) readout stays at around 58% or so engine power even ehen the throttle is brought back to 0.
I read some posts about this behavior/problem already but was wondering if there’s been any conclusions and/or if I need to approach Just Flight about this?
Pretty sure that’s just the RPM the engine idles at. If the engine RPM dropped to 0 when you pulled the throttle all the way back the engine would turn off.
Also see the Microsobo F/A-18. It idles at 64% RPM when the throttle is pulled back. Jet engines idle at high RPMs.
And also check the Hawk manual. On the checklist it says the engine RPM should settle at approx 52% RPM after startup.
Yes idle speed is quite high, not an issue. Then that percentage should be the base range on my hotas. But it is at idle all the way up to 3/4 of my throttle movement then it goes straight to 108% engine. So i have 2 engine speeds, full or idle and nothing inbetween
I know it might sound really basic and you will probably roll your eyes…but have you checked the linearity of the throttle in sensitivity? I don’t have your hotas (I use warthog) but it seems occasionally it gets reset in mine (not just for the hawk). There is a lag as well between input and the indicated %.
Apologies if this is something you’ve done.
EDIT: Just noticed you’re referring to Xbox. I’ve just tried the throttle on mine and it has full range, but I’m on PC so probably completely irrelevant for you.
Side note:I do wish there was an icon or something next to a user’s name to denote Xbox/pc/steam etc
Yep re checked and re set all applicable axis inputs and sensitivities and tried many different variations on throttle input binding. Im not the only one with this issue either. Works fine with every other aircraft i own including other JF products. I even swapped from TM hotas to TB V1 and still the same issue. The only time it works with a full range is when ONLY a game pad is connected. It may well be there are simple differences between PC marketplace and Xbox marketplace versions. But to be fair as a premium developer JF should be testing thoroughly on console as well as PC.
In theory, yes, but for me it’s nigh on impossible to maintain an altitude, even with the tablet sensitivity for the trim set all the way to the left. Right at this moment I’m trying to hold mach 0.73 with barely a wind at 7000ft and the nose just pivots up and down by about +/-1000ftpm. I just did it minutes ago in the FI Spitfire and the nose was simialrly bobbing, but in the order of 100ftpm.
Don’t get me wrong, I love this aircraft, it’s one of my favourites to date and I fly it regularly, but trimming is no good for me and that may just be my setup (TM Warthog, linear sensitivity, standard sim trim binding).
Trim so it has a slightly light nose so all you need to do is apply light back pressure to keep the nose level then adjust the trottle to keep it that way. Its not a hands off aircraft, it requires constant stick input
Good point. I’ve played around with different curves for my ThrustMaster Airbus TCA / Throttle, and I always come back to a totally linear throttle sensitivity calibration throughout the entire range of movement from one extreme to the other. Same with the sidestick for elevator, roll, and yaw. So they are all straight diagonal lines, and no deadzones in the middle.
I really don’t know what’s happened to this bird, as a regular visitor to Valley and knowing some of the pilots there personally I have a real affinity with the Hawk ( albeit this is the T1 version obviously) but it’s basically unflyable for me due to impossible challenge of trimming it for level flight, just when I think I’ve got it level it will just pitch up and down for no apparent reason and the constant battle of throttle control and trimming constantly has just sucked the fun out of flying it so I’m afraid it’s gonna be in the hangar for the foreseeable, an absolute shame as it never used to be like this and it’s such a beautiful looking and sounding aircraft.. really hoping it’s not just me and the guys at JF get it back to how it used to be
I found version 1.0.6 on an external hard drive, so I installed it and compared with 1.0.9.
Throttle still has the same issues, which I can live with.
Trim is interesting. V1.0.9 requires (for me at least) -28 trim at 300 knots (90%rpm) for level flight. On v1.0.6 trim is -12 in exactly the same circumstances.
Roll seems smoother as well, though that is an opinion and not quantifiable.
I haven’t exhaustively tested it yet, but for now v1.0.6 remains.
Lesson for me is to keep older versions of aircraft on an external for a while when updating.
It would be nice to see developers offering older versions on their websites for those who prefer them.
For those who have the Aermacchi, it is interesting to compare the Hawk with it, flying them back to back.
Yeah they should I wish I could go back to version 0.1.7 when the external camera was at a perfect distance and wasn’t so close like it is now. I did have both versions installed on my PC but I had to do a windows reinstall and lost version 0.1.7
Xbox recieved an update for Hawk T1 this morning. Does anyone know what has been updated as no change log included and on xbox we dont have access to any other info. Hoping its fixed the all or nothing throttle range