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Are you using Developer Mode or made changes in it?
no dev mode, no changes.
Brief description of the issue:
see topic. Basically several discordnusers agree that large fov on pimax results in a frame either being misposed or flashing every say 1 to 10 seconds. This occurs with or without dlss.
Provide Screenshot(s)/video(s) of the issue encountered:
. Video below
Detailed steps to reproduce the issue encountered:
anytime I start Vr with large fov, which is 5k x 3k screen resolution
PC specs and/or peripheral set up if relevant:
12700k 3090 t flight hotas
Are you using DX12?
occurs in both modes
Are you using DLSS?
yes and no
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Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
If relevant, provide additional screenshots/video:
VERY happy to see canted display support with culling properly fixed. For some reason the large FOV setting however on Pimax resilts in frequent glitchy frames or posed images, flashing or blanking.
The lighting/shadow bug topic got closed despite some aspects still not being perfect. Hope this one doesn’t get closed until its truly resolved. It’s probably some off-by-one error or something…I feel like Asobo should be able to figure this one out easily by looking for the glitch and simply finding the variable thats wonky. It seems intersting that some say it only occurs when panning to the left, which could be a good clue if true. Probably a culling variable gets mistreated and the next frame bonked.
Thanks Asobo for your consideration. I’m having a wonderful time on Pimax, but since I’m now CPU bound with a 4090 it’d be wondeful to go to Large FOV. You guys have given Pimax users something wonderful with the previous improvements to culling and lighting/shadows. Lets get this one final barrier fixed!
In the current buggy state, if the performance of the GPU is increased, will it be possible to demonstrate the original angle of view performance of pimax with MSFS?
Assuming the above is possible, how much GPU do you need for decent image quality?
My PC used to be a 3080ti, now I’m using a 1080ti.
Before SU10, even 1080TI could enjoy maximum wide-angle VR with MSFS without much deterioration.
Currently, a bug in SU10 causes flashing even when the image quality is reduced to the pixel level.
The 3080ti has almost the same performance as the 3090.
From this, we expect that even in the 3090 class, we must be prepared for considerable deterioration in order for pimax to operate normally compared to before SU10.
This means that even if you buy the 4000s, you can’t expect evolution compared to before SU10.
I’m wondering if I should buy a next generation GPU and continue with this game.
It’s important to know that you have a 3090 and are facing this issue.
After all, I was using the 3080ti only long before the SU10, so I wondered if this would have happened if I was still using it.
I was thinking of buying the 4000 series or Radeon’s new 24GB model.
All for MSFS.
Because My 1080ti is good enough for other VR games and MSFS wasn’t that bad too before su10.
MSFS is not an attractive option for me if I can’t enjoy MSFS with the native performance of pimax.
A new GPU is also wasted.
Since SU10, I’ve submitted 3 reports by myself and they haven’t even told me if they’re willing to address this issue.
Other victims can also submit reports below. https://flightsimulator.zendesk.com/hc/en-us/requests/new