I always reduce the slider to -0. 7 / -1 to have a good result
Have only been able to do limited testing, but looks to me like there is still a tiny little bit.
Finally!!! Nice 1.4.12 SU2 weekend surprise
To me it looks near perfect now again, as it used to before this drama started.
Even nights look like nights again now!
Exposure compensation at -0.8 currently
Thanks devs! And pls check better before start messing with this again!
Dontât know what you are trying to say but the slider is working fine here and the overall default exposure has improved massively in stability and brightness in and outside. Whatever they did, it helped to make it 10 times better.
Not talking about the slider. Iâm talking about the effect that the brightness is automatically raised when looking down into the dark cockpit and lowered again once you look at the bright outside again. The same happend I the external view when looking at the dark ground. While the dynamic brightness shift was overdone before it seems non-existent or nearly impercetable now.
They finally fixed the excessive auto exposure
Which is exactly what weâve been asking for. Iâm very content with the latest changes in the beta. Big ups Asobo for this one
Thank you Asobo/MS!!!
Couldnât agree more! If you think itâs bad in pancake mode, you should see it in VR, DREADFUL.
I ONLY fly in VR, and many of the aircraft instruments and displays are horribly bright and cannot be adjusted!
That sim is unusable at night. I can even see fields on the ground. Night VFR is known for not seeing anything which would be bad in an engine out but in this sim you can just glide to any field because you see everything on the ground. Thats not how the night looks likeâŠ
Hey, could you upload this to flightsim.to? The link isnât working anymore.
And itâs now available for all, not just FSR 3 like it was on the last build.
Clouds can be extremely brightâŠespecially when looking towards the sun. The clouds themselves are more of an issue than the brightness imo.
I was just flying IRL yesterday over an overcast cloud layer, and let me tell you, after about 20 minutes your eyes start to feel fatigued just like the effects of snow blindness. Sunglasses are pretty mandatory in those conditions.
Speaking of⊠maybe weâll need a âSunglassesâ hotkey if they are trying to accurately represent that
I think that it is more real the brightness in all hours and conditions now, and I prefer FS24 in that, less in full night and too much illuminated cities like with a white-yellow, and not more orange and dark surroundings like more IRL, and when you begin to gain altitude it is more noticeable.
There does seem to be a dichotomy in FS24 now. I had already turned down brightness and backlighting on my TV but now it seems I have to turn things down a little more at night than during the daytime for both to look as real as possible to me. At least that overexposure thing is gone for the most part. I think the devs must use OLED screens.
Although now there is full moon and it is understandable the few more light, though the city lights are too much white-yellow anyway and that light reflected in clouds etc. making them a bit more white in the night and not more orange also, but nothing dramatic, they solve that sure in a future because FS20 has the more orange colour of the cities and black/darker in the night.
The auto exposure does crazy stuff in VR , looking into a bright environment doesnât blind you but it helps you seeing the bright things , shading the bright spots doesnât help with blinding, in Contrast it increases the brightness in the scene so itâs even harder to see ⊠so sun visors are pretty useless as they increase the problem
The auto exposure is working great , but it doesnât represent what you experience in real life
City lights become more and more whitish with the use of LED lights, and removal of old energy hungry sodium vapor bulbs that had that orange light.