No worries, they’ll probably sort it out eventually. Or perhaps their aerodynamic tuning is set in rather strict perimeters and won’t ever get fixed. They have however worked out the the stepping elevator so perhaps this too will be sorted.
Ground handling is a big issue, and something Asobo are keenly aware of. I know in SU10 they have added some new parameters to allow us to play around with wheel friction, which might make crosswind landings, and taxiing in high winds a little better.
As mentioned in an earlier post, real life trimming is far easier because of the feedback through the yoke. It is much easier to establish and maintain Vy (Best Rate of Climb) because you feel the controls getting heavier (or lighter) and trim to minimize the control force required to hold Vy.
In the sim it is all done visually, which is - IMHO - much more difficult and leads to the “hunting” or “porpoising” being reported. In real life it isn’t that difficult, and the PA28 is a very stable airframe that flies quite nicely.
Yes, I have to do this kind of half-***** thing where I hold the yoke in the position I need, then start trimming up or down. This of course starts to change the attitude of the plane so I have to gently relax pressure, and keep trimming until I find I don’t have to exert any pressure at all. It seems to work for me well enough. It usually only takes me a few seconds to get that dialled in, depending on the plane.
I find the Warrior model in the sim requires a lot of revolutions of my Logitech trim wheel, so for this plane that process takes a few seconds longer. I’d love to get a bigger trim wheel really, and envy those with a Honeycomb Beta. If Virtual Fly came out with a trim wheel addon for the TQ6+ I’d buy it in a heartbeat.
Trimming gets a lot easier in the sim if you trim for speed and not aoa… though for sure, sim is missing these forces all together.
I don’t think trimming will make up for the wild variations in pitch I see right after takeoff. I’ll wait until I see JF say something about a resolution first.
Trim in the Warrior changed a few patches back, it used to be a lot faster.
With regard to trim and sensitivity in pitch, if you have a linear curve on your joystick or yoke trim should make little difference. If you have an aggressive curve to soften the stick/yoke trimming will help as when you are out-of-trim you are likely flying in a steep non linear part of your curve.
Are you certain it isn’t external elements altering you pitch?
Sorry, yes that was what I meant by holding my yoke in a position, observing speed rather than attitude. Having FFB would certainly help with that, I’m sure.
If it’s external elements, they only affect the Warrior, not the other planes I mentioned earlier in the thread.
I only ask because the only time I’ve seen the Warrior make uncommanded changes in pitch when climbing is due to turbulence. It actually feels like a placid, stable plane to fly for me.
I had no problems with the Warrior in the previous beta; will test it again on today’s update.
(Double-checking my configs)
Ok, I have the Warrior on a different response curve from most other planes; I’ve basically limited it to half the roll and pitch travel of the Honeycomb yoke (eg, the yoke will claim full left at 45 degrees left instead of at 90 degrees left, and ditto reporting full up/down at half the travel distance on the plunger for pitch control). This roughly simulates a yoke with 90 degrees of total roll travel and a smaller pitch travel than the Cessnas.
With that config I’ve been pretty happy controlling the Warrior; otherwise I have to push the yoke around a lot to get it to respond the way I want.
Odd, that is absolutely not my experience, I’ve stopped flying it because it’s so hard to control compared to any non-PA-28 airplane I’ve flown. I think some others have had the same experience as me, but if you are stable, then it’s a great plane otherwise.
Any chance you could shoot some footage of what you are seeing?
I’m not in a position to try it again for a few days, but I can try, never really tried to record anything here, but what the heck, I’ll give it a shot.
Okay, so I tried to figure out how to record in MSFS, more involved than I want to mess with, but I did do a takeoff and climbout to record the variations. On takeoff my trim was neutral and I was more or less able to keep the aircraft climbing between 500 and 1000 FPM by handflying the yoke. As soon as I made a turn away from runway heading the oscillations began and never stopped. I engaged the AP and watched the gauge swing from 1700 FPM to 300 FPM to 1500 FPM to 400 to 1400 to 500, to 1100 to 500, to 900 to 400, and never less than that, for probably 2 minutes before I ESC’d out of the flight. I didn’t try to trim it all out, this was specifically to see how much it swung on its own. I don’t know if that’s helpful or not.
Which airport, and runway, and which direction did you turn?
It’s easy really. You can use Nvidia GeForce Experience, or XBox Game Bar to record, then upload to YT.
Is this not what you see?
Sorry if you’ve already mentioned this, but have you tried uninstalling (from the Apps menu in Windows) and reinstalling the latest update? Should be V_0.3.5 available since 30 June.
If you have other mods in the Community folder perhaps remove them for a test flight.
I am not experiencing this issue. Specs listed below:
Win 11
X570 Mainboard
Ryzen 5800X3D
Nvidia 10GB 3080
Corsair 32GB (4x8GB) 3600
Let us know… I’m sure we can figure this out.
HI, and no, not at all. I took off from EGNR, Rwy 22, and did a right turn to 360 degrees. The yoke would have been constantly moving in and out for me, after takeoff, not huge corrections initially, and then when I stopped correcting at all the windshield wiping of the VSI.
I haven’t tried reinstalling, I can do that. And removing the other mods. I’d like to fly the Warrior if I can get it stable.
Has the plane unlocked correctly. I notice when you spawn in that the yokes are full left deflection until the product auto autorises.
Perhaps it thinks you have a dodgy copy?