Let's talk about Streaming

And that’s the whole point of this topic, so that we can have the basic functions of a “flight simulator” - (not a giraffe simulator).

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That also must not be a streaming king of thing - the traffic system especially on airports was always buggy since MSFS 2020 - whenever a airport does not feature a sufficient amount of gates for aircraft of different size they will spawn in and out and get replaced with other aircraft of the same size.

If that happens in a really short period of time you may see another aircraft LOD first and right after a different one will properly load…

Understood. And I would agree.
I have 1 Gbps download speed so on second thought I also don’t think the LOD issues are related to the streaming either.

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I’m on a PC and I’m only interested in flying in VR. However, with MSFS 2024 that’s impossible in the sim’s current state. But, there is a solution.

IRL, I learned to fly back in the early 1980s out of a small airport in Oceanside, California. Time and money dictated I couldn’t fly enough to stay current so I turned to flight sims. However, even nowadays at least two or three times a year, I’ll drop $350 on a rental Cessna 182, and a CFI, and just go joyriding around for an hour.

In the sim I mostly fly in my local area. I can take off from Oceanside (KOKB) where I did my first solo, and all my student flights, and fly the ILS into Palomar Airport (KCRQ) or the RNAV approaches into Gillespie Field ( KSEE) or Montgomery Field (KMYF) nearer to San Diego. When I get the urge to fly the big iron I’ll fly the Boeing 737 from San Francisco (KSFO) to either Los Angeles (KLAX) or San Diego (KSAN) and sometimes out to Phoenix (KPHX) and back. And of course right now, in VR, this in only possible in MSFS 2020.

My point is - I don’t need the entire world, just my little part of it. If I could just open a sectional map (in the sim) and draw a circle or square indicating - here’s where I’ll be flying in this session - and then just allow that section to be downloaded to my computer and be able to fly with little or no streaming after that, I’d be in hog heaven. (Or at least hog purgatory until they fix all the core side VR bugs.)

I know the decision about a single sim designed for multiple platforms was business orientated, however, it’s high time to remind M/S that it was us - the PC simmers who got them where they are today. And to be honest, it feels like they are throwing the baby out with the bath water. And while I can easily ignore the arcade aspects of the sim, I can’t ignore the fact VR streaming simply isn’t working. Even if perfectly implemented the vagaries of everyone’s internet service almost guarantees it won’t work. For instance, I think everyone’s internet drops out from time to time. You may not notice it when casually browsing forums or reading the news, but you would if every word you read was streamed to you in real tim . . . (please by patient you text is loading) . . . !

I know it would be difficult for them to admit real time streaming was a mistake for PCs and walking it back at this late date would be hard without a lot of soul searching and head’s rolling - but the most elegant solution is let the consoles stream and the rest of us download smaller sections of the world - why is that so hard to do?

So for many we are stuck in MSFS 2020 if we want to fly in VR at all. And even that is still buggy. There is still a mouse bug in 2020 plus the coding of the vertical stabilizer in many aircraft is just wrong as the A/C will wallow around the yaw access like the vertical portion of the tail isn’t doing much at all. But, it still better than nothing, and nothing is what we got for our money with MSFS 2024. And there is now slop over in the two sims. My MSFS 2020 now, all of sudden, hangs on the ‘Checking Updates’ screen far longer than ever before - because of streaming.

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Exactly what I have noticed as well, but for some reason, when it finally loads, FS2020 is the smoothest it’s ever been - in my experience anyway.

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Hi everyone, so when I’m on a long haul flight and lose internet connection what happens? I haven’t messed around with 2024 yet. Mainly still on 2020 due to the issues going on doesn’t sound too stable right now.

I can only presume it would be a CTD.

Stable is not a word I would associate with MSFS24 personally from my experience

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MSFS2020 had this built in, maybe it will return for MSFS2024, however, for meaningfull flying (not only pattern work at the home airport), you would like to have a bigger area (as you described in your post), which gets (memory wise) very very big really fast (100dreds of GBs, or even several TBs).
But I am with you, this function would be nice to be reintroduced to 2024.

Yes, since I am PC (and also VR) simmer, I also would like to have more focus on the PC, the truth however is, that the big money now comes from the (mostly casual) console players. So for the plattform to be sustainable, it makes sense to cater first to them.

I did some VR flights the last days, and for me it worked quite well, streaming was no issue.

Today most people use their internet to stream content (mostly videos), and in this scenario you would also notice dropouts quite quickly, so usually the internet needs to be quite stable these days (at least in my region (central Europe, Austria); when testing I usually have 0% packet loss and quite good latency).

Neither can I.
Can’t move it from C: and it keeps re-setting itself to 0.0 no matter what I do.
No ‘ROLLINGCACHE.CCC’ file exists anywhere on any of my drives.

Never found a solution after extensive. web search either……

Exactly the same as my situation, even re-installing the sim didn’t make a difference.

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Your point is valid, in that much of the issues are at the “consumer end”. However, except for rare cases of someone having really bad internet (a certain amount of expectations that the consumer has a decent internet connection is normal and OK) a software product sold to the public should be able to be used by the vast majority of average users. If only the consumers who have the best internet speeds and the most state of the art systems can get acceptable usage out of this Flight Sim, it is not ready for prime time. Each iteration of MSFS has required a little more advanced and modern hardware but super high end systems should not be the requirement for basic flight sim performance without major bugs and degradation of scenery. If this many users are having issues, users with many different levels of hardware and streaming services, then there is a very basic flaw in the software and concept. Most flightsimmers do not have a state of the art hardware setup. Equally, the vast majority of users have good enough streaming/internet specs to use other appications- multimedia, games, software, OTHER SIMULATORS, etc. without major bugs.
It seems to me to be very shortsighted for a devoloper of a software product who has already experienced server overload and streaming issues 4 YEARS AGO to not have anticipated, and resolved, the consequences of a mostly streaming application on the average user.

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Streaming is definitely here to stay and its not going anywhere, rather it will be the norm going forward. I’m sure there can be plenty of improvements done to help solve the issues some users reported. Things like the option to download aircraft, airports etc for those who want, is a good option that will come and might help out.

For me it’s been very smooth and it’s so much quicker than having to download everything!

Except it often doesn’t happen.

:angry:

I had a number of warnings in-game today about being unable to download traffic data. Didn’t seem to affect the game or performance in any way. I still saw aircraft on the ground and in the air.

Well the sim is built for a variety of people with varying states of hardware and internet connections. The appeal is to let everyone and anyone interested in this hobby, to share the experience. If you’re a console player streaming makes sense for a lot of “games”. I think if you’re more interested in “simming” than playing, there are factors, obviously not relevant to you, that are missing for more serious hobbyists.
For others it’s more about the technical aspects, which are apparently missing, and may not be possible for a streaming option. Perhaps in the future where everyone is privy to unlimited bandwidth and without hardware limitations, will it be possible, but not now. Building an infrastructure with those limitations now and in the near future, is quite narrow minded and inexplicable, imho.

I really dont see the need to have a yes or no argument here. Some people will have issues with streaming data because there are lots of different servers involved and others will have less or no issues. It depends on many factors and not only the MS servers.

Thats why you need options to have as much data you want/need stored locally to limit the possibility to have hickups or no data available at all. If it works for you now, great, but thats zero quarantee for the future.

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Streaming sounds like a good idea on paper, but in reality a lot of people are going to have a bad experience because of limited bandwidth available to them in their area. There are just too many variables in the chain from server to user. I’m very disappointed that Asobo chose to go this way. Yes, there are people who have had great experiences, but there seem to be much more people who have not. Even when they get the normal bugs ironed out, the bandwidth problem is still going to be there causing slow loading of scenery, stuttering, etc.

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And if you read my whole message you’ll know that i never said there weren’t issues with streaming.

That’s because people who are having issues with any game are far more likely to post about it on a forum such as this, compared to those who are having a great time with the same game and not feeling the need to report/rant about it.

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Agree streaming reduces the size of the program on our PCs. A good question is in MSFS 2024 we are streaming data. So in a typical day of flying say 4 hours, how much online data are we streaming. Most internet providers have unlimited data, however some give you 1TB a month. Something to ponder.

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