Yet another release and the awful overdone auto-exposure is still present.
It has completely ruined the look of the sim and is an huge regression from the original release and from MSFS 2020.
It needs to be removed and fixed asap.
Yet another release and the awful overdone auto-exposure is still present.
It has completely ruined the look of the sim and is an huge regression from the original release and from MSFS 2020.
It needs to be removed and fixed asap.
For me, it doesn’t really correct the over exposure, it just darkens or lightens the entire scene, which is not what we are complaining about. I think it is a language barrier or something, because many things just seem to go right over their heads.
Did you even test it?
The auto-exposure issue is still absolutely there.
All this setting does is change the base exposure level. It has achieved nothing.
It is still horrible.
Please actually test things before you start throwing insults around.
Absolutely, you are correct.
It does nothing to what the problem was. All it does is change overall exposure, which we could do with reshade or filters etc. It has done nothing.
Looking out with light source (sky in view), look at the ground colour and exposure level.
Then look at the ground colour when the light source is not in view. It becomes massively over-exposed and like a completely different time of day.
In this case - as it differs from the help text next to the slider - it would be best to create a proper bug report as the functionality does not reflect the expected behavior.
The intention of the slider should be to enable people to change the auto exposure to the personal preference which is a good thing as some may like it more intense while others would like to switch it off.
Also, as the slider itself is not mentioned on the release notes it might have slipped into this release but the functionality may not yet be implemented.
Description of the issue:
The new slider that is supposed to affect auto-exposure still does nothing towards the issue. All it does is change the overall exposure level. It does not change the way the overdone auto-exposure changes the exposure of the sim dependent of how much light source is in the frame. This is the actual issue, this hideous overdone auto-exposure. It makes the sim look like a completely different time of day.
You can see this in the screenshots below.
Did you experience this issue before you joined the Beta?
Well the issue was there, but the slider wasn’t and so the bug report is that the slider has not solved the auto-exposure bug that has been discussed at length on these forums.
[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
Happens with clean install.
How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Issue occurs all the time.
Please list clear steps you took in order to help our test team reproduce the same issue:
What peripherals are you using, if relevant:
Irrelevant
[PC Only] Are you using Developer Mode or have you made any changes to it?
No
[PC Only] Many issues may be due to an outdated graphics card. Please state your Graphics Card Driver Manufacturer (NVIDIA, Intel, AMD) and Version:
Happens on various drivers.
[PC Only] What other relevant PC specs can you share?
5800X3D, RTX4900, 64GB RAM
1.
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Do you have the same issue if you follow the OP’s steps to reproduce it?
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Agreed. The slider that was introduced for adjusting exposure is not solving the problem at hand.
It merely reduces or increases the exposure in all views. What the community is asking for is different:
We need to be able to turn off the auto exposure fully so that the sim acts like our human eyes and not like a cheap mobile phone camera that can not see both outside and inside, and when you focus only on the interior it shouldnt bright up like someone turned on a studio light in the flightdeck!
P3D back in the days had this option to toggle auto-exposure and it was by most simmers the most preferred and realistic option.
This slider doesn’t exist on X Box does it?
I’m glad there is at least an adjustment slider now, but the whole auto-exposure system should be an optional setting that can be disabled if possible.
The default settings still feel way too bright, causing over-exposure at certain times of day or weather settings, especially on aircraft EFDs.
In VR, i will get best results with MSFS exposure -2.0 and in Virtual desktop Gamma 0.95. For VR, this is ok release.
Yep the new setting is good to have but it does not fix the main issue of over auto exposure, we need an Option to turn that off entirely for VR users as our eyes are the ones doing the auto exposure for us. Having the software control it makes the scene look poor and it’s an immersion breaker.
Agreed - This does not fix the issue.
It appear from the conversation in the dev stream when it was raised that the developers don’t really understand the problem, and I fear its a language issue.
I’m not sure how best we can get the message across - Perhaps more videos that highlight the problem?
Devs just need to understand we are specifically talking about the eye adaption, not the general exposure.
I don’t mind having a general exposure slider, in fact i think it’s a great addition but lets also get a slider specifically for eye adaption. Then people can adjust everything just like they want it, it’s a massive win win if that happens!
i dont see nothing wrong with your photos, wheres the overdone autoexposure. My opinion is that the lighting in msfs 2024 is just perfect. In bright sunlight the textures are little washed out, but that happens even in the real world, when there is a lot of light. MSFS 2024 lighting is million miles better than msfs 2020. Dont change it. Period.
He is pointing out that the this change in exposure is caused just by looking into different directions, which is absolutely inacceptable.
In my test so far, the new slider is a good addition. I currently set it to -1.3 which for me creates a better experience overall.
But as others mentioned before, the core issue is not tackled yet unfortunately. Still much work to do for the devs. But nice to at least see they have picked the topic up and are working on it
Looking at the 2 images we can clearly see in the second image the ground is way overexposed.
Don’t know how you can miss that…
Language does play a part in things I’m sure. We’ve seen that in the dev. livestreams many times.