Ground effect in MSFS feels unrealistically strong and aircraft “float” excessively on landing. I couldn’t find a thread specifically about this, so wanted to start one here to discuss.
It’s hard to quantify, but in many cases (particularly in the TBM and CJ4) it feels like you have to reduce pitch to touch down at normal speeds without floating the length of the runway. In other words, angle of attack at touchdown, at normal touchdown speeds, is significantly lower in the sim than in reality.
The low wings of the TBM and CJ4 will produce some float IRL, but the float in the game feels more like a glider in ground effect than a TBM or a jet. In the sim, propeller disc drag seems to be underrepresented (e.g. this thread), but that wouldn’t explain the float I feel in the CJ4.
Has anyone else experienced this or have a good way to quantify/demonstrate it?