Landing and taxi lights shafts at night causing an unrealistic foggy haze

At nighttime, powerful lights such as landing and taxi lights create a blindingly unrealistic light haze in front of the aircraft that makes it difficult to see through. The effect is similar to lighting up fog or flying in clouds but my flights do NOT involve these conditions at all. These flights are CAVOK conditions where humidity is even low and visibility is in the 10’s of kilometres.

The effect has to be achieved in the graphics world as painting a kind of grey light shaft that emanates from the light source but real life is nothing like this, again, except maybe in very foggy conditions.

Here are some examples:

Lighting off:

Lighting On:

Lighting Off (the city below is clear and crisp in appearance):

Lighting On (the city loses its detail and is ‘ironically’ hidden behind “light”):

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See related report: ATR taxi light at night (looking always like fog)

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I am getting this in almost all live weather conditions. Only if I select clear skies manually then the issue is not there.

Looks like switching on the landing lights makes the black areas bright but leaves white areas alone, which is creating an uniform haze.

In the above 2 images the runway number 20 should appear brighter with lights on, but to me it seems like same brightness with lights on or off.

Hi!

There is a setting for “Light shaft” in MSFS.. just set this to OFF, and problem should be solved :slight_smile:

Freddy

As a temporary workaround, possibly yes (I actually think I tried this before but it made no difference, however don’t hold me to that).

However the excessive light should be fixed and should realistically only appear in highly humid conditions such as fog or cloud (where it actually does work and is pretty cool and realistic). This has already been reported as a bug (see the post from DementedCorn327 - Landing and taxi lights shafts at night causing an unrealistic foggy haze - #2 by DementedCorn327). I just hope it gets traction.

In my experience this has been dramatically toned down in SU 4.

Using SU4.. still to much effect for me, so have set Light Shafts OFF.

Freddy

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I don’t see any difference between the different Light Shafts settings Low/Medium/High/Ultra. All look the same, seems to be a bug for me.

Also commented here:

I would disagree with you. I’m on SU4 and here’s what I see with “Low” Light Shafts (whatever that’s supposed to mean - low auqlity, low amount - it’s not clear).

Preset is “Clear Skies”, hence no humidity, no fog, no clouds.

Lights off:

Lights on:

Lights off:

Lights on (the right side is particularly insane):

Here’s a video I took on the ground where already there were light sources from airport lights, vehicles etc. and still these lights just explode and grey everything out.

I thank you for this at least Freddy… OFF is the best, most realistic setting.

The ground is well lit but every molecule of air around the ground is left well enough alone. This is perfect.

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Ohhh am I glad I found this thread today. Turned light shafts off and such a huge improvement. I was never able to understand why even in completely clear skies it seemed like I was flying through fog!

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See related report: Aircraft Light cones dont change with humidity!

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Good find!. Voted now!

Voted. I noticed this in my very first night landing attempt in FS24 which happened to be in an X-Cub. In otherwise clear conditions, the landing light “fog” was blinding, so instead I had to cut the lights and land blind on an unlit grass strip. I ended up turned over on a road lol. :man_shrugging:

In real life with poor visibility you should definitely be able to see light shafts, only not to this degree. This is partially because landing lights are usually way less bright in real life… in most planes I would probably have a better experience holding a bright led flashlight out the window… That said, this issue is still very frustrating for me. I think the main issue is the “haze” in life weather mode seems to never change effect at all. I would love to see realistic visibility depicted in the sim and those light shafts to be made much less pronounced even if everyone insists they make landing lights as bright as the sun…

Glad to say that looks like the issue is fixed (?). I re-enabled them in horrible weather over Switzerland and while in the clouds they were quite prominent but they looked well and probably what you’d see in heavy cloud. When I left the clouds this is how they looked on the A2A Comanche 250… very toned down.

Outside the aircraft - present but not insane.

And back in cloudy weather:

It’s actually pretty cool they way it adapts to differing humidity.

Now maybe A2A just did a really good job coding them, regardless, looks promising.