At nighttime, powerful lights such as landing and taxi lights create a blindingly unrealistic light haze in front of the aircraft that makes it difficult to see through. The effect is similar to lighting up fog or flying in clouds but my flights do NOT involve these conditions at all. These flights are CAVOK conditions where humidity is even low and visibility is in the 10’s of kilometres.
The effect has to be achieved in the graphics world as painting a kind of grey light shaft that emanates from the light source but real life is nothing like this, again, except maybe in very foggy conditions.
As a temporary workaround, possibly yes (I actually think I tried this before but it made no difference, however don’t hold me to that).
However the excessive light should be fixed and should realistically only appear in highly humid conditions such as fog or cloud (where it actually does work and is pretty cool and realistic). This has already been reported as a bug (see the post from DementedCorn327 - Landing and taxi lights shafts at night causing an unrealistic foggy haze - #2 by DementedCorn327). I just hope it gets traction.
I would disagree with you. I’m on SU4 and here’s what I see with “Low” Light Shafts (whatever that’s supposed to mean - low auqlity, low amount - it’s not clear).
Preset is “Clear Skies”, hence no humidity, no fog, no clouds.
Here’s a video I took on the ground where already there were light sources from airport lights, vehicles etc. and still these lights just explode and grey everything out.
Ohhh am I glad I found this thread today. Turned light shafts off and such a huge improvement. I was never able to understand why even in completely clear skies it seemed like I was flying through fog!