I’ve tried landing planes using the AI pilot several times, and I’ve documented it in a couple of videos. only one time has it been able to land on the runway. Most of the times it lands on the fields surrounding the airport.
Do you know if I’m doing anything wrong here? It’s beyond my why the implementation of this is so bad, considering how great the sim otherwise is.
I can only assume the background… if I remember correctly it worked more or less well when the sim was released but over time many things changed, in parts significantly. Flight models got updated, physics have been changed, avionics and controls (axes) changed. I guess that the AI pilot had been tuned to the release version and has never seen any updates since then. The whole sim is a huge network and if you change one piece the whole sim is affected.
Sorry, but you show videos with a view out of the passangers window. And now you wanna know what is going wrong? Give me a Second, I will get my glassy ball out of my basement…
Why would you even use AI pilot if you fly a plane equipped with autopilot? I thought the AI pilot was meant for planes without AP so people could look out of the window without having to worry about flying the plane?
Of course they are different things, but its a flight simulator so I don’t understand why you would wanna use the AI pilot. In any case the AI pilot its either bugged or not designed to land a transport category aircraft.
If you wanna know what exactly is going wrong, nobody can determine that from the window view. Shoot a video in cockpit view with correct ILS and everything set, maybe someone can make sense of it.
If you know how insanely difficult it is to let an autopilot follow a localizer and glide slope and then perform an autoland, its no surprise the AI pilot cannot land a transport category aircraft satisfactory. Also there are very strict limits on autoland, I doubt the AI pilot is able to do much better in a strong crosswind. I can’t figure out from the window view what the wind is so no idea if thats the issue here, just speculation.
As I said, I can only assume. An autoland function is a precision function (well I don‘t need to tell you something that you know much better than I :D) that in a sim should follow real limitations and quirks. I think that it‘s much more difficult in a real aircraft to make it safely follow the ILS impulses dealing with a real atmosphere, thermals, etc while operating within CAT requirements than in a sim to read a bgl file and fly down a 3deg glideslope to the runway and showing a light or FMA here and there. A relatively simple Aerosoft Airbus can do it as well as a highly simulated PMDG 747. The question is probably more the correct simulation of the actual aircraft than to hit the landing zone. But I guess the AI pilot has a „harder life“ as it has to fly a whole circuit procedure and land any aircraft, regardless of whether it has an autopilot at all. Every change to the background sim would require new adjustments.
I suspect for your “ULTRA REALISTIC” channel you would be better off avoiding AI mode and flying properly, manually or with autopilot, and using a replay to capture the passenger views. Hopefully a new Replay system is released next week.
I tried AI landing but got much the same response (short of the runway, overshot, etc). If I wanted that I’d have landed myself
I gave up and started doing it on my own. Also, for sure, use Flight Recorder or Sky Dolly to record yourself landing normally then playback using the passenger seats if you want to experience landing as a passenger.